Beispiel #1
0
        public static List <Tone> Import(string filePath)
        {
            var tones = new List <Tone>();

            var toneExtension = Path.GetExtension(filePath);

            switch (toneExtension)
            {
            case ".json":
                tones.Add(ReadFromManifest(filePath));
                break;

            case ".xml":
                tones.Add(ReadFromRocksmithExportedXml(filePath));
                break;

            default:
                var platform = Packer.GetPlatform(filePath);
                switch (platform.platform)
                {
                case GamePlatform.Pc:
                case GamePlatform.XBox360:
                    return(ReadFromPackage(filePath, platform));

                case GamePlatform.PS3:
                    throw new InvalidOperationException("PS3 platform is not supported at this time :(");

                default:
                    throw new NotSupportedException(String.Format("Unknown file extension exception '{0}'. File not supported.", toneExtension));
                }
            }

            return(tones);
        }
Beispiel #2
0
        private void Unpack(object sender, DoWorkEventArgs e)
        {
            var sourceFileNames = e.Argument as string[];

            errorsFound = new StringBuilder();
            var step     = (int)Math.Round(1.0 / sourceFileNames.Length * 100, 0);
            int progress = 0;

            foreach (string sourceFileName in sourceFileNames)
            {
                Application.DoEvents();
                Platform platform = Packer.GetPlatform(sourceFileName);
                bwUnpack.ReportProgress(progress, String.Format("Unpacking '{0}'", Path.GetFileName(sourceFileName)));

                try
                {
                    Packer.Unpack(sourceFileName, savePath, decodeAudio, extractSongXml);
                }
                catch (Exception ex)
                {
                    errorsFound.AppendLine(String.Format("Error trying unpack file '{0}': {1}", Path.GetFileName(sourceFileName), ex.Message));
                }

                progress += step;
                bwUnpack.ReportProgress(progress);
            }

            e.Result = "unpack";
        }
        public static List <Tone2014> Import(string filePath)
        {
            List <Tone2014> tones = new List <Tone2014>();

            var toneExtension = Path.GetExtension(filePath);

            switch (toneExtension)
            {
            case ".json":
                tones.AddRange(ReadFromManifest(filePath));
                break;

            default:
                var platform = Packer.GetPlatform(filePath);
                switch (platform.platform)
                {
                case GamePlatform.Pc:
                case GamePlatform.Mac:
                case GamePlatform.XBox360:
                case GamePlatform.PS3:
                    return(ReadFromPackage(filePath, platform));

                default:
                    throw new NotSupportedException(String.Format("Unknown file extension exception '{0}'. File not supported.", toneExtension));
                }
            }

            return(tones);
        }
Beispiel #4
0
        /// <summary>
        /// Loads DLCPackageData from unpacked archive (RS1 and RS2014 Compatible)
        /// </summary>
        /// <param name="fixMultitoneEx">convert multi tones to single tone, prevents some in-game hangs</param>
        /// <param name="fixLowBass">fix low bass tuning issues</param>
        /// <param name="decodeAudio">converts wem to ogg files</param>
        /// <returns>DLCPackageData</returns>
        public DLCPackageData ReadPackage(string srcPath, bool fixMultiTone = false, bool fixLowBass = false, bool decodeAudio = false)
        {
            // UNPACK
            packageDir = Packer.Unpack(srcPath, Path.GetTempPath(), decodeAudio: decodeAudio);

            // LOAD DLCPackageData
            var            srcPlatform = Packer.GetPlatform(srcPath);
            DLCPackageData info        = null;

            if (srcPlatform.version == GameVersion.RS2014)
            {
                // REORGANIZE (RS2014)
                packageDir = DLCPackageData.DoLikeProject(packageDir);
                info       = DLCPackageData.LoadFromFolder(packageDir, srcPlatform, srcPlatform, fixMultiTone, fixLowBass);
            }
            else
            {
                info = DLCPackageData.RS1LoadFromFolder(packageDir, srcPlatform, false);
            }

