Beispiel #1
0
        public static bool AddById(MapleClient c, int itemId, short quantity, string logInfo, string owner = null, int petid = -1)
        {
            if (quantity < 0)
            {
                return(false);
            }
            var ii   = MapleItemInformationProvider.Instance;
            var type = ii.GetInventoryType(itemId);

            if (type != MapleInventoryType.Equip)
            {
                var slotMax  = ii.GetSlotMax(c, itemId);
                var existing = c.Player.Inventorys[type.Value].ListById(itemId);
                if (!ii.IsThrowingStar(itemId) && !ii.IsBullet(itemId))
                {
                    if (existing.Any())
                    {
                        // first update all existing slots to slotMax

                        for (var i = 0; i < existing.Count && quantity > 0; i++)
                        {
                            var eItem = (Item)existing[i];
                            var oldQ  = eItem.Quantity;
                            if (oldQ < slotMax && (eItem.Owner == owner || owner == null))
                            {
                                var newQ = (short)Math.Min(oldQ + quantity, slotMax);
                                quantity      -= (short)(newQ - oldQ);
                                eItem.Quantity = newQ;
                                //eItem.log("Added " + (newQ - oldQ) + " items to stack, new quantity is " + newQ + " (" + logInfo + " )", false);
                                c.Send(PacketCreator.UpdateInventorySlot(type, eItem));
                            }
                        }
                    }
                    while (quantity > 0)
                    {
                        // add new slots if there is still something left
                        var newQ = Math.Min(quantity, slotMax);
                        if (newQ != 0)
                        {
                            quantity -= newQ;
                            var nItem = new Item(itemId, 0, newQ); //, petid);
                            //nItem.log("Created while adding by id. Quantity: " + newQ + " (" + logInfo + ")", false);
                            var newSlot = c.Player.Inventorys[type.Value].AddItem(nItem);
                            if (newSlot == 128)
                            {
                                c.Send(PacketCreator.GetInventoryFull());
                                c.Send(PacketCreator.GetShowInventoryFull());
                                return(false);
                            }
                            if (owner != null)
                            {
                                nItem.Owner = owner;
                            }
                            c.Send(PacketCreator.AddInventorySlot(type, nItem));
                            if ((ii.IsThrowingStar(itemId) || ii.IsBullet(itemId)) && quantity == 0)
                            {
                                break;
                            }
                        }
                        else
                        {
                            c.Send(PacketCreator.EnableActions());
                            return(false);
                        }
                    }
                }
                else
                {
                    // Throwing Stars and Bullets - Add all into one slot regardless of quantity.
                    var nItem = new Item(itemId, 0, quantity);
                    //nItem.log("Created while adding by id. Quantity: " + quantity + " (" + logInfo + " )", false);
                    var newSlot = c.Player.Inventorys[type.Value].AddItem(nItem);
                    if (newSlot == 128)
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return(false);
                    }
                    c.Send(PacketCreator.AddInventorySlot(type, nItem));
                    c.Send(PacketCreator.EnableActions());
                }
            }
            else
            {
                if (quantity == 1)
                {
                    var nEquip = ii.GetEquipById(itemId);
                    //nEquip.log("Created while adding by id. (" + logInfo + " )", false);
                    if (owner != null)
                    {
                        nEquip.Owner = owner;
                    }

                    var newSlot = c.Player.Inventorys[type.Value].AddItem(nEquip);
                    if (newSlot == 128)
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return(false);
                    }
                    c.Send(PacketCreator.AddInventorySlot(type, nEquip));
                }
                else
                {
                    throw new Exception("Trying to create equip with non-one quantity");
                }
            }
            return(true);
        }
Beispiel #2
0
        public static void Equip(MapleClient c, short src, short dst)
        {
            MapleItemInformationProvider ii = MapleItemInformationProvider.Instance;

            byte srcSlot = (byte)src;
            byte dstSlot = (byte)dst;

            Equip source = c.Player.Inventorys[MapleInventoryType.Equip.Value].Inventory.FirstOrDefault(x => x.Key == srcSlot).Value as Equip;
            Equip target = c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.FirstOrDefault(x => x.Key == dstSlot).Value as Equip;

            if (source == null)
            {
                return;
            }
            if (!c.Player.IsGm)
            {
                switch (source.ItemId)
                {
                case 1002140:     // Wizet Invincible Hat
                case 1042003:     // Wizet Plain Suit
                case 1062007:     // Wizet Plain Suit Pants
                case 1322013:     // Wizet Secret Agent Suitcase
                    RemoveAllById(c, source.ItemId, false);
                    c.Player.DropMessage(PacketCreator.ServerMessageType.Popup, "无法佩带此物品");
                    return;
                }
            }
            int  reqLevel = ii.GetReqLevel(source.ItemId);
            int  reqStr   = ii.GetReqStr(source.ItemId);
            int  reqDex   = ii.GetReqDex(source.ItemId);
            int  reqInt   = ii.GetReqInt(source.ItemId);
            int  reqLuk   = ii.GetReqLuk(source.ItemId);
            bool cashSlot = false;

