Beispiel #1
0
        private void exportTo3DSToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int n;

            if (stm != null)
            {
                n = stm.index;
            }
            else if (skm != null)
            {
                n = skm.MyIndex;
            }
            else
            {
                return;
            }
            if (pcc.Exports[n].ClassName == "StaticMesh")
            {
                SaveFileDialog d = new SaveFileDialog();
                d.Filter = "*.3ds|*.3ds";
                if (d.ShowDialog() == DialogResult.OK)
                {
                    if (File.Exists(d.FileName))
                    {
                        File.Delete(d.FileName);
                    }
                    PSKFile p = stm.ExportToPsk();
                    Helper3DS.ConvertPSKto3DS(p, d.FileName);
                    MessageBox.Show("Done.");
                }
            }
        }
Beispiel #2
0
        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            OpenFileDialog d = new OpenFileDialog();

            d.Filter = "*.psk|*.psk;*.pskx";
            if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string path = d.FileName;
                psk = new PSKFile();
                psk.ImportPSK(path);
                CurrFile = path;
                RefreshTree();
            }
        }
Beispiel #3
0
        private void toolStripButton2_Click(object sender, EventArgs e)
        {
            if (mesh == null)
            {
                return;
            }
            SaveFileDialog d = new SaveFileDialog();

            d.Filter = "*.psk|*.psk";
            if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                PSKFile psk = new PSKFile(mesh);
                psk.Export(d.FileName);
                MessageBox.Show("Done.");
            }
        }
Beispiel #4
0
        private void exportTo3DSToolStripMenuItem_Click(object sender, EventArgs e)
        {
            int n = listBox1.SelectedIndex;

            if (n == -1 | pcc == null)
            {
                return;
            }
            if (pcc.Exports[Objects[n].index].ClassName == "StaticMesh")
            {
                SaveFileDialog d = new SaveFileDialog();
                d.Filter = "*.3ds|*.3ds";
                if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
                {
                    if (File.Exists(d.FileName))
                    {
                        File.Delete(d.FileName);
                    }
                    PSKFile p = stm.ExportToPsk();
                    Helper3DS.ConvertPSKto3DS(p, d.FileName);
                    MessageBox.Show("Done.");
                }
            }
        }
Beispiel #5
0
 private void toolStripButton2_Click(object sender, EventArgs e)
 {
     if (mesh == null)
         return;
     SaveFileDialog d = new SaveFileDialog();
     d.Filter = "*.psk|*.psk";
     if (d.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         PSKFile psk = new PSKFile(mesh);
         psk.Export(d.FileName);
         MessageBox.Show("Done.");
     }
 }
 public Vector3 ToVec3(PSKFile.PSKPoint p)
 {
     return new Vector3(p.x, p.y, p.z);
 }
        public void ImportFromPsk(string path, int lod)
        {
            DebugOutput.Clear();
            DebugOutput.PrintLn("Loading \"" + Path.GetFileName(path) + "\"...");
            psk = new PSKFile();                                        //source psk object
            psk.ImportPSK(path);                                        //load file
            LOD l = Mesh.LODs[lod];                                     //target LOD object
            l.Indexes = new List<ushort>();                             //Init
            l.Headers = new List<LODHeader>();
            l.UnkSec1 = new List<UnknownSection>();
            DebugOutput.PrintLn("Creating bone conversion table...");
            List<int> pskBone2skm = new List<int>();                    //to convert psk boneindex to skm boneindex
            foreach (PSKFile.PSKBone b in psk.psk.bones)                //loop all psk bones
                for (int i = 0; i < Mesh.Bones.Count; i++)              //for each loop all skm bones
                    if (b.name.TrimEnd(' ') == pcc.getNameEntry(Mesh.Bones[i].name)) //if match, ...