            return(info);
        }
        private void UnpackSongs(IEnumerable<string> sourceFileNames, string destPath, bool decode = false, bool extract = false)
        {
            ToggleUIControls(false);
            errorsFound = new StringBuilder();
            GlobalExtension.UpdateProgress = this.pbUpdateProgress;
            GlobalExtension.CurrentOperationLabel = this.lblCurrentOperation;
            Thread.Sleep(100); // give Globals a chance to initialize
            Stopwatch sw = new Stopwatch();
            sw.Restart();

            foreach (string sourceFileName in sourceFileNames)
            {
                Application.DoEvents();
                Platform platform = Packer.GetPlatform(sourceFileName);
                GlobalExtension.ShowProgress(String.Format("Unpacking '{0}'", Path.GetFileName(sourceFileName)));
                lblCurrentOperation.Refresh();
                
                try
                {
                    Packer.Unpack(sourceFileName, destPath, decode, extract);
                }
                catch (Exception ex)
                {
                    errorsFound.AppendLine(String.Format("Error unpacking file '{0}': {1}", Path.GetFileName(sourceFileName), ex.Message));
                }
            }

            sw.Stop();
            GlobalExtension.ShowProgress("Finished unpacking archive (elapsed time): " + sw.Elapsed, 100);

            if (errorsFound.Length > 0)
                MessageBox.Show("Unpacking is complete with errors. See below: " + Environment.NewLine + Environment.NewLine + errorsFound.ToString(), MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Warning);
            else
                MessageBox.Show("Unpacking is complete.", MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Information);

            // prevents possible cross threading
            GlobalExtension.Dispose();
            ToggleUIControls(true);
        }
        static int Main(string[] args)
        {
            var arguments = DefaultArguments();
            var options   = GetOptions(arguments);

            try
            {
                options.Parse(args);
                if (arguments.ShowHelp)
                {
                    options.WriteOptionDescriptions(Console.Out);
                    return(0);
                }

                if (!arguments.Pack && !arguments.Unpack && !arguments.Build)
                {
                    ShowHelpfulError("Must especify a primary command as 'pack', 'unpack', 'build'.");
                    return(1);
                }
                if (arguments.Build && arguments.Pack ||
                    arguments.Build && arguments.Unpack ||
                    arguments.Pack && arguments.Unpack)
                {
                    ShowHelpfulError("The primary command 'build', 'pack' and 'unpack' can't be used at same time.");
                    return(1);
                }
                if (arguments.Pack || arguments.Unpack)
                {
                    if (arguments.Input == null && arguments.Input.Length <= 0)
                    {
                        ShowHelpfulError("Must specify an 'input' file or directory.");
                        return(1);
                    }
                    if (string.IsNullOrEmpty(arguments.Output))
                    {
                        ShowHelpfulError("Must specified an 'output' file or directory.");
                        return(1);
                    }
                    if ((arguments.Platform.platform == GamePlatform.None && arguments.Platform.version != GameVersion.None) ||
                        (arguments.Platform.platform != GamePlatform.None && arguments.Platform.version == GameVersion.None))
                    {
                        ShowHelpfulError("'platform' argument require 'version' and vice-versa to define platform. Use this option only if you have problem with platform auto identifier");
                        return(1);
                    }
                }

                // BUILD PACKAGE FROM TEMPLATE
                if (arguments.Build)
                {
                    if (string.IsNullOrEmpty(arguments.Template))
                    {
                        ShowHelpfulError("Must specify an 'template' argument with path of the Rocksmith DLC template (*.dlc.xml).");
                        return(1);
                    }
                    if (string.IsNullOrEmpty(arguments.Output))
                    {
                        ShowHelpfulError("Must specified an 'output' file.");
                        return(1);
                    }
                    if (arguments.Output.IsDirectory())
                    {
                        ShowHelpfulError("The 'output' argument in 'build' command must be a file.");
                        return(1);
                    }

                    try
                    {
                        Console.WriteLine("Warning: You should load and save XML with 'RocksmithToolkitGUI 2.3.0.0' or above to make sure it is still valid and compatible with this feature!");

