Beispiel #1
0
        private void SendLoginGame(string sUser, string sPaswd)
        {
            PacketOut pack = new PacketOut();

            pack.WriteCmd(PacketTypes.LOGIN, PacketTypes.LoginPacketTypes.cLogin);
            pack.WriteString(sUser);
            MD5 md5 = MD5.Create();

            byte[] data_paswd = Coding.GetDefauleCoding().GetBytes(sPaswd);
            data_paswd = md5.ComputeHash(data_paswd);
            StringBuilder sBuilder = new StringBuilder();

            for (int i = 0; i < data_paswd.Length; i++)
            {
                sBuilder.Append(data_paswd[i].ToString("x2"));
            }
            sPaswd = sBuilder.ToString();
            pack.WriteString(sPaswd);

            uint         gameServerSpanID = 1;
            uint         gameServerID     = 1;
            const string sign             = "ab6e03537c22c1b7f6763178a5882df7";
            const string time             = "1445486107";
            const string identity         = "000000198010100000";

            pack.WriteUInt32(gameServerSpanID);
            pack.WriteUInt32(gameServerID);
            pack.WriteString(sign);
            pack.WriteString(time);
            pack.WriteString(identity);
            this.Send(pack.GetBuffer());
            Account = sUser;
        }
Beispiel #2
0
        private void SendEnterGameScene(uint nAccountId, uint nRoleId)
        {
            PacketOut pack = new PacketOut();

            pack.WriteCmd(PacketTypes.LOGIC, PacketTypes.LogicPacketTypes.cLoginGame);
            pack.WriteUInt32(nAccountId);
            pack.WriteUInt32(nRoleId);
            pack.WriteUInt32(0); //出生点id
            m_pSession.Send(pack.GetBuffer());
        }