void Awake()
 {
     environControl     = GameObject.Find("EnvironmentControls").GetComponent <PaceController>();
     distanceMultiplier = environControl.SetDistanceScale(environControl.distanceScale);
     velocityMultiplier = environControl.SetTimeScale(environControl.timeScale);
     velocity           = initialVelocity * velocityMultiplier;
 }
 void Awake()
 {
     environmentController = GameObject.Find("EnvironmentControls").GetComponent <PaceController>();
     distanceScale         = environmentController.SetDistanceScale(environmentController.distanceScale);
     // rigidbody = GetComponent<Rigidbody>();
     // origin = rigidbody.position;
     origin         = transform.position;
     coreController = GetComponent <ParticleMassBehavior>();
     coreMass       = coreController.mass;
     DeterminePopulation();
     InstantiateParticles(nElectrons, electronPrefab);
     InstantiateParticles(nProtons, protonPrefab);
     InstantiateParticles(nNeutrons, neutronPrefab);
 }