public override void LoadContent()
        {
            EnabledGestures = PageFlipTracker.GesturesNeeded;
            ContentManager content = ScreenManager.Game.Content;

            RootControl = new PageFlipControl();

            foreach (LevelInfo info in LevelInfos)
            {
                RootControl.AddChild(new LevelDescriptionPanel(content, info));
            }
        }
Beispiel #2
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        public override void LoadContent()
        {
            EnabledGestures = PageFlipTracker.GesturesNeeded;
            ContentManager content = ScreenManager.Game.Content;

            buttonGo           = new buttonTexture();
            buttonGo.img       = content.Load <Texture2D>("Png\\buttonGo");
            buttonGo.Selected += goPressed;
            //buttonGo.img = img;
            GoButtonLocation();
            RootControl = new PageFlipControl();

            foreach (LevelInfo info in LevelInfos)
            {
                RootControl.AddChild(new LevelDescriptionPanel(content, info));
            }

            EnabledGestures = EnabledGestures | GestureType.Tap;
        }
        public override void LoadContent()
        {
            EnabledGestures = PageFlipTracker.GesturesNeeded;
            ContentManager content = ScreenManager.Game.Content;

            RootControl = new PageFlipControl();

            foreach (LevelInfo info in LevelInfos)
            {
                RootControl.AddChild(new LevelDescriptionPanel(content, info));
            }
        }