// Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            if ((PS.activeInHierarchy) && (SceneManager.GetActiveScene().name == ("levelOne")))
            {
                PS.SetActive(false);
                paused = false;
                Debug.LogWarning("unpaused");
                Time.timeScale = 1;
            }

            else if ((!PS.activeInHierarchy) && (SceneManager.GetActiveScene().name == ("levelOne")))
            {
                PS.SetActive(true);
                Time.timeScale = 0;
                Debug.LogWarning("paused");
                paused = true;
            }
        }

        if (Input.GetKeyDown(KeyCode.Q))
        {
            if (SceneManager.GetActiveScene().name == ("levelOne"))
            {
                Debug.Log("Quit Game");
            }
        }
    }
    // Use this for initialization
    void Start()
    {
        PS = GameObject.Find("Canvas_Pause");

        PS.SetActive(false);

        paused = false;
    }
 public void AnimationDisabler()
 {
     PS.SetActive(false);
     playersModel.enabled = false;
 }