            if (source.ItemId == 1812006)
            {
                RemoveAllById(c, source.ItemId, false);
                c.Player.DropMessage(PacketCreator.ServerMessageType.Popup, "物品已被封印");
                return;
            }
            if (dstSlot < 0x9D)
            {
                cashSlot = true;
            }
            if (!ii.IsCash(source.ItemId))
            {
                string type = ii.GetType(source.ItemId);
                if ((type.Equals("Cp", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xFF) ||
                    (type.Equals("Af", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xFE) ||
                    (type.Equals("Ay", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xFD) ||
                    (type.Equals("Ae", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xFC) ||
                    ((type.Equals("Ma", StringComparison.CurrentCultureIgnoreCase) || type.Equals("MaPn", StringComparison.CurrentCultureIgnoreCase)) && dstSlot != 0xFB) ||
                    (type.Equals("Pn", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xFA) ||
                    (type.Equals("So", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xF9) ||
                    (type.Equals("Gv", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xF8) ||
                    (type.Equals("Sr", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xF7) ||
                    (type.Equals("Si", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xF6) ||
                    ((type.Equals("Wp", StringComparison.CurrentCultureIgnoreCase) || type.Equals("WpSi", StringComparison.CurrentCultureIgnoreCase)) && dstSlot != 0xF5) ||
                    (type.Equals("Pe", StringComparison.CurrentCultureIgnoreCase) && dstSlot != 0xEF))
                {
                    c.Send(PacketCreator.EnableActions());
                    return;
                }
            }
            if ((ii.GetName(source.ItemId).Contains("(Male)") && !c.Player.Gender) ||
                (ii.GetName(source.ItemId).Contains("(Female)") && c.Player.Gender) ||
                reqLevel > c.Player.Level ||
                reqStr > c.Player.Localstr ||
                reqDex > c.Player.Localdex ||
                reqInt > c.Player.Localint ||
                reqLuk > c.Player.Localluk ||
                (cashSlot && !ii.IsCash(source.ItemId)))
            {
                c.Send(PacketCreator.EnableActions());
                return;
            }

            switch (dstSlot)
            {
            case 0xFA:
            {
                // unequip the overall
                IMapleItem top;
                if (c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.TryGetValue(0xFB, out top) && ii.IsOverall(top.ItemId))
                {
                    if (c.Player.Inventorys[MapleInventoryType.Equip.Value].IsFull())
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return;
                    }
                    UnEquip(c, -5, c.Player.Inventorys[MapleInventoryType.Equip.Value].GetNextFreeSlot());
                }
            }
            break;

            case 0xFB:
            {        // unequip the bottom and top
                IMapleItem top    = c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.FirstOrDefault(x => x.Key == 0xFB).Value;
                IMapleItem bottom = c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.FirstOrDefault(x => x.Key == 0xFA).Value;
                if (top != null && ii.IsOverall(source.ItemId))
                {
                    if (c.Player.Inventorys[MapleInventoryType.Equip.Value].IsFull(bottom != null && ii.IsOverall(source.ItemId) ? 1 : 0))
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return;
                    }
                    UnEquip(c, -5, c.Player.Inventorys[MapleInventoryType.Equip.Value].GetNextFreeSlot());
                }
                if (bottom != null && ii.IsOverall(source.ItemId))
                {
                    if (c.Player.Inventorys[MapleInventoryType.Equip.Value].IsFull())
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return;
                    }
                    UnEquip(c, -6, c.Player.Inventorys[MapleInventoryType.Equip.Value].GetNextFreeSlot());
                }
            }
            break;

            case 0xF6:
                // check if weapon is two-handed
                IMapleItem weapon;
                if (c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.TryGetValue(0xF5, out weapon) && ii.IsTwoHanded(weapon.ItemId))
                {
                    if (c.Player.Inventorys[MapleInventoryType.Equip.Value].IsFull())
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return;
                    }
                    UnEquip(c, -11, c.Player.Inventorys[MapleInventoryType.Equip.Value].GetNextFreeSlot());
                }
                break;

            case 0xF5:
                IMapleItem shield;
                if (c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.TryGetValue(0xF6, out shield) && ii.IsTwoHanded(source.ItemId))
                {
                    if (c.Player.Inventorys[MapleInventoryType.Equip.Value].IsFull())
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return;
                    }
                    UnEquip(c, -10, c.Player.Inventorys[MapleInventoryType.Equip.Value].GetNextFreeSlot());
                }
                break;

            case 0xEE:
                //if (c.Player.Mount != null)
                //{
                //    c.Player.getMount().setItemId(source.ItemId);
                //}
                break;
            }

