/// <summary>
        /// Sets the appropriate rasterStructNode info values based on the width, height and pixel format of the texture.
        /// </summary>
        /// <param name="width">Width of the texture.</param>
        /// <param name="height">Height of the texture.</param>
        /// <param name="pixelFormat">PS2 pixel format of the given texture data.</param>
        private void CreateRasterInfo(int width, int height, PS2PixelFormat pixelFormat)
        {
            Width  = width;
            Height = height;
            Depth  = PS2PixelFormatHelper.GetPixelFormatDepth(pixelFormat);
            Format = GetRasterFormatFromDepth(Depth);

            Tex0Register = new Tex0Register(pixelFormat, width, height);
            Tex1Register = new Tex1Register(); // default settings

            int texSize = width * height;

            if (texSize < 16384) // because yes
            {
                Tex1Register.MaxMipLevel  = 7;
                Tex1Register.MipMinFilter = PS2FilterMode.None;

                if (texSize <= 4096)
                {
                    Tex1Register.MipMaxFilter = PS2FilterMode.None;
                }
                else
                {
                    Tex1Register.MipMaxFilter = PS2FilterMode.Nearest;
                }
            }

            MipTBP1Register = new MipTbpRegister(); // default settings
            MipTBP2Register = new MipTbpRegister(); // default settings

            TexelDataLength = (uint)PS2PixelFormatHelper.GetTexelDataSize(pixelFormat, width, height);

            // Add image header size to the length if there is one
            if (Format.HasFlagUnchecked(RwRasterFormats.HasHeaders))
            {
                TexelDataLength += PS2StandardImageHeader.Size;
            }

            PaletteDataLength = 0; // set to 0 if there's no palette present

            // division by 2 might only apply for 8 bit..
            int transferWidth  = width / 2;
            int transferHeight = height / 2;

            GpuAlignedLength = (uint)(transferWidth * transferHeight);

            // Calculate the palette data length for indexed textures
            if (Depth == 4 || Depth == 8)
            {
                int numColors = 256;

                if (Depth == 4)
                {
                    numColors = 16;
                }

                PaletteDataLength = (uint)(numColors * 4);

                // division by 4 might only apply for 8 bit..
                GpuAlignedLength += PaletteDataLength / 4;

                // Add image header size to the length if there is one
                if (Format.HasFlagUnchecked(RwRasterFormats.HasHeaders))
                {
                    PaletteDataLength += PS2StandardImageHeader.Size;
                }
            }

            // align to pages of 2048
            GpuAlignedLength = (uint)AlignmentHelper.Align(GpuAlignedLength, 2048);
        }