Beispiel #1
0
        public static void Load()
        {
            Log.Trace(">>>>>>>>>>>>> Loading >>>>>>>>>>>>>");

            string clientPath = Settings.GlobalSettings.UltimaOnlineDirectory;

            Log.Trace($"Ultima Online installation folder: {clientPath}");

            Log.Trace("Loading files...");

            if (!string.IsNullOrWhiteSpace(Settings.GlobalSettings.ClientVersion))
            {
                // sanitize client version
                Settings.GlobalSettings.ClientVersion = Settings.GlobalSettings.ClientVersion.Replace(",", ".").Replace(" ", "").ToLower();
            }

            string clientVersionText = Settings.GlobalSettings.ClientVersion;

            // check if directory is good
            if (!Directory.Exists(clientPath))
            {
                Log.Error("Invalid client directory: " + clientPath);
                ShowErrorMessage($"'{clientPath}' is not a valid UO directory");
                throw new InvalidClientDirectory($"'{clientPath}' is not a valid directory");
            }

            // try to load the client version
            if (!ClientVersionHelper.IsClientVersionValid(clientVersionText, out ClientVersion clientVersion))
            {
                Log.Warn($"Client version [{clientVersionText}] is invalid, let's try to read the client.exe");

                // mmm something bad happened, try to load from client.exe
                if (!ClientVersionHelper.TryParseFromFile(Path.Combine(clientPath, "client.exe"), out clientVersionText) ||
                    !ClientVersionHelper.IsClientVersionValid(clientVersionText, out clientVersion))
                {
                    Log.Error("Invalid client version: " + clientVersionText);
                    ShowErrorMessage($"Impossible to define the client version.\nClient version: '{clientVersionText}'");
                    throw new InvalidClientVersion($"Invalid client version: '{clientVersionText}'");
                }

                Log.Trace($"Found a valid client.exe [{clientVersionText} - {clientVersion}]");

                // update the wrong/missing client version in settings.json
                Settings.GlobalSettings.ClientVersion = clientVersionText;
            }

            Version           = clientVersion;
            ClientPath        = clientPath;
            IsUOPInstallation = Version >= ClientVersion.CV_7000 && File.Exists(UOFileManager.GetUOFilePath("MainMisc.uop"));
            Protocol          = ClientFlags.CF_T2A;

            if (Version >= ClientVersion.CV_200)
            {
                Protocol |= ClientFlags.CF_RE;
            }
            if (Version >= ClientVersion.CV_300)
            {
                Protocol |= ClientFlags.CF_TD;
            }
            if (Version >= ClientVersion.CV_308)
            {
                Protocol |= ClientFlags.CF_LBR;
            }
            if (Version >= ClientVersion.CV_308Z)
            {
                Protocol |= ClientFlags.CF_AOS;
            }
            if (Version >= ClientVersion.CV_405A)
            {
                Protocol |= ClientFlags.CF_SE;
            }
            if (Version >= ClientVersion.CV_60144)
            {
                Protocol |= ClientFlags.CF_SA;
            }

            Log.Trace($"Client path: '{clientPath}'");
            Log.Trace($"Client version: {clientVersion}");
            Log.Trace($"Protocol: {Protocol}");
            Log.Trace("UOP? " + (IsUOPInstallation ? "yes" : "no"));

            // ok now load uo files
            UOFileManager.Load();
            StaticFilters.Load();

            Log.Trace("Network calibration...");
            PacketHandlers.Load();
            //ATTENTION: you will need to enable ALSO ultimalive server-side, or this code will have absolutely no effect!
            //UltimaLive.Enable();
            PacketsTable.AdjustPacketSizeByVersion(Version);

            if (Settings.GlobalSettings.Encryption != 0)
            {
                Log.Trace("Calculating encryption by client version...");
                EncryptionHelper.CalculateEncryption(Version);
                Log.Trace($"encryption: {EncryptionHelper.Type}");

                if (EncryptionHelper.Type != (ENCRYPTION_TYPE)Settings.GlobalSettings.Encryption)
                {
                    Log.Warn($"Encryption found: {EncryptionHelper.Type}");
                    Settings.GlobalSettings.Encryption = (byte)EncryptionHelper.Type;
                }
            }