            source = c.Player.Inventorys[MapleInventoryType.Equip.Value].Inventory.FirstOrDefault(x => x.Key == srcSlot).Value as Equip;
            target = c.Player.Inventorys[MapleInventoryType.Equipped.Value].Inventory.FirstOrDefault(x => x.Key == dstSlot).Value as Equip;

            c.Player.Inventorys[MapleInventoryType.Equip.Value].RemoveSlot(srcSlot);

            if (target != null)
            {
                c.Player.Inventorys[MapleInventoryType.Equipped.Value].RemoveSlot(dstSlot);
            }

            source.Position = dstSlot;

            c.Player.Inventorys[MapleInventoryType.Equipped.Value].AddFromDb(source);

            if (target != null)
            {
                target.Position = srcSlot;
                c.Player.Inventorys[MapleInventoryType.Equip.Value].AddFromDb(target);
            }

            if (c.Player.GetBuffedValue(MapleBuffStat.Booster) != null && ii.IsWeapon(source.ItemId))
            {
                c.Player.CancelBuffStats(MapleBuffStat.Booster);
            }

            c.Send(PacketCreator.MoveInventoryItem(MapleInventoryType.Equip, src, dst, 2));
            c.Player.EquipChanged();
        }
Beispiel #3
0
        public static bool AddFromDrop(MapleClient c, IMapleItem item, bool show, string loginfo = "")
        {
            var ii   = MapleItemInformationProvider.Instance;
            var type = ii.GetInventoryType(item.ItemId);

            if (!c.ChannelServer.AllowMoreThanOne && ii.IsPickupRestricted(item.ItemId) &&
                c.Player.HaveItem(item.ItemId, 1, true, false))
            {
                c.Send(PacketCreator.GetInventoryFull());
                c.Send(PacketCreator.ShowItemUnavailable());
                return(false);
            }
            var quantity = item.Quantity;

            if (quantity >= 4000 || quantity < 0)
            {
                AutobanManager.Instance.Autoban(c, $"XSource| PE Item: {quantity} x {item.ItemId}");
                return(false);
            }
            if (type != MapleInventoryType.Equip)
            {
                var slotMax  = ii.GetSlotMax(c, item.ItemId);
                var existing = c.Player.Inventorys[type.Value].ListById(item.ItemId);
                if (!ii.IsThrowingStar(item.ItemId) && !ii.IsBullet(item.ItemId))
                {
                    if (existing.Any())
                    {
                        var i = existing.GetEnumerator();
                        while (quantity > 0)
                        {
                            if (i.MoveNext())
                            {
                                var eItem = (Item)i.Current;
                                if (eItem != null)
                                {
                                    var oldQ = eItem.Quantity;
                                    if (oldQ < slotMax && item.Owner == eItem.Owner)
                                    {
                                        var newQ = (short)Math.Min(oldQ + quantity, slotMax);
                                        quantity      -= (short)(newQ - oldQ);
                                        eItem.Quantity = newQ;
                                        c.Send(PacketCreator.UpdateInventorySlot(type, eItem, true));
                                    }
                                }
                            }
                            else
                            {
                                break;
                            }
                        }
                    }
                    // add new slots if there is still something left
                    while (quantity > 0 || ii.IsThrowingStar(item.ItemId) || ii.IsBullet(item.ItemId))
                    {
                        var newQ = Math.Min(quantity, slotMax);
                        quantity -= newQ;
                        var nItem = new Item(item.ItemId, 0, newQ)
                        {
                            Owner = item.Owner
                        };
                        var newSlot = c.Player.Inventorys[type.Value].AddItem(nItem);
                        if (newSlot == 0xFF)
                        {
                            c.Send(PacketCreator.GetInventoryFull());
                            c.Send(PacketCreator.GetShowInventoryFull());
                            item.Quantity = (short)(quantity + newQ);
                            return(false);
                        }
                        c.Send(PacketCreator.AddInventorySlot(type, nItem, true));
                    }
                }
                else
                {
                    // Throwing Stars and Bullets - Add all into one slot regardless of quantity.
                    var nItem   = new Item(item.ItemId, 0, quantity);
                    var newSlot = c.Player.Inventorys[type.Value].AddItem(nItem);
                    if (newSlot == 0xFF)
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return(false);
                    }
                    c.Send(PacketCreator.AddInventorySlot(type, nItem));
                    c.Send(PacketCreator.EnableActions());
                }
            }
            else
            {
                if (quantity == 1)
                {
                    var newSlot = c.Player.Inventorys[type.Value].AddItem(item);

                    if (newSlot == 0xFF)
                    {
                        c.Send(PacketCreator.GetInventoryFull());
                        c.Send(PacketCreator.GetShowInventoryFull());
                        return(false);
                    }
                    c.Send(PacketCreator.AddInventorySlot(type, item, true));
                }
                else
                {
                    throw new Exception("Trying to create equip with non-one quantity");
                }
            }
            if (show)
            {
                c.Send(PacketCreator.GetShowItemGain(item.ItemId, item.Quantity));
            }
            return(true);
        }