Beispiel #1
0
        public void SendSubClasses2()
        {
            /*if (Level < 120)
                return;

            if (SubClassesSend)
                return;
            SubClassesSend = true;
            SubClass wrangler = new SubClass();
            wrangler.ID = Enums.SubClasses.Wrangler;
            wrangler.Phase = 9;
            wrangler.Level = 120;*/

            using (var subclass = new Packets.SubClassPacket())//new SubClass[] { wrangler }))
            {
                subclass.Action = Enums.SubClassActions.Learn;
                for (int i = 0; i < 9; i++)
                {
                    subclass.SubClass = Enums.SubClasses.Wrangler;
                    subclass.Level = 120;
                    //Send(subclass);
                    //subclass.Action = Enums.SubClassActions.Learn;
                    //Send(subclass);
                    //subclass.Action = Enums.SubClassActions.MartialPromoted;
                    Send(subclass);
                }
            }
        }
Beispiel #2
0
        public void SendSubClasses()
        {
            if (Level < 120)
                return;

            if (SubClassesSend)
                return;
            SubClassesSend = true;
            SubClass wrangler = new SubClass();
            wrangler.ID = Enums.SubClasses.Wrangler;
            wrangler.Phase = 9;
            wrangler.Level = 120;

            using (var subclass = new Packets.SubClassPacket(new SubClass[] { wrangler }))
            {
                subclass.Action = Enums.SubClassActions.ShowGUI;
                Send(subclass);
                subclass.Action = Enums.SubClassActions.Learn;
                Send(subclass);
                subclass.Action = Enums.SubClassActions.MartialPromoted;
                Send(subclass);
            }
        }