Beispiel #1
0
        byte[] PreparePacket(PacketBase packet, SendTarget type, ulong target, ulong[] targets, bool isBroadcast)
        {
            packet.Sender = MyAPIGateway.Multiplayer.MyId;
            packet.ModId  = _modId;
            var res = packet.ToBinary();

            if (!(packet is PacketProxy) && res.Length >= 1024 * 64)
            {
                MyAPIGateway.Parallel.Start(() =>
                {
                    var pack = new PacketGZip
                    {
                        Data   = res.Compress(),
                        Sender = packet.Sender,
                        ModId  = _modId
                    };
                    switch (type)
                    {
                    case SendTarget.ToOthers:
                        SendMessageToOthers(pack);
                        break;

                    case SendTarget.ToOthersExcluding:
                        SendMessageToOthers(pack, targets);
                        break;

                    case SendTarget.ToServer:
                        SendMessageToServer(pack);
                        break;

                    case SendTarget.ToTarget:
                        SendMessageTo(pack, target);
                        break;

                    case SendTarget.ToTargets:
                        SendMessageTo(pack, targets);
                        break;

                    case SendTarget.Proxy:
                        SendMessageToServer(new PacketProxy {
                            Data = pack.ToBinary(), IsBroadcast = isBroadcast, Targets = targets
                        });
                        break;

                    default:
                        throw new Exception("WTF?");
                    }
                });
                return(null);
            }
            return(res);
        }