public static CreatureInfo ToCreatureInfo(this PRoleAttr attr, CreatureInfo info) { if (attr == null) { return(info); } info.strength = (int)attr.power[0]; info.artifice = (int)attr.tenacious[0]; info.vitality = (int)attr.energy[0]; info.maxHealth = (int)attr.maxHp[0]; info.health = info.maxHealth; info.attack = (int)attr.attack[0]; info.offAttack = (int)attr.gunAttack[0]; info.defense = (int)attr.defense[0]; info.maxRage = attr.maxMp[0]; info.critMul = attr.knock[0]; info.crit = attr.knockRate[0]; info.resilience = attr.artifice[0]; info.attackSpeed = attr.attackSpeed[0]; info.moveSpeed = attr.moveSpeed[0]; info.regenRage = attr.angerSec[0]; info.firm = (int)attr.bone[0]; info.brutality = (int)attr.brutal[0]; info.elementAttack = (int)attr.elementAttack[0]; info.elementDefenseWind = (int)attr.elementDefenseWind[0]; info.elementDefenseFire = (int)attr.elementDefenseFire[0]; info.elementDefenseWater = (int)attr.elementDefenseWater[0]; info.elementDefenseThunder = (int)attr.elementDefenseThunder[0]; info.elementDefenseIce = (int)attr.elementDefenseIce[0]; return(info); }
public void ResetRobotAttribute(PRoleAttr roleAttrs, PFashion fashion = null) { CreatureInfo originalInfo = ConfigManager.Get <CreatureInfo>(configID); if (originalInfo == null) { Logger.LogError("configID = {0} connot be loaded,please check out!!", configID); return; } CreatureInfo info = roleAttrs.ToCreatureInfo(originalInfo.Clone <CreatureInfo>()); //如果有时装的话,刷新武器数据 if (fashion != null) { PropItemInfo item = ConfigManager.Get <PropItemInfo>(fashion.weapon); if (item != null) { info.weaponID = item.subType; info.weaponItemID = item.ID; } item = ConfigManager.Get <PropItemInfo>(fashion.gun); if (item != null) { info.offWeaponID = item.subType; info.offWeaponItemID = item.ID; } } UpdateConfig(info); }
// 解析玩家数据 public void Deserialize(PRoleAttr data) { EntityID = data.roleId; RoleConfigID = data.roleCfgId; RoleName = data.roleName; Sex = (int)data.sex; Level = data.level; Exp = data.xiuwei; VipLevel = data.vipLevel; BattleFeats = data.battleFeat; EventDispatcher.TriggerEvent(EventID.EVENT_UI_MAIN_REFRESH_VALUE); UIManager.Instance.RefreshWindow <UINewBagView>(); }
private void UpdatePlayerInfo() { if (Singleton <RoleMode> .Instance.otherAttr.Count < 1) { return; } PRoleAttr playerAttr = Singleton <RoleMode> .Instance.otherAttr[0]; roleJob = playerAttr.job; labLevel.text = "Lv." + playerAttr.level; labName.text = playerAttr.name; labForce.text = LanguageManager.GetWord("Goods.FightPoint") + ": " + playerAttr.attr.fightPoint; ShowModel(); }
/// <summary> /// 获取角色属性信息 /// </summary> /// <param name="data">Data.</param> public void Fun_3_1(INetData data) { Log.info(this, "-Fun_3_1()获取人物详细属性"); var roleInfoMsg = new RoleInfoMsg_3_1(); roleInfoMsg.read(data.GetMemoryStream()); PRoleAttr roleAttr = roleInfoMsg.role; MeVo.instance.Id = roleAttr.id; MeVo.instance.Name = roleAttr.name; MeVo.instance.sex = roleAttr.sex; MeVo.instance.Level = roleAttr.level; MeVo.instance.job = roleAttr.job; //人物属性 MeVo.instance.exp = roleAttr.exp; MeVo.instance.expFull = roleAttr.expFull; MeVo.instance.vip = roleAttr.vip; //Log.error(this, "Fun_3_1 has been called! " + MeVo.instance.vip.ToString()); MeVo.instance.nation = roleAttr.nation; MeVo.instance.diam = roleAttr.gold; MeVo.instance.diamond = roleAttr.diam; MeVo.instance.bindingDiamond = roleAttr.diamBind; MeVo.instance.vigour = roleAttr.vigour; MeVo.instance.vigourFull = roleAttr.vigourFull; MeVo.instance.hasCombine = roleAttr.hasCombine; MeVo.instance.customFace = roleAttr.customFace; MeVo.instance.titleList = roleAttr.titleList; //MeVo.instance.fightPoint = roleAttr.fightpoint; MeVo.instance.repu = roleAttr.repu; if (MeVo.instance.guildId != roleAttr.guildId) { MeVo.instance.guildId = roleAttr.guildId; MeVo.instance.guildName = roleAttr.guildName; Singleton <GuildMode> .Instance.NotifyGuildIdChanged(); } //人物基础信息 PBaseAttr baseAttr = roleAttr.attr; MeVo.instance.Str = baseAttr.str; MeVo.instance.Agi = baseAttr.agi; MeVo.instance.Phy = baseAttr.phy; MeVo.instance.Wit = baseAttr.wit; MeVo.instance.CurHp = baseAttr.hpCur; MeVo.instance.Hp = baseAttr.hpFull; MeVo.instance.CurMp = baseAttr.mpCur; MeVo.instance.Mp = baseAttr.mpFull; MeVo.instance.AttPMin = baseAttr.attPMin; MeVo.instance.AttPMax = baseAttr.attPMax; MeVo.instance.AttMMin = baseAttr.attMMin; MeVo.instance.AttMMax = baseAttr.attMMax; MeVo.instance.DefP = baseAttr.defP; MeVo.instance.DefM = baseAttr.defM; MeVo.instance.Hit = baseAttr.hit; MeVo.instance.Dodge = (int)baseAttr.dodge; MeVo.instance.Crit = baseAttr.crit; MeVo.instance.CritRatio = baseAttr.critRatio; MeVo.instance.Flex = baseAttr.flex; MeVo.instance.HurtRe = baseAttr.hurtRe; MeVo.instance.Speed = baseAttr.speed; MeVo.instance.Luck = baseAttr.luck; MeVo.instance.DataUpdate(0); Log.info(this, "-Fun_3_1(),获取角色buff"); //Singleton<RoleMode>.Instance.RequestBuffList(); if (Singleton <MainTopLeftView> .Instance.labVip) { Singleton <MainTopLeftView> .Instance.labVip.text = MeVo.instance.vip.ToString(); } //开始登陆流程 // Singleton<LoginMode>.Instance.getRoleList(Singleton<LoginMode>.Instance.platformName, Singleton<LoginMode>.Instance.passwordmName); }
public void read(MemoryStream msdata) { code = proto_util.readUShort(msdata); PRoleAttr.readLoop(msdata, role); PGoods.readLoop(msdata, goodsList); }
private void OnMsgAdjustPlayerLevel(byte[] buffer) { PRoleAttr data = Net.Deserialize <PRoleAttr>(buffer); UserManager.Instance.Deserialize(data); }
protected override void OnGameDataReset() { base.OnGameDataReset(); m_attrInfo = null; isRead = false; }