            Log.Trace("Done!");

            Log.Trace("Loading plugins...");

            foreach (var p in Settings.GlobalSettings.Plugins)
            {
                Plugin.Create(p);
            }
            Log.Trace("Done!");

            //UoAssist.Start();

            Log.Trace(">>>>>>>>>>>>> DONE >>>>>>>>>>>>>");
        }
Beispiel #2
0
        public void LoadGameFilesFromFileSystem()
        {
            Log.Trace("Checking for Ultima Online installation...");
            Log.PushIndent();


            try
            {
                UOFileManager.UoFolderPath = Settings.GlobalSettings.UltimaOnlineDirectory;
            }
            catch (FileNotFoundException)
            {
                Log.Error("Wrong Ultima Online installation folder.");

                throw;
            }

            Log.Trace("Done!");
            Log.Trace($"Ultima Online installation folder: {UOFileManager.UoFolderPath}");
            Log.PopIndent();

            Log.Trace("Loading files...");
            Log.PushIndent();
            UOFileManager.LoadFiles();
            Log.PopIndent();

            uint[] hues = UOFileManager.Hues.CreateShaderColors();

            int size = UOFileManager.Hues.HuesCount;

            Texture2D texture0 = new Texture2D(GraphicsDevice, 32, size * 2);

            texture0.SetData(hues, 0, size * 2);
            Texture2D texture1 = new Texture2D(GraphicsDevice, 32, size);

            texture1.SetData(hues, size, size);
            GraphicsDevice.Textures[1] = texture0;
            GraphicsDevice.Textures[2] = texture1;

            AuraManager.CreateAuraTexture();

            Log.Trace("Network calibration...");
            Log.PushIndent();
            PacketHandlers.Load();
            //ATTENTION: you will need to enable ALSO ultimalive server-side, or this code will have absolutely no effect!
            UltimaLive.Enable();
            PacketsTable.AdjustPacketSizeByVersion(UOFileManager.ClientVersion);
            Log.Trace("Done!");
            Log.PopIndent();

            Log.Trace("Loading plugins...");
            Log.PushIndent();

            UIManager.InitializeGameCursor();

            foreach (var p in Settings.GlobalSettings.Plugins)
            {
                Plugin.Create(p);
            }
            Log.Trace("Done!");
            Log.PopIndent();


            UoAssist.Start();
        }
Beispiel #3
0
        protected override void Initialize()
        {
            Settings settings = ConfigurationResolver.Load <Settings>(Path.Combine(Bootstrap.ExeDirectory, "settings.json"));

            if (settings == null)
            {
                Log.Message(LogTypes.Trace, "settings.json file was not found creating default");
                settings = new Settings();
                ConfigurationResolver.Save(settings, "settings.json");
                Process.Start("notepad.exe", "settings.json");
                Exit();
                return;
            }

            Service.Register(settings);
            Log.Message(LogTypes.Trace, "Checking for Ultima Online installation...");

            try
            {
                FileManager.UoFolderPath = settings.UltimaOnlineDirectory;
            }
            catch (FileNotFoundException e)
            {
                Log.Message(LogTypes.Error, "Wrong Ultima Online installation folder.");

                throw e;
            }

            Log.Message(LogTypes.Trace, "Done!");
            Log.Message(LogTypes.Trace, $"Ultima Online installation folder: {FileManager.UoFolderPath}");
            Log.Message(LogTypes.Trace, "Loading files...");
            Stopwatch stopwatch = Stopwatch.StartNew();

            FileManager.LoadFiles();
            uint[]    hues     = Hues.CreateShaderColors();
            Texture2D texture0 = new Texture2D(GraphicsDevice, 32, Hues.HuesCount);

            texture0.SetData(hues, 0, 32 * Hues.HuesCount);
            Texture2D texture1 = new Texture2D(GraphicsDevice, 32, Hues.HuesCount);

            texture1.SetData(hues, 32 * Hues.HuesCount, 32 * Hues.HuesCount);
            GraphicsDevice.Textures[1] = texture0;
            GraphicsDevice.Textures[2] = texture1;
            Log.Message(LogTypes.Trace, $"Files loaded in: {stopwatch.ElapsedMilliseconds} ms!");
            stopwatch.Stop();

