Beispiel #1
0
 void EaseStart()
 {
     if (ease != null)
     {
         ease.End();
     }
     ease = this.Ease(input.IsMouseDown ? 0.05f : 0.25f);
 }
Beispiel #2
0
 void KillEase()
 {
     if (IsAnimating)
     {
         ease.Remove();
     }
     ease = null;
 }
Beispiel #3
0
    public void Hide()
    {
        if (!this.SetIfNotEqual(ref _visible, false))
        {
            return;
        }

        yStart = yPosVisible;
        yEnd   = yPosHidden;

        KillEase( );
        ease        = this.Ease(0.4f);
        ease.OnEnd += OnHide;
    }
Beispiel #4
0
    public void Show( )
    {
        if (!this.SetIfNotEqual(ref _visible, true))
        {
            return;
        }

        var c = overlay.color; c.a = 0; overlay.color = c;

        yStart = yPosHidden;
        yEnd   = yPosVisible;

        KillEase( );
        ease        = this.Ease(0.4f);
        ease.OnEnd += OnShow;

        PostionAtStart( );

        gameObject.SetActive(true);
    }
Beispiel #5
0
    void Update( )
    {
        if (ease == null)
        {
            return;
        }

        //if(!( ease?.IsPlaying ?? false )) return;

        bool isDown = input.IsMouseDown;

        img.color = Color.Lerp(
            isDown ? colorUp : colorDown,
            isDown ? colorDown : colorUp,
            // half way to down
            (isDown ? 0.5f : 1) * ease.value
            );

        if (!ease.IsPlaying)
        {
            ease.End( );
            ease = null;
        }
    }
Beispiel #6
0
 public static PUIEase Ease(this MonoBehaviour mono, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(mono.gameObject, duration, ease);
Beispiel #7
0
 public static PUIEase Ease(this Transform train, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(train.gameObject, duration, ease);
Beispiel #8
0
 public static PUIEase Ease(this GameObject go, float duration = 1f, PUIEase.EaseType ease = PUIEase.EaseType.InQuad)
 => PUIEase.Ease(go, duration, ease);