Beispiel #1
0
        public void Draw(float delta)
        {
            PSprite last = null;

            Parallel.For(completed, completed + imagesPerFrame + 1, i =>
            {
                if (i < imageCount)
                {
                    var input = PSprite.FromFilePath(@"E\image-" + (i + 1).ToString("00000") + ".png");
                    input     = Convert(input);
                    input.Save(@"E\out-" + i.ToString("00000") + ".png");
                    last = input;
                }
                else
                {
                    Console.WriteLine("A");
                }
            });

            if (last != null)
            {
                Art.DrawImage(last, 0, 0, Width, Height);
            }

            completed += imagesPerFrame;
        }
Beispiel #2
0
        public void Setup()
        {
            var i    = 1;
            var name = "image-" + i.ToString("00000") + ".png";

            while (File.Exists(@"E\" + name))
            {
                imageCount++;
                i++;
                name = "image-" + i.ToString("00000") + ".png";
            }

            Art.DrawImage(Convert(PSprite.FromFilePath("b.png")), 0, 0, Width, Height);
        }
Beispiel #3
0
        public PixelParticles(string[] args)
        {
            var mode = "";

            foreach (var a in args)
            {
                if (a.Trim() == string.Empty)
                {
                    continue;
                }
                if (a.StartsWith("-"))
                {
                    mode = a.Substring(1);
                }
                else
                {
                    switch (mode)
                    {
                    case "s": StartImagePath = a; break;

                    case "e": EndImagePath = a; break;

                    case "f": OutputImagesFolderPath = a; break;

                    case "o": OutputVideoPath = a; break;

                    case "t": TimeToTakeSeconds = float.Parse(a); break;

                    case "p": PixelLength = int.Parse(a); break;

                    case "b": BufferFrames = int.Parse(a); break;

                    case "x": ExportMode = a; break;

                    case "r": FrameRateTarget = int.Parse(a); break;

                    case "i": BackgroundImage = PSprite.FromFilePath(a); break;
                    }
                }

                if (a == "-count")
                {
                    Count = true;
                }
            }

            CreateCanvas(1920, 1080, FrameRateTarget);
        }
Beispiel #4
0
        public void Draw(float delta)
        {
            var spritePath = Images[i];
            var sprite     = PSprite.FromFilePath(spritePath);
            var pixels     = sprite.Art.GetPixels();
            //for (var i = 0; i < Width * Height; i++)
            //{
            //    var index = (i * 4) + 2;
            //    pixels[index] = 0;
            //}
            var max = Width * Height * 4;

            for (var index = 2; index < max; index += 4)
            {
                pixels[index] = 0;
            }
            sprite.Art.SetPixels(pixels);

            sprite.Save($@"LargestStar\OutImages\{i:000000}.png");
            Art.DrawImage(sprite, 0, 0, Width, Height);

            i++;
        }
Beispiel #5
0
        public void Setup()
        {
            StartImage = PSprite.FromFilePath(StartImagePath);
            EndImage   = PSprite.FromFilePath(EndImagePath);

            if (Count)
            {
                var startCount = 0;
                var endCount   = 0;

                for (var y = 0; y < Height; y++)
                {
                    for (var x = 0; x < Width; x++)
                    {
                        if (StartImage.Art.GetPixel(x, y).A > 0)
                        {
                            startCount++;
                        }
                        if (EndImage.Art.GetPixel(x, y).A > 0)
                        {
                            endCount++;
                        }
                    }
                }

                Console.WriteLine("Start: " + startCount);
                Console.WriteLine("End: " + endCount);
                Console.ReadLine();

                return;
            }

            var startPixels = StartImage.Art.GetPixels();

            AvailablePositions = new OrderedDictionary();
            pixels             = new List <Pixel>(Width * Height);

            CalculateStart(Width, Height);

            var imagePixels = EndImage.Art.GetPixels();

            var totalDone = 0;

            var width      = Width;
            var height     = Height;
            var generating = false;
            var count      = 0;

            var distance = 0;

            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    var b = (x + (y * width)) * 4;
                    var c = PColor.FromPixels(imagePixels, b);

                    if (c.A > 0)
                    {
                        if (AvailablePositions.Count == 0)
                        {
                            if (generating)
                            {
                                while (generating)
                                {
                                }
                                goto b;
                            }

                            generating = true;
                            CalculateStart(width, height);
                            generating = false;
                        }

                        b :;

                        var pos = (-1, -1);

                        distance -= 2;
                        if (distance < 0)
                        {
                            distance = 0;
                        }
                        goto endWhile; // To Skip
                        do
                        {
                            //for (var y2 = y - distance; y2 < y + distance + 1; y2++)
                            //{
                            //    for (var x2 = x - distance; x2 < x + distance + 1; x2++)
                            //    {
                            //        if (x2 > 0 && x2 < width && y2 > 0 && y2 < height)
                            //        {
                            //            pos = Check(x2, y2);
                            //            if (pos != (-1, -1)) { goto endWhile; }
                            //        }
                            //    }
                            //}

                            for (var y2 = (int)PMath.Clamp(y - distance, 0, height - 1); y2 < (int)PMath.Clamp(y + distance + 1, 0, height - 1); y2++)
                            {
                                var minus   = (int)PMath.Clamp(x - distance, 0, width - 1);
                                var tempPos = (minus, y2);
                                pos = Available2[minus, y2] ? tempPos : (-1, -1);
                                if (pos != (-1, -1))
                                {
                                    goto endWhile;
                                }

                                var plus = (int)PMath.Clamp(x + distance, 0, width - 1);
                                tempPos = (plus, y2);
                                pos     = Available2[plus, y2] ? tempPos : (-1, -1);
                                if (pos != (-1, -1))
                                {
                                    goto endWhile;
                                }
                            }

                            for (var x2 = (int)PMath.Clamp(x - distance, 0, width - 1); x2 < (int)PMath.Clamp(x + distance + 1, 0, width - 1); x2++)
                            {
                                var minus   = (int)PMath.Clamp(y - distance, 0, height - 1);
                                var tempPos = (x2, minus);
                                pos = Available2[x2, minus] ? tempPos : (-1, -1);
                                if (pos != (-1, -1))
                                {
                                    goto endWhile;
                                }

                                var plus = (int)PMath.Clamp(y + distance, 0, height - 1);
                                tempPos = (x2, plus);
                                pos     = Available2[x2, plus] ? tempPos : (-1, -1);
                                if (pos != (-1, -1))
                                {
                                    goto endWhile;
                                }
                            }

                            if (distance > width)
                            {
                                CalculateStart(width, height);
                                distance = 0;
                            }

                            distance++;
                        }while (pos == (-1, -1));
                        endWhile :;
                        pos = ((int, int))AvailablePositions[0];
                        AvailablePositions.RemoveAt(0);

                        //AvailablePositions.Remove(pos);

                        Available2[pos.Item1, pos.Item2] = false;
                        var b2 = (pos.Item1 + (pos.Item2 * width)) * 4;

                        pixels.Add(new Pixel()
                        {
                            StartColor = PColor.FromPixels(startPixels, b2), EndColor = c, StartPos = pos, EndPos = (x, y), Offset = PMath.Random(0, Offset)
                        });