Beispiel #1
0
        /// <summary>
        /// 通知游戏开始
        /// </summary>
        /// <param name="args"></param>
        /// <param name="targetAddress"></param>
        private void _RPC_NotifyGameStart(byte[] buff, IPEndPoint targetAddress)
        {
            var info = PBSerializer.NDeserialize<FSPGameStartParam>(buff);

            PVPStartParam startParam = new PVPStartParam();

            for (int i = 0; i < info.players.Count; i++)
            {
                byte[] customPlayerData = info.players[i].customPlayerData;
                PlayerData pd = PBSerializer.NDeserialize<PlayerData>(customPlayerData);
				pd.id = info.players [i].id;
				pd.userId = info.players [i].userId;
				pd.name = info.players [i].name;
				pd.teamId = (int)info.players [i].id;
                startParam.players.Add(pd);
            }
            
            startParam.fspParam = info.fspParam;
            startParam.gameParam = PBSerializer.NDeserialize<GameParam>(info.customGameParam);

            this.Log("RPC_NotifyGameStart() param: \n{0}", startParam.ToString());

            if (onNotifyGameStart != null)
            {
                onNotifyGameStart(startParam);
            }
        }
Beispiel #2
0
        private void NotifyGameStart(PVPStartParam param)
        {
            Debuger.LogWarning(param.ToString());

            PVPStartParam startParam = param;

            //onNotifyGameStart.Invoke(startParam);

            ModuleManager.Instance.ShowModule(ModuleDef.GameModule, startParam);
        }
        private void NotifyGameStart(PVPStartParam param)
        {
            Debuger.LogWarning(param.ToString());

            for (int i = 0; i < param.players.Count; i++)
            {
                if (param.players[i].userId == m_mainUserId)
                {
                    //param.fspParam.sid = param.players[i].sid;
                    break;
                }
            }

            PVPStartParam startParam = param;
            //onNotifyGameStart.Invoke(startParam);
        }
Beispiel #4
0
        //--------------------------------------------------

        /// <summary>
        /// Start Game
        /// </summary>
        /// <param name="param"></param>
        public void Start(PVPStartParam param)
        {
            MyLogger.Log(LOG_TAG, "StartGame() param:{0}", param.ToString());


            UserBean mainUserData = UserManager.Instance.MainUserData;

            playerDataList = param.players;
            for (int i = 0; i < playerDataList.Count; i++)
            {
                if (playerDataList[i].userId == mainUserData.id)
                {
                    mainPlayerId             = playerDataList[i].id;
                    GameCamera.FocusPlayerId = mainPlayerId;
                }

                //register player data, this can provide player data for FSP
                //coz FSP is too easy to have player data
                GameManager.Instance.RegPlayerData(playerDataList[i]);
            }

            //start game
            GameManager.Instance.CreateGame(param.gameParam);
            GameManager.Instance.onPlayerDie += OnPlayerDie;//player died
            m_context = GameManager.Instance.Context;

            //start FSP
            mgrFSP = new FSPManager();
            mgrFSP.Start(param.fspParam, mainPlayerId);
            mgrFSP.SetFrameListener(OnEnterFrame);
            mgrFSP.onGameBegin += OnGameBegin; //game start
            mgrFSP.onGameExit  += OnGameExit;  //player exit
            mgrFSP.onRoundEnd  += OnRoundEnd;  //player exit
            mgrFSP.onGameEnd   += OnGameEnd;   //game over


            //initial game input
            GameInput.Create();
            GameInput.OnVkey += OnVKey;

            //listen on EnterFrame
            MonoHelper.AddFixedUpdateListener(FixedUpdate);

            GameBegin();
        }