Beispiel #1
0
    public override void Deserialize(PResourceMapInfo data)
    {
        base.Deserialize(data);

        MapConfigID = data.cfgid;
        MapPosition = data.mapPos;

        if (data.simRoleAttr == null)
        {
            UserEntityID    = 0;
            UserName        = "";
            UserLevel       = 0;
            UserPalaceLevel = 0;
            UserIcon        = 0;
            UserFightScore  = -1;
        }
        else
        {
            UserEntityID    = data.simRoleAttr.playerId;
            UserName        = data.simRoleAttr.roleName;
            UserLevel       = data.simRoleAttr.level;
            UserPalaceLevel = data.simRoleAttr.mainBuildLevel;
            UserIcon        = data.simRoleAttr.headImage;
            UserFightScore  = data.simRoleAttr.fighting;
        }

        MapLevel = data.mapLevel;

        RefreshRemainTime.SetTimeMilliseconds(data.refreshLeftTime);

        ConquerRemainTime = Utils.GetSeconds(data.occupyLeftTime);
        ConquerSyncTime   = Time.realtimeSinceStartup;

        ProduceRewardElapseTime = Utils.GetSeconds(data.elapseTime);
        ProduceRewardSyncTime   = Time.realtimeSinceStartup;

        ProduceValue = data.perHourGain;

        switch (data.sourceType)
        {
        case eSourceMapType.GOLD_OUT:
            ProduceType = ResourceType.MONEY;
            break;

        case eSourceMapType.STONE_OUT:
            ProduceType = ResourceType.STONE;
            break;

        case eSourceMapType.WOOD_OUT:
            ProduceType = ResourceType.WOOD;
            break;

        case eSourceMapType.YUANBAO_OUT:
            ProduceType = ResourceType.GOLD;
            break;
        }

        foreach (var item in data.heroAttrs)
        {
            WorldCityHeroInfo info = new WorldCityHeroInfo();
            info.heroCfgID   = item.heroCfgId;
            info.heroLevel   = item.level;
            info.heroQuality = item.jinjie;
            info.heroStar    = item.heroStar;
            HeroInfoList.Add(info);
        }
    }
Beispiel #2
0
 public virtual void Deserialize(PResourceMapInfo data)
 {
 }