                    {
                        pskBone2skm.Add(i);                             //...then add
                        if (MPOpt.SKM_importbones)
                        {
                            Bone t = Mesh.Bones[i];
                            t.position = b.location.ToVector3();
                            t.orientation = new Quad(b.rotation.ToVector4());
                            t.position.Y *= -1;
                            t.orientation.y *= -1;
                            if (i == 0)
                                t.orientation.w *= -1;
                            Mesh.Bones[i] = t;
                        }
                        break;                                          //break search for match on this bone
                    }
            DebugOutput.PrintLn("Importing Materials...");
            if (psk.psk.materials.Count > Mesh.Materials.Count())       //If more Materials are needed to import
            {
                int count = psk.psk.materials.Count - Mesh.Materials.Count();                
                int mat = Mesh.Materials[0];
                for (int i = 0; i < count; i++)
                    Mesh.Materials.Add(mat);                            //Fill up with first material used
            }
            l.UnkCount1 = psk.psk.materials.Count;
            DebugOutput.PrintLn("Importing Indexes...");
            int facesoffset = 0;                                        //faceoffset for current section
            for (int i = 0; i < psk.psk.materials.Count; i++)           //Section count = Material Count
            {
                int count = 0;                                          //Face count of this section
                LODHeader h = new LODHeader();                          //Header object for Current Section
                h.index = (ushort)i;                                    //yeah same as material
                h.matindex = (ushort)i;                                 //yeah same as material
                h.offset = (ushort)facesoffset;                         //offset in index buffer
                foreach (PSKFile.PSKFace f in psk.psk.faces)            //go through all faces 
                    if (f.material == i)                                //Face has current material?
                    {
                        l.Indexes.Add((ushort)psk.psk.edges[f.v0].index);                    //add corners to index buffer
                        l.Indexes.Add((ushort)psk.psk.edges[f.v2].index);
                        l.Indexes.Add((ushort)psk.psk.edges[f.v1].index);                    //culling swap
                        facesoffset += 3;                               //3 indexes added
                        count++;                                       //1 face added
                    }
                h.count = (uint)count;                                  //sum faces
                h.unk1 = 0;                                             //always zero
                l.Headers.Add(h);                                       //add new header

            }
            l.Edges = new List<Edge>();                                 //reset edge list, first step: import coords and UVS           
            DebugOutput.PrintLn("Importing Vertices and UVs...");
            for (int i = 0; i < psk.psk.points.Count; i++)               //loop all edges/vertices in psk
            {
                Edge ne = new Edge();                                   //the new skm edge
                PSKFile.PSKEdge e = new PSKFile.PSKEdge();
                PSKFile.PSKPoint p = psk.psk.points[i];                 //actual point from psk
                foreach(PSKFile.PSKEdge t in psk.psk.edges)
                    if (t.index == i)
                    {
                        e = t;
                        break;
                    }
                ne.Position = p.ToVector3();                            //set coords&UVs
                ne.Position.Y *= -1;                                    //flip Y axis                  
                ne.UV = new Vector2(e.U, e.V); //offsets for light fix
                ne.Influences = new List<Influence>();                  //prepare
                foreach (PSKFile.PSKWeight w in psk.psk.weights)
                    if (w.point == i)
                        ne.Influences.Add(new Influence(w.weight, pskBone2skm[w.bone]));
                ne.Unk1 = 0;                                            //tangent space quad1
                ne.Unk2 = 0;                                            //tangent space quad2
