public RoomListComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound, IGameHost gameHost) : base(device) { this.resourceManager = resourceManager; this.sound = sound; this.gameHost = gameHost; this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png"))); back.AddChild(loading = new EffectObject(device, resourceManager, Utility.Path.Combine("loading_icon.etd")) { Position = new Vector2(700, 60) }); back.AddChild(scrollBar = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new Vector2(756, 80), RectangleHeight = 330, RectangleWidth = 5 }); back.AddChild(selectRectangle = new LineRectangleComponent(device, resourceManager, PPDColors.Selection) { RectangleWidth = 714, RectangleHeight = 28 }); back.AddChild(new TextureString(device, Utility.Language["RoomList"], 30, PPDColors.White) { Position = new Vector2(35, 30) }); back.AddChild(listSprite = new SpriteObject(device) { Position = new SharpDX.Vector2(38, 77) }); loading.PlayType = Effect2D.EffectManager.PlayType.Loop; loading.Play(); loading.Scale = new Vector2(0.125f); loading.Hidden = true; getRoomListExecutor = new GetRoomListExecutor(); getRoomListExecutor.Finished += getRoomListExecutor_Finished; timerID = gameHost.AddTimerCallBack(timerCallBack, 15000, false, true); Inputed += RoomListComponent_Inputed; LostFocused += RoomListComponent_LostFocused; }
public ConfirmControl(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { state = State.notappeared; confirm = new EffectObject(device, resourceManager, Utility.Path.Combine("confirm.etd")) { Position = new Vector2(400, 225) }; confirm.Finish += confirm_Finish; black = new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0 }; sprite = new SpriteObject(device); songname = new TextureString(device, "", 20, 210, PPDColors.White) { Position = new Vector2(400, 150) }; difficulty = new TextureString(device, "", 20, true, PPDColors.White) { Position = new Vector2(400, 190) }; this.AddChild(sprite); sprite.AddChild(songname); sprite.AddChild(difficulty); sprite.AddChild(new TextureString(device, Utility.Language["IsGoingToBePlayed"], 20, true, PPDColors.White) { Position = new Vector2(400, 230) }); sprite.AddChild(new TextureString(device, Utility.Language["Yes"], 20, true, PPDColors.White) { Position = new Vector2(352, 262) }); sprite.AddChild(new TextureString(device, Utility.Language["No"], 20, true, PPDColors.White) { Position = new Vector2(466, 262) }); this.AddChild(confirm); this.AddChild(black); }
public GameInterfaceTop(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, PPDGameUtility ppdgameutility) : base(device) { top = new PictureObject(device, resourceManager, Utility.Path.Combine("top.png")); topdanger = new PictureObject(device, resourceManager, Utility.Path.Combine("topred.png")) { Hidden = true }; onpu = new PictureObject(device, resourceManager, Utility.Path.Combine("toponpu.png")); songname = new TextureString(device, ppdgameutility.SongInformation.DirectoryName, 20, 270, PPDColors.White); sco = new Score(device, resourceManager); difficulty = new TextureString(device, String.Format("-{0}-", ppdgameutility.Difficulty.ToString().ToUpper()), 20, true, PPDColors.White); this.AddChild(difficulty); this.AddChild(songname); this.AddChild(onpu); this.AddChild(sco); this.AddChild(top); this.AddChild(topdanger); InitializeComponentPosition(); }
private void InnerStruct(PPDGameUtility gameutility, PPDFramework.Resource.ResourceManager resourceManager, RandomChangeManager randomChangeManager, PPDEffectManager ppdem, MarkImagePathsBase imagepathes, MainGameConfigBase config, FlowScriptManager scriptManager) { this.gameutility = gameutility; this.randomChangeManager = randomChangeManager; this.ppdem = ppdem; this.imagepathes = imagepathes; this.resourceManager = resourceManager; this.config = config; this.scriptManager = scriptManager; externalMarks = new List <MarkData>(); evals = new float[] { PPDSetting.Setting.CoolArea, PPDSetting.Setting.GoodArea, PPDSetting.Setting.SafeArea, PPDSetting.Setting.SadArea }; Logger.Instance.AddLog("CoolArea:{0}", PPDSetting.Setting.CoolArea); Logger.Instance.AddLog("GoodArea:{0}", PPDSetting.Setting.GoodArea); Logger.Instance.AddLog("SafeArea:{0}", PPDSetting.Setting.SafeArea); Logger.Instance.AddLog("SadArea:{0}", PPDSetting.Setting.SadArea); adjustgaptime = PPDSetting.Setting.AdjustGapTime; CreateResource(); MarkLayer = new SpriteObject(device); ConnectLayer = new SpriteObject(device); postDrawManager = new PostDrawManager(device); markConnectionCommon = new MarkConnectionCommon(device, resourceManager); this.AddChild(markConnectionCommon); if (PPDSetting.Setting.DrawConnectUnderAllMark) { this.AddChild(postDrawManager); this.AddChild(MarkLayer); this.AddChild(ConnectLayer); } else { this.AddChild(postDrawManager); this.AddChild(ConnectLayer); this.AddChild(MarkLayer); } ConnectLayer.CanDraw += (obj, context, depth, childIndex) => { return(gameutility.Connect || gameutility.Profile.Connect); }; }
public GameInfoComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, GameLoader gameLoader) : base(device) { this.GameLoader = gameLoader; var gameInfo = gameLoader.GetGameInformation(); this.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("gameicon", gameInfo.GameIconPath)) { Position = new Vector2(13, 13) }); this.AddChild(new TextureString(device, gameInfo.GameName, 20, PPDColors.White) { Position = new Vector2(102, 5) }); this.AddChild(new TextureString(device, gameInfo.GameDescription, 14, 500, 60, true, PPDColors.White) { Position = new Vector2(102, 32) }); this.AddChild(new TextureString(device, Utility.Language["PlayingTime"], 12, PPDColors.White) { Position = new Vector2(630, 8) }); playingTimeText = new TextureString(device, "", 12, PPDColors.White) { Position = new Vector2(795, 8), Alignment = Alignment.Right }; this.AddChild(playingTimeText); this.AddChild(new TextureString(device, Utility.Language["Version"], 12, PPDColors.White) { Position = new Vector2(630, 25) }); var vertionText = new TextureString(device, gameLoader.Version, 12, PPDColors.White) { Position = new Vector2(795, 25), Alignment = Alignment.Right }; this.AddChild(vertionText); this.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("gamelist_back.png"))); }
public UseItemComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ItemType itemType) : base(device) { this.resourceManager = resourceManager; ItemType = itemType; this.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("item", String.Format("{0}.png", itemType))) { Position = new Vector2(0, 2) }); this.AddChild(nameString = new TextureString(device, Utility.Language[itemType.ToString()], 16, PPDColors.White) { Position = new Vector2(20, 0) }); this.AddChild(rectangle = new RectangleComponent(device, resourceManager, PPDColors.White) { Position = new Vector2(20, 0), RectangleHeight = 20, RectangleWidth = nameString.Width, Hidden = true }); }
public CheckBoxComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, PathManager pathManager, string text) : base(device) { this.AddChild(check = new PictureObject(device, resourceManager, pathManager.Combine("optioncheck.png")) { Position = new Vector2(0, -5), Scale = new Vector2(0.5f), Hidden = true }); this.AddChild(checkBox = new PictureObject(device, resourceManager, pathManager.Combine("optioncheckbox.png")) { Position = new Vector2(7, 7), Scale = new Vector2(0.5f), Alpha = 0 }); TextureString str; this.AddChild(str = new TextureString(device, text, 20, PPDColors.White) { Position = new Vector2(30, 0) }); }
public LeftMenu(PPDDevice device, IGameHost gameHost, PPDFramework.Resource.ResourceManager resourceManager, DxTextBox textBox, SelectSongManager ssm, ISound sound) : base(device) { this.gameHost = gameHost; this.resourceManager = resourceManager; this.sound = sound; this.textBox = textBox; this.ssm = ssm; scoreUpdateCountBack = new PictureObject(device, resourceManager, Utility.Path.