                        DLCPackageData info       = null;
                        var            serializer = new DataContractSerializer(typeof(DLCPackageData));
                        using (var stm = new XmlTextReader(arguments.Template))
                        {
                            info = (DLCPackageData)serializer.ReadObject(stm);
                        }

                        var gameVersion = info.GameVersion;
                        FixPaths(info, arguments.Template, gameVersion);

                        if (info.Pc)
                        {
                            DLCPackageCreator.Generate(arguments.Output, info, new Platform(GamePlatform.Pc, gameVersion));
                        }
                        if (gameVersion == GameVersion.RS2014)
                        {
                            if (info.Mac)
                            {
                                DLCPackageCreator.Generate(arguments.Output, info, new Platform(GamePlatform.Mac, gameVersion));
                            }
                        }
                        if (info.XBox360)
                        {
                            DLCPackageCreator.Generate(Path.Combine(Path.GetDirectoryName(arguments.Output), Path.GetFileNameWithoutExtension(arguments.Output)), info, new Platform(GamePlatform.XBox360, gameVersion));
                        }
                        if (info.PS3)
                        {
                            DLCPackageCreator.Generate(Path.Combine(Path.GetDirectoryName(arguments.Output), Path.GetFileNameWithoutExtension(arguments.Output)), info, new Platform(GamePlatform.PS3, gameVersion));
                        }

                        Console.WriteLine("Package was generated.");
                        return(0);
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine(String.Format("{0}\n{1}\n{2}", "Build error!", ex.Message, ex.InnerException));
                        return(1);
                    }
                }

                // PACK A FOLDER TO A PACKAGE
                if (arguments.Pack)
                {
                    if (!arguments.Input[0].IsDirectory())
                    {
                        ShowHelpfulError("The 'input' argument in 'pack' command must be a directory.");
                        return(1);
                    }

                    var srcFiles = arguments.Input;
                    foreach (string srcFileName in srcFiles)
                    {
                        try
                        {
                            if (arguments.Platform.platform != GamePlatform.None && arguments.Platform.version != GameVersion.None)
                            {
                                Packer.Pack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), arguments.UpdateSng, arguments.Platform, arguments.UpdateManifest);
                            }
                            else
                            {
                                Packer.Pack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), arguments.UpdateSng, updateManifest: arguments.UpdateManifest);
                            }

                            Console.WriteLine("Packing is complete.");
                            return(0);
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(String.Format("Packing error!\nFile: {0}\n{1}\n{2}", srcFileName, ex.Message, ex.InnerException));
                            return(1);
                        }
                    }
                }

                // UNPACK A PACKAGE FILE
                if (arguments.Unpack)
                {
                    if (!arguments.Output.IsDirectory())
                    {
                        ShowHelpfulError("The 'output' argument in 'unpack' command must be a directory.");
                        return(1);
                    }

                    var srcFiles = new List <string>();

                    foreach (var name in arguments.Input)
                    {
                        if (name.IsDirectory())
                        {
                            srcFiles.AddRange(Directory.EnumerateFiles(Path.GetFullPath(name), "*.psarc", SearchOption.AllDirectories));
                        }
                        if (File.Exists(name))
                        {
                            srcFiles.Add(name);
                        }
                    }

                    foreach (string srcFileName in srcFiles)
                    {
                        Platform platform = Packer.GetPlatform(srcFileName);
                        if (platform.platform == GamePlatform.None)
                        {
                            Console.WriteLine("Error: Platform not found or invalid 'input' file:" + srcFileName);
                            continue;
                        }

