Beispiel #1
0
        /// <summary>
        /// Response to the leader changing party settings.
        /// </summary>
        /// <param name="creature"></param>
        public static void PartyChangeSettingR(Creature creature)
        {
            var packet = new Packet(Op.PartyChangeSettingR, creature.EntityId);

            packet.AddParty(creature.Party);

            creature.Client.Send(packet);
        }
Beispiel #2
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		/// <summary>
		/// Response to the party creation request, sends the client the relevant party data.
		/// </summary>
		/// <remarks>
		/// I feel like I'm the MSDN with that summary.
		/// </remarks>
		/// <param name="creature"></param>
		/// <param name="party">Set null for negative response.</param>
		public static void CreatePartyR(Creature creature, Party party)
		{
			var packet = new Packet(Op.PartyCreateR, creature.EntityId);

			packet.PutByte(party != null);
			if (party != null)
				packet.AddParty(party);

			creature.Client.Send(packet);
		}
Beispiel #3
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		/// <summary>
		/// Sends the correct response to the client sending a party join request,
		/// and success grants full party information.
		/// </summary>
		/// <remarks>
		/// This is also sent when changing channel whilst in a party,
		/// upon reaching the new channel.
		/// </remarks>
		/// <param name="creature"></param>
		/// <param name="result"></param>
		public static void PartyJoinR(Creature creature, PartyJoinResult result)
		{
			var packet = new Packet(Op.PartyJoinR, creature.EntityId);

			packet.PutByte((byte)result);
			if (result == PartyJoinResult.Success)
				packet.AddParty(creature.Party);

			creature.Client.Send(packet);

		}
Beispiel #4
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        /// <summary>
        /// Sends the correct response to the client sending a party join request,
        /// and success grants full party information.
        /// </summary>
        /// <remarks>
        /// This is also sent when changing channel whilst in a party,
        /// upon reaching the new channel.
        /// </remarks>
        /// <param name="creature"></param>
        /// <param name="result"></param>
        public static void PartyJoinR(Creature creature, PartyJoinResult result)
        {
            var packet = new Packet(Op.PartyJoinR, creature.EntityId);

            packet.PutByte((byte)result);
            if (result == PartyJoinResult.Success)
            {
                packet.AddParty(creature.Party);
            }

            creature.Client.Send(packet);
        }
Beispiel #5
0
        /// <summary>
        /// Response to the party creation request, sends the client the relevant party data.
        /// </summary>
        /// <remarks>
        /// I feel like I'm the MSDN with that summary.
        /// </remarks>
        /// <param name="creature"></param>
        /// <param name="party">Set null for negative response.</param>
        public static void CreatePartyR(Creature creature, Party party)
        {
            var packet = new Packet(Op.PartyCreateR, creature.EntityId);

            packet.PutByte(party != null);
            if (party != null)
            {
                packet.AddParty(party);
            }

            creature.Client.Send(packet);
        }
Beispiel #6
0
		/// <summary>
		/// Response to the leader changing party settings.
		/// </summary>
		/// <param name="creature"></param>
		public static void PartyChangeSettingR(Creature creature)
		{
			var packet = new Packet(Op.PartyChangeSettingR, creature.EntityId);

			packet.AddParty(creature.Party);

			creature.Client.Send(packet);
		}