                l.Edges.Add(ne);
            }
            DebugOutput.PrintLn("Adding Dup Influences...");
            int ccnt = 0;
            int ccnt2 = 0;
            foreach (Edge e in l.Edges)
            {
                bool done = false;
                if (e.Influences.Count() == 0)
                {
                    foreach (Edge e2 in l.Edges)
                        if (e2.Position == e.Position && e2.Influences.Count() != 0 && !done)
                        {
                            foreach (Influence i in e2.Influences)
                            {
                                Influence ni;
                                ni.bone = i.bone;
                                ni.weight = i.weight;
                                e.Influences.Add(ni);
                            }
                            done = true;
                            ccnt2++;
                        }
                        else if (done)
                            break;
                    ccnt++;
                }
            }
            for (int i = 0; i < l.Edges.Count; i++)
            {
                List<Influence> tinf = new List<Influence>();
                for (int j = 0; j < l.Edges[i].Influences.Count; j++)
                    if (l.Edges[i].Influences[j].weight > 0)
                        tinf.Add(l.Edges[i].Influences[j]);
                Edge e = l.Edges[i];
                e.Influences = tinf;
                l.Edges[i] = e;
            }
            List<int> tempidx = new List<int>();
            for (int i = 0; i < l.Edges.Count; i++)
                if (l.Edges[i].Influences.Count == 1)
                    tempidx.Add(i);
            for (int i = 0; i < l.Edges.Count; i++)
                if (l.Edges[i].Influences.Count > 1)
                    tempidx.Add(i);
            List<Edge> tmpedges = new List<Edge>();
            foreach (int n in tempidx)
                tmpedges.Add(l.Edges[n]);
            l.Edges = tmpedges;
            for(int i=0;i<l.Indexes.Count;i++)
                for(int j=0;j<tmpedges.Count;j++)
                    if (tempidx[j] == l.Indexes[i])
                    {
                        l.Indexes[i] = (ushort)j;
                        break;                        
                    }
            DebugOutput.PrintLn(ccnt + " " + ccnt2 + " Filling up Influences...");
            foreach (Edge e in l.Edges)                                 //loop all edges and fill up influences to 4
            {
                int count = e.Influences.Count();                       //current influence count
                for (int i = count; i < 4; i++)                         //add until 4
                    e.Influences.Add(new Influence(0, 0));              //add placeholder
            }
            DebugOutput.PrintLn("Creating active bone list...");
            l.ActiveBones = new List<byte>();                           //Init List, Get Active Bone List
            l.ActiveBones.Add(0);                                       //add god node
            foreach (Edge e in l.Edges)                                 //loop all edges
                for (int i = 0; i < 4; i++)                                    //and each influence
                    if (e.Influences[i].weight != 0)                    //if has influence
                    {
                        byte bone = e.Influences[i].bone;               //get bone
                        bool found = false;                             //search if already in list
                        for (int j = 0; j < l.ActiveBones.Count; j++)
                            if (l.ActiveBones[j] == bone)
                                found = true;
                        if (!found)                                     //if not in list, add
                            l.ActiveBones.Add(bone);
                    }
            l.ActiveBones.Sort();                                       //Sort list
            int lastbone = l.ActiveBones[l.ActiveBones.Count - 1];
            l.ActiveBones = new List<byte>();
            for (byte i = 0; i <= lastbone; i++)
                l.ActiveBones.Add(i);
            DebugOutput.PrintLn("Creating sub bone lists...");
            foreach (LODHeader h in l.Headers)                          //Get sub bonelists, loop each section
            {
                UnknownSection s = new UnknownSection();                //init
                s.Unkn = new byte[24];                                  //zero for now, !!!TODO!!!