            InputManager.Initialize();

            //Register Service Stack
            Service.Register(this);
            Service.Register(_sb3D      = new SpriteBatch3D(GraphicsDevice));
            Service.Register(_sbUI      = new SpriteBatchUI(GraphicsDevice));
            Service.Register(_uiManager = new UIManager());

            //Register Command Stack
            Commands.Initialize();
            Log.Message(LogTypes.Trace, "Network calibration...");
            PacketHandlers.Load();
            PacketsTable.AdjustPacketSizeByVersion(FileManager.ClientVersion);
            Log.Message(LogTypes.Trace, "Done!");
            MaxFPS = settings.MaxFPS;

            _infoText = new RenderedText
            {
                IsUnicode = true,
                Font      = 3,
                FontStyle = FontStyle.BlackBorder,
                Align     = TEXT_ALIGN_TYPE.TS_LEFT,
                MaxWidth  = 150
            };
            base.Initialize();
        }
Beispiel #4
0
        protected override void Initialize()
        {
            //uncomment it and fill it to save your first settings
            //Settings settings1 = new Settings()
            //{

            //};

            //ConfigurationResolver.Save(settings1, "settings.json");
            Settings settings = ConfigurationResolver.Load <Settings>(Path.Combine(Bootstrap.ExeDirectory, "settings.json"));

            Service.Register(settings);
            Log.Message(LogTypes.Trace, "Checking for Ultima Online installation...");

            try
            {
                FileManager.UoFolderPath = settings.UltimaOnlineDirectory;
            }
            catch (FileNotFoundException e)
            {
                Log.Message(LogTypes.Error, "Wrong Ultima Online installation folder.");

                throw e;
            }

            Log.Message(LogTypes.Trace, "Done!");
            Log.Message(LogTypes.Trace, $"Ultima Online installation folder: {FileManager.UoFolderPath}");
            Log.Message(LogTypes.Trace, "Loading files...");
            Stopwatch stopwatch = Stopwatch.StartNew();

            FileManager.LoadFiles();
            uint[]    hues     = Hues.CreateShaderColors();
            Texture2D texture0 = new Texture2D(GraphicsDevice, 32, 3000);

            texture0.SetData(hues, 0, 32 * 3000);
            Texture2D texture1 = new Texture2D(GraphicsDevice, 32, 3000);

            texture1.SetData(hues, 32 * 3000, 32 * 3000);
            GraphicsDevice.Textures[1] = texture0;
            GraphicsDevice.Textures[2] = texture1;
            Log.Message(LogTypes.Trace, $"Files loaded in: {stopwatch.ElapsedMilliseconds} ms!");
            stopwatch.Stop();

            //Register Service Stack
            Service.Register(this);
            Service.Register(new SpriteBatch3D(GraphicsDevice));
            Service.Register(new SpriteBatchUI(GraphicsDevice));
            Service.Register(new InputManager());
            Service.Register(_uiManager      = new UIManager());
            Service.Register(_sceneManager   = new SceneManager());
            Service.Register(_journalManager = new JournalData());
            //Register Command Stack
            PartySystem.RegisterCommands();
            _inputManager = Service.Get <InputManager>();
            _sb3D         = Service.Get <SpriteBatch3D>();
            _sbUI         = Service.Get <SpriteBatchUI>();
            Log.Message(LogTypes.Trace, "Network calibration...");
            PacketHandlers.Load();
            PacketsTable.AdjustPacketSizeByVersion(FileManager.ClientVersion);
            Log.Message(LogTypes.Trace, "Done!");
            MaxFPS = settings.MaxFPS;
            _sceneManager.ChangeScene(ScenesType.Login);

            _infoText = new RenderedText
            {
                IsUnicode = true,
                Font      = 3,
                FontStyle = FontStyle.BlackBorder,
                Align     = TEXT_ALIGN_TYPE.TS_LEFT,
                MaxWidth  = 150
            };
            base.Initialize();
        }