                        try
                        {
                            Packer.Unpack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), arguments.DecodeOGG, arguments.OverwriteSongXml);
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(String.Format("Unpacking error!\nFile: {0}\n{1}\n{2}", srcFileName, ex.Message, ex.InnerException));
                            return(1);
                        }
                    }
                    Console.WriteLine("Unpacking is complete.");
                    return(0);
                }
            }
            catch (OptionException ex)
            {
                ShowHelpfulError(ex.Message);
                return(1);
            }

            return(0);
        }
        static int Main(string[] args)
        {
            try
            {
                Console.SetWindowSize(85, 40); // to prevent ioexceptions
                Console.BackgroundColor = ConsoleColor.Black;
                Console.ForegroundColor = ConsoleColor.Green;
            }
            catch { /* DO NOTHING */ }

#if (DEBUG)
            // give the progie some dumby data to work with
            args = new string[]
            {
                "-u",
                "-x",
                "-d",
                "-input=D:\\Temp\\PeppaPig_p.psarc",
                "-output=D:\\Temp",
                "-v=RS2014",
                "-c",
                "-f=Pc"
            };

            // args = new string[] {"-?"};
            Console.WriteLine("Running in Debug Mode ... help is not available");
#endif

            var arguments = DefaultArguments();
            var options   = GetOptions(arguments);

            try
            {
                options.Parse(args);
                if (arguments.ShowHelp)
                {
                    options.WriteOptionDescriptions(Console.Out);
                    Console.WriteLine("");
                    Console.WriteLine("Press any key to close window ...");
                    Console.ReadLine();
                    return(0);
                }

                if (!arguments.Pack && !arguments.Unpack && !arguments.Build)
                {
                    ShowHelpfulError("Must especify a primary command as 'pack', 'unpack', 'build'.");
                    return(1);
                }
                if (arguments.Build && arguments.Pack ||
                    arguments.Build && arguments.Unpack ||
                    arguments.Pack && arguments.Unpack)
                {
                    ShowHelpfulError("The primary command 'build', 'pack' and 'unpack' can't be used at same time.");
                    return(1);
                }
                if (arguments.Pack || arguments.Unpack)
                {
                    if (arguments.Input == null && arguments.Input.Length <= 0)
                    {
                        ShowHelpfulError("Must specify an 'input' file or directory.");
                        return(1);
                    }
                    if (string.IsNullOrEmpty(arguments.Output))
                    {
                        ShowHelpfulError("Must specified an 'output' file or directory.");
                        return(1);
                    }
                    if ((arguments.Platform.platform == GamePlatform.None && arguments.Platform.version != GameVersion.None) ||
                        (arguments.Platform.platform != GamePlatform.None && arguments.Platform.version == GameVersion.None))
                    {
                        ShowHelpfulError("'platform' argument require 'version' and vice-versa to define platform. Use this option only if you have problem with platform auto identifier");
                        return(1);
                    }
                }

                // BUILD PACKAGE FROM TEMPLATE
                if (arguments.Build)
                {
                    if (string.IsNullOrEmpty(arguments.Template))
                    {
                        ShowHelpfulError("Must specify an 'template' argument with path of the Rocksmith DLC template (*.dlc.xml).");
                        return(1);
                    }
                    if (string.IsNullOrEmpty(arguments.Output))
                    {
                        ShowHelpfulError("Must specified an 'output' file.");
                        return(1);
                    }
                    if (arguments.Output.IsDirectory())
                    {
                        ShowHelpfulError("The 'output' argument in 'build' command must be a file.");
                        return(1);
                    }

                    try
                    {
                        Console.WriteLine("Warning: You should load and save XML with 'RocksmithToolkitGUI 2.3.0.0' or above to make sure it is still valid and compatible with this feature!");

                        DLCPackageData info       = null;
                        var            serializer = new DataContractSerializer(typeof(DLCPackageData));
                        using (var stm = new XmlTextReader(arguments.Template))
                        {
                            info = (DLCPackageData)serializer.ReadObject(stm);
                        }

                        var gameVersion = info.GameVersion;
                        FixPaths(info, arguments.Template, gameVersion);