                s.Indexes = new List<ushort>();
                foreach (byte b in l.ActiveBones)
                    s.Indexes.Add(b);                                   //sort list
                l.UnkSec1.Add(s);                                       //add this section
            }
            DebugOutput.PrintLn("Creating unknown bone list...");
            l.UnkIndexes1 = new List<ushort>();
            foreach (byte b in l.ActiveBones)
                l.UnkIndexes1.Add(b);
            int edgeoffset = 0;
            DebugOutput.PrintLn("Creating unknown sections...");
            for (int i = 0; i < l.Headers.Count; i++)                   //update values in unknown section
            {
                LODHeader h = l.Headers[i];
                int pos = (int)h.offset;
                int maxsimple = -1;
                int maxmulti = -1;
                int minsimple = l.Edges.Count;
                int minmulti = l.Edges.Count;
                int lensimple = 0, lenmulti = 0;
                for (int j = 0; j < h.count * 3; j++)                   //determine min,max edge indexes
                {
                    Edge e = l.Edges[l.Indexes[pos]];
                    int index = l.Indexes[pos];
                    int count = 0;
                    foreach (Influence inf in e.Influences)
                        if (inf.weight != 0)
                            count++;
                    if (count == 0)
                    {
                        MessageBox.Show("Error: Found vertex without influences!");
                        return;
                    }
                    if (count == 1)
                    {
                        if (index < minsimple)
                            minsimple = index;
                        if (index > maxsimple)
                            maxsimple = index;
                    }
                    if (count > 1)
                    {
                        if (index < minmulti)
                            minmulti = index;
                        if (index > maxmulti)
                            maxmulti = index;
                    }
                    pos++;
                }
                lensimple = (maxsimple - minsimple) + 1;
                lenmulti = (maxmulti - minmulti) + 1;
                lensimple = Math.Max(lensimple, 0);
                lenmulti = Math.Max(lenmulti, 0);
                byte[] buff = BitConverter.GetBytes(lensimple);
                for (int j = 0; j < 4; j++)
                    l.UnkSec1[i].Unkn[j] = buff[j];
                buff = BitConverter.GetBytes(lenmulti);
                for (int j = 0; j < 4; j++)
                    l.UnkSec1[i].Unkn[j + 4] = buff[j];
                l.UnkSec1[i].Unkn[8] = 4;
                int sum = lensimple + lenmulti;
                edgeoffset += sum;
                if (i == l.Headers.Count - 1)
                {
                    buff = BitConverter.GetBytes(edgeoffset);
                    for (int j = 0; j < 4; j++)
                        l.UnkSec1[i].Unkn[j + 16] = buff[j];
                }
                else
                {
                    buff = BitConverter.GetBytes(edgeoffset);
                    for (int j = 0; j < 4; j++)
                        l.UnkSec1[i].Unkn[j + 12] = buff[j];
                }
            }
            DebugOutput.PrintLn("Calculating 4D tangent space quaternions...");
            CalcTangentSpace2(l);                                      //Calc 4D Tangents
            DebugOutput.PrintLn("Done.");
            DebugOutput.PrintLn("Saving pcc...");
            Mesh.LODs[lod] = l;                                         //assign lod
        }
 private void WriteChild(TreeNode t, int index,PSKFile.PSKContainer PSK)
 {
     int bn = Convert.ToInt32(t.Text);
     PSKFile.PSKBone b = new PSKFile.PSKBone();
     Bone mb = Mesh.Bones[bn];
     b.name = pcc.getNameEntry(mb.name);
     b.childs = mb.childcount;
     int p = 0;
     if (t.Parent != null)
         p = Convert.ToInt32(t.Parent.Text);
     if (bn != 0)
         b.parent = Mesh.Bones[p].index;
     else
         b.parent = 0;
     mb.index = bonecount;
     Mesh.Bones[bn] = mb;
     b.location.x = mb.position.X;
     b.location.y = mb.position.Y *-1;
