Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     audio              = GetComponent <AudioSource>();
     audio.volume       = 1;
     paddle             = GameObject.FindObjectOfType <Paddle_Script>();
     paddleToBallVector = this.transform.position - paddle.transform.position;
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     hasstarted         = false;
     paddle             = GameObject.FindObjectOfType <Paddle_Script>();
     audiosource        = GameObject.FindObjectOfType <AudioSource>();
     PaddletoBallVector = this.transform.position - paddle.transform.position;
     rb = GetComponent <Rigidbody2D>();
 }