Beispiel #1
0
        virtual protected void BaseUpdate()
        {
            if (m_CurrentState != State.Standard)
            {
                switch (m_CurrentState)
                {
                case State.Opening: UpdateOpening(); break;

                case State.Closing: UpdateClosing(); break;
                }
            }

            switch (m_CurrentPageFlipState)
            {
            case PageFlipState.Standard:
                //refresh our page if our index changed
                if (m_RequestedPageIndex != m_PageIndex)
                {
                    m_PageFlipTransitionAmount = 0.0f;
                    m_CurrentPageFlipState     = PageFlipState.TransitionOut;
                }
                break;

            case PageFlipState.TransitionOut:
                UpdateTransitionOut();
                break;

            case PageFlipState.TransitionIn:
                UpdateTransitionIn();
                break;
            }
        }
Beispiel #2
0
        void UpdateTransitionIn()
        {
            float fTransitionStep = m_PageFlipSpeed * Time.deltaTime;

            m_PageFlipTransitionAmount += fTransitionStep;
            if (m_PageFlipTransitionAmount >= 1.0f)
            {
                m_PageFlipTransitionAmount = 0.0f;
                UpdateButtonTransitionScale(1.0f);
                m_CurrentPageFlipState = PageFlipState.Standard;
            }
            else
            {
                // Update button scales
                UpdateButtonTransitionScale(m_PageFlipTransitionAmount);
            }
        }
Beispiel #3
0
        void UpdateTransitionOut()
        {
            float fTransitionStep = m_PageFlipSpeed * Time.deltaTime;

            m_PageFlipTransitionAmount += fTransitionStep;
            if (m_PageFlipTransitionAmount >= 1.0f)
            {
                // If we're done transitioning out, flip the switch to change the textures
                m_PageFlipTransitionAmount = 0.0f;
                UpdateButtonTransitionScale(0.0f);
                m_CurrentPageFlipState = PageFlipState.TransitionIn;
                PageIndex = m_RequestedPageIndex;
                UpdateIndexOffset();
                RefreshPage();
            }
            else
            {
                // Update button scales
                UpdateButtonTransitionScale(1.0f - m_PageFlipTransitionAmount);
            }
        }
Beispiel #4
0
        protected void PageFlipUpdate()
        {
            switch (m_CurrentPageFlipState)
            {
            case PageFlipState.Standard:
                // Refresh our page if our index changed
                if (m_RequestedPageIndex != PageIndex)
                {
                    m_PageFlipTransitionAmount = 0.0f;
                    m_CurrentPageFlipState     = PageFlipState.TransitionOut;
                }
                break;

            case PageFlipState.TransitionOut:
                UpdateTransitionOut();
                break;

            case PageFlipState.TransitionIn:
                UpdateTransitionIn();
                break;
            }
        }
Beispiel #5
0
 virtual protected void UpdateTransitionIn()
 {
     m_CurrentPageFlipState = PageFlipState.Standard;
 }
Beispiel #6
0
 virtual protected void UpdateTransitionOut()
 {
     m_CurrentPageFlipState = PageFlipState.TransitionIn;
 }