     b.location.z = mb.position.Z;
     b.rotation.x = mb.orientation.x;
     b.rotation.y = mb.orientation.y;
     b.rotation.z = mb.orientation.z;
     b.rotation.w = mb.orientation.w;
     if (bn == 0)
         b.rotation.w *= -1;
     b.rotation.y *= -1;
     PSK.bones.Add(b);
     bonecount++;
 }
 private void WriteBone(TreeNode t,PSKFile.PSKContainer PSK)
 {
     int bn = Convert.ToInt32(t.Text);
     WriteChild(t, bonecount,PSK);
     for (int i = 0; i < t.Nodes.Count; i++)
         WriteBone(t.Nodes[i],PSK);
 }
 public PSKFile.PSKContainer WriteWeights(PSKFile.PSKContainer PSK, int lod)
 {
     PSK.weights = new List<PSKFile.PSKWeight>();
     for (int i = 0; i < Mesh.LODs[lod].Edges.Count; i++)
     {
         Edge e = Mesh.LODs[lod].Edges[i];
         e._imported = false;
         Mesh.LODs[lod].Edges[i] = e;
     }
     for (int i = 0; i < Mesh.LODs[lod].Headers.Count; i++)
     {
         LOD l = Mesh.LODs[lod];
         LODHeader h = l.Headers[i];                
         int start = (int)h.offset;
         int count = (int)h.count * 3;
         for (int j = start; j < start + count; j++)
         {
             int index = l.Indexes[j];
             Edge e = l.Edges[index];
             if (!e._imported)
             {
                 for (int k = 0; k < 4; k++)
                 {
                     float w = e.Influences[k].weight / 255f;
                     if (w != 0)
                     {
                         int bone = e.Influences[k].bone;                 //THIS IS
                         bone = l.UnkSec1[i].Indexes[bone];              //BEYOND
                         bone = Mesh.Bones[bone].index;                      //Ridiculose
                         PSK.weights.Add(new PSKFile.PSKWeight(w, index, bone));
                     }
                 }
                 e._imported = true;
                 Mesh.LODs[lod].Edges[index] = e;
             }
         }
     }
     for (int i = 0; i < Mesh.LODs[lod].Edges.Count; i++)
     {
         bool found = false;
         Edge e = Mesh.LODs[lod].Edges[i];
         for (int j = 0; j < PSK.weights.Count; j++)
             if (PSK.weights[j].point == i)
                 found = true;
         if(!found)
             PSK.weights.Add(new PSKFile.PSKWeight(1.0f, i, 0));
     }
     return PSK;
 }
 public PSKFile.PSKContainer WriteBones(PSKFile.PSKContainer PSK)
 {
     bonecount = 0;
     TreeNode rootbone = new TreeNode("0");
     rootbone = GetChild(rootbone);
     PSK.bones = new List<PSKFile.PSKBone>(); 
     WriteBone(rootbone, PSK);
     return PSK;
 }
 public void ExportToPsk(string path,int LOD)
 {
     PSKFile.PSKContainer pskc = new PSKFile.PSKContainer();
     LOD l = Mesh.LODs[LOD];
     pskc = WriteBones(pskc);
     pskc = WriteWeights(pskc,LOD);
     pskc.points = new List<PSKFile.PSKPoint>();
     pskc.edges = new List<PSKFile.PSKEdge>();            
     for (int i = 0; i < l.Edges.Count; i++)
     {
         Edge e =l.Edges[i];
         Vector3 p = e.Position;
         p.Y *= -1;
         pskc.points.Add(new PSKFile.PSKPoint(p));
         pskc.edges.Add(new PSKFile.PSKEdge((short)i,e.UV,0));
     }
     pskc.faces = new List<PSKFile.PSKFace>();
     foreach (LODHeader h in l.Headers)
     {
         for (int i = 0; i < h.count; i++)
         {
             PSKFile.PSKFace f = new PSKFile.PSKFace(l.Indexes[(int)h.offset + i * 3],
                                                l.Indexes[(int)h.offset + i * 3 + 2],
                                                l.Indexes[(int)h.offset + i * 3 + 1],  
                                                (byte)h.matindex);
             pskc.faces.Add(f);
             PSKFile.PSKEdge e = pskc.edges[f.v0];
             e.material = (byte)h.matindex;
             pskc.edges[f.v0] = e;
             e = pskc.edges[f.v1];
             e.material = (byte)h.matindex;
             pskc.edges[f.v1] = e;
             e = pskc.edges[f.v2];
             e.material = (byte)h.matindex;
             pskc.edges[f.v2] = e;
         }
     }
     
     pskc.materials = new List<PSKFile.PSKMaterial>();
     foreach (int i in Mesh.Materials)
         pskc.materials.Add(new PSKFile.PSKMaterial(pcc.getObjectName(i), 0));
     psk = new PSKFile();
     psk.psk = pskc;
     psk.Export(path);
 }