// Use this for initialization void Start() { audio = GetComponent <AudioSource>(); audio.volume = 1; paddle = GameObject.FindObjectOfType <Paddle_Script>(); paddleToBallVector = this.transform.position - paddle.transform.position; }
// Use this for initialization void Start() { hasstarted = false; paddle = GameObject.FindObjectOfType <Paddle_Script>(); audiosource = GameObject.FindObjectOfType <AudioSource>(); PaddletoBallVector = this.transform.position - paddle.transform.position; rb = GetComponent <Rigidbody2D>(); }