                        if (info.Pc)
                        {
                            DLCPackageCreator.Generate(arguments.Output, info, new Platform(GamePlatform.Pc, gameVersion));
                        }
                        if (gameVersion == GameVersion.RS2014)
                        {
                            if (info.Mac)
                            {
                                DLCPackageCreator.Generate(arguments.Output, info, new Platform(GamePlatform.Mac, gameVersion));
                            }
                        }
                        if (info.XBox360)
                        {
                            DLCPackageCreator.Generate(Path.Combine(Path.GetDirectoryName(arguments.Output), Path.GetFileNameWithoutExtension(arguments.Output)), info, new Platform(GamePlatform.XBox360, gameVersion));
                        }
                        if (info.PS3)
                        {
                            DLCPackageCreator.Generate(Path.Combine(Path.GetDirectoryName(arguments.Output), Path.GetFileNameWithoutExtension(arguments.Output)), info, new Platform(GamePlatform.PS3, gameVersion));
                        }

                        Console.WriteLine("Package was generated.");
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine(String.Format("{0}\n{1}\n{2}", "Build error!", ex.Message, ex.InnerException));
                        return(1);
                    }
                }

                // PACK A FOLDER TO A PACKAGE
                if (arguments.Pack)
                {
                    if (!arguments.Input[0].IsDirectory())
                    {
                        ShowHelpfulError("The 'input' argument in 'pack' command must be a directory.");
                        return(1);
                    }

                    var srcFiles = arguments.Input;
                    foreach (string srcFileName in srcFiles)
                    {
                        try
                        {
                            if (arguments.Platform.platform != GamePlatform.None && arguments.Platform.version != GameVersion.None)
                            {
                                Packer.Pack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), arguments.Platform, arguments.UpdateSng, arguments.UpdateManifest);
                            }
                            else
                            {
                                Packer.Pack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), null, arguments.UpdateSng, arguments.UpdateManifest);
                            }

                            Console.WriteLine("Packing is complete.");
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(String.Format("Packing error!\nFile: {0}\n{1}\n{2}", srcFileName, ex.Message, ex.InnerException));
                            return(1);
                        }
                    }
                }

                // UNPACK A PACKAGE FILE
                if (arguments.Unpack)
                {
                    if (!arguments.Output.IsDirectory())
                    {
                        ShowHelpfulError("The 'output' argument in 'unpack' command must be a directory.");
                        return(1);
                    }

                    var srcFiles = new List <string>();

                    foreach (var name in arguments.Input)
                    {
                        if (name.IsDirectory())
                        {
                            srcFiles.AddRange(Directory.EnumerateFiles(Path.GetFullPath(name), "*.psarc", SearchOption.AllDirectories));
                        }
                        if (File.Exists(name))
                        {
                            srcFiles.Add(name);
                        }
                    }

                    foreach (string srcFileName in srcFiles)
                    {
                        Console.WriteLine(String.Format("Unpacking File: {0}", srcFileName));
                        Platform platform = Packer.GetPlatform(srcFileName);
                        if (platform.platform == GamePlatform.None)
                        {
                            Console.WriteLine("Error: Platform not found or invalid 'input' file:" + srcFileName);
                            continue;
                        }

                        try
                        {
                            var unpackedDir = Packer.Unpack(Path.GetFullPath(srcFileName), Path.GetFullPath(arguments.Output), null, arguments.DecodeOGG, arguments.OverwriteSongXml);

                            // create template xml file
                            if (arguments.CreateTemplateXml)
                            {
                                Console.WriteLine(String.Format("Creating Template XML file for: '{0}'", Path.GetFileName(srcFileName)));
                                CreateTemplate(unpackedDir, platform);
                            }
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine(String.Format("Unpacking error!\nFile: {0}\n{1}\n{2}", srcFileName, ex.Message, ex.InnerException));
                            return(1);
                        }
                    }

                    Console.WriteLine("Unpacking is complete.");
                }
            }
            catch (OptionException ex)
            {
                ShowHelpfulError(ex.Message);
                return(1);
            }

#if DEBUG
            Console.WriteLine("");
            Console.WriteLine("Press any key to close window ...");
            Console.ReadLine();
#endif
            return(0);
        }
Beispiel #8
0
        private void ExtractBeforeConvert(string inputFile, string savePath, bool all)
        {
            string appDir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

