Beispiel #1
0
    void ClearFreeAreas()
    {
        PackingAtlas packingAtlas = DynamicAtlasManager.Instance.GetPackingAtlas(_mGroup);

        if (AtlasConfig.kUsingCopyTexture)
        {
            List <List <IntegerRectangle> > freeLists = packingAtlas.GetFreeAreas();
            int freeListsCount         = freeLists.Count;
            List <Texture2D> tex2DList = packingAtlas.tex2DList;
            for (int i = 0; i < freeListsCount; i++)
            {
                var       freeList      = freeLists[i];
                int       freeListCount = freeList.Count;
                Texture2D dstTex        = tex2DList[i];
                for (int j = 0; j < freeListCount; j++)
                {
                    IntegerRectangle item   = freeList[j];
                    Color32[]        colors = new Color32[item.width * item.height];
                    for (int k = 0; k < colors.Length; ++k)
                    {
                        colors[k] = Color.clear;
                    }
                    dstTex.SetPixels32((int)item.x, (int)item.y, item.width, item.height, colors);
                    dstTex.Apply();
                }
            }
        }
        else
        {
            packingAtlas.ClearTextureWithBlit();
        }
    }
Beispiel #2
0
    void DrawFreeArea(int index, PackingAtlas packingAtlas)
    {
        Texture2D tex2D = null;

        if (texList.Count < index + 1)
        {
            tex2D = new Texture2D((int)_mGroup, (int)_mGroup, TextureFormat.ARGB32, false, true);
            texList.Add(tex2D);
            if (mFillColor == null)
            {
                mFillColor = tex2D.GetPixels32();
                for (int i = 0; i < mFillColor.Length; ++i)
                {
                    mFillColor[i] = Color.clear;
                }
            }
        }
        else
        {
            tex2D = texList[index];
        }
        tex2D.SetPixels32(mFillColor);
        if (isRefreshFreeAreas)
        {
            Color32[] tmpColor;
            List <IntegerRectangle> freeList = packingAtlas.GetFreeAreas()[index];
            int count = freeList.Count;
            for (int i = 0; i < count; i++)
            {
                IntegerRectangle item = freeList[i];
                int size = item.width * item.height;
                //---------------------------------描边,可能太费
                //tmpColor = new Color32[size];
                //for (int k = 0; k < size; ++k)
                //{
                //    tmpColor[k] = Color.green;//画边
                //}
                //tex2D.SetPixels32(item.x, item.y, item.width, item.height, tmpColor);
                //-------------------------
                int outLineSize = 2;
                if (item.width < outLineSize * 2 || item.height < outLineSize * 2)
                {
                    outLineSize = 0;
                }
                Color color = convertHexToRGBA((uint)(0xFF171703 + (((18 * ((i + 4) % 13)) << 16) + ((31 * ((i * 3) % 8)) << 8) + 63 * (((i + 1) * 3) % 5))));
                color.a  = 0.5f;
                size    -= outLineSize * 4;
                tmpColor = new Color32[size];
                for (int k = 0; k < size; ++k)
                {
                    tmpColor[k] = color;
                }
                tex2D.SetPixels32(item.x + outLineSize, item.y + outLineSize, item.width - outLineSize * 2, item.height - outLineSize * 2, tmpColor);
                tex2D.Apply();
            }
        }

        float poxX = (index + 1) * 10 + index * packingAtlas.atlasWidth * scale;

        GUI.DrawTexture(new Rect(poxX, formPosY, packingAtlas.atlasWidth * scale, packingAtlas.atlasHeight * scale), tex2D);
    }