Beispiel #1
0
        public GorillaHat(string path)
        {
            if (path != "Default")
            {
                try
                {
                    FileName = path;
                    var bundleAndJson = PackageUtils.AssetBundleAndJSONFromPackage(FileName);
                    AssetBundle = bundleAndJson.bundle;
                    PackageJSON json = bundleAndJson.json;

                    // get material object and stuff
                    Hat = AssetBundle.LoadAsset <GameObject>("_Hat");
                    foreach (Collider collider in Hat.GetComponentsInChildren <Collider>())
                    {
                        collider.enabled = false; // Disable colliders. They can be left in accidentally and cause some really weird issues.
                    }

                    // Make Descriptor
                    Descriptor = PackageUtils.ConvertJsonToHat(json);
                    Debug.Log(Descriptor.AuthorName);
                }
                catch (Exception err)
                {
                    // loading failed. that's not good.
                    Debug.Log(err);
                }
            }
        }
Beispiel #2
0
        public GorillaMaterial(string path)
        {
            if (path != "Default")
            {
                try
                {
                    // load
                    FileName = path;
                    var bundleAndJson = PackageUtils.AssetBundleAndJSONFromPackage(FileName);
                    AssetBundle = bundleAndJson.bundle;
                    PackageJSON json = bundleAndJson.json;

                    // get material object and stuff
                    GameObject materialObject = AssetBundle.LoadAsset <GameObject>("_Material");
                    Material = materialObject.GetComponent <Renderer>().material;

                    // Make Descriptor
                    Descriptor = PackageUtils.ConvertJsonToMaterial(json);
                }
                catch (Exception err)
                {
                    // loading failed. that's not good.
                    Debug.Log(err);
                }
            }
            else
            {
                // try to load the default material
                Descriptor = new GorillaMaterialDescriptor();
                Descriptor.MaterialName = "Default";
                Descriptor.CustomColors = true;
                Material = Resources.Load <Material>("objects/treeroom/materials/lightfur");
            }
        }
Beispiel #3
0
        public GorillaHat(string path)
        {
            if (path != "Default")
            {
                try
                {
                    FileName = path;
                    var bundleAndJson = PackageUtils.AssetBundleAndJSONFromPackage(FileName);
                    assetBundle = bundleAndJson.bundle;
                    PackageJSON json = bundleAndJson.json;

                    // get material object and stuff
                    assetTemplate = assetBundle.LoadAsset <GameObject>("_Hat");
                    foreach (Collider collider in assetTemplate.GetComponentsInChildren <Collider>())
                    {
                        collider.enabled = false; // Disable colliders. They can be left in accidentally and cause some really weird issues.
                    }
                    assetTemplate.SetActive(false);

                    // Make Descriptor
                    Descriptor = PackageUtils.ConvertJsonToDescriptor(json);
                }
                catch (Exception err)
                {
                    // loading failed. that's not good.
                    Debug.LogError(err);
                    throw new Exception($"Loading hat at {path} failed.");
                }
            }
            else
            {
                Descriptor      = new CosmeticDescriptor();
                Descriptor.Name = "Default";
                assetTemplate   = null;
            }
        }