            Packer.Unpack(inputFile, appDir);
            string unpackedDir = Path.Combine(appDir, Path.GetFileNameWithoutExtension(inputFile) + String.Format("_{0}", Packer.GetPlatform(inputFile).platform.ToString()));

            string[] sngFiles = Directory.GetFiles(unpackedDir, "*.sng", SearchOption.AllDirectories);

            foreach (var sng in sngFiles)
            {
                Convert(sng, savePath, all);
            }

            DirectoryExtension.SafeDelete(unpackedDir);
        }
Beispiel #9
0
        private void unpackButton_Click(object sender, EventArgs e)
        {
            string[] sourceFileNames;
            savePath = String.Empty;

            using (var ofd = new OpenFileDialog())
            {
                ofd.Filter      = "All Files (*.*)|*.*";
                ofd.Multiselect = true;
                if (ofd.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                sourceFileNames = ofd.FileNames;
            }

            using (var fbd = new VistaFolderBrowserDialog())
            {
                fbd.SelectedPath = Path.GetDirectoryName(sourceFileNames[0]) + Path.DirectorySeparatorChar;
                if (fbd.ShowDialog() != DialogResult.OK)
                {
                    return;
                }
                savePath = fbd.SelectedPath;
            }

            // commented out bWorker aspects to test GlobalExtension ProgressBar function
            //if (!bwUnpack.IsBusy && sourceFileNames.Length > 0)
            //{
            //    updateProgress.Value = 0;
            //    updateProgress.Visible = true;
            //    currentOperationLabel.Visible = true;
            unpackButton.Enabled = false;
            //    bwUnpack.RunWorkerAsync(sourceFileNames);
            //}
            //}

            //private void Unpack(object sender, DoWorkEventArgs e)
            //{
            //    var sourceFileNames = e.Argument as string[];
            errorsFound = new StringBuilder();
            //var step = (int)Math.Round(1.0 / sourceFileNames.Length * 100, 0);
            //int progress = 0;

            GlobalExtension.UpdateProgress        = this.updateProgress;
            GlobalExtension.CurrentOperationLabel = this.currentOperationLabel;
            Thread.Sleep(100); // give Globals a chance to initialize

            foreach (string sourceFileName in sourceFileNames)
            {
                Application.DoEvents();
                Platform platform = Packer.GetPlatform(sourceFileName);
                // bwUnpack.ReportProgress(progress, String.Format("Unpacking '{0}'", Path.GetFileName(sourceFileName)));

                GlobalExtension.ShowProgress(String.Format("Unpacking '{0}'", Path.GetFileName(sourceFileName)));

                // remove this exception handler for testing
                try
                {
                    Stopwatch sw = new Stopwatch();
                    sw.Restart();
                    Packer.Unpack(sourceFileName, savePath, decodeAudio, extractSongXml);
                    sw.Stop();
                    GlobalExtension.ShowProgress("Finished unpacking archive (elapsed time): " + sw.Elapsed, 100);
                }
                catch (Exception ex)
                {
                    errorsFound.AppendLine(String.Format("Error unpacking file '{0}': {1}", Path.GetFileName(sourceFileName), ex.Message));
                }

                // progress += step;
                // bwUnpack.ReportProgress(progress);
            }
            //  bwUnpack.ReportProgress(100);
            //  e.Result = "unpack";

            // add this message while bWorker is commented out
            if (errorsFound.Length <= 0)
            {
                MessageBox.Show("Unpacking is complete.", MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Information);
            }
            else
            {
                MessageBox.Show("Unpacking is complete with errors. See below: " + Environment.NewLine + Environment.NewLine + errorsFound.ToString(), MESSAGEBOX_CAPTION, MessageBoxButtons.OK, MessageBoxIcon.Warning);
            }

            unpackButton.Enabled = true;
            // prevents possible cross threading
            GlobalExtension.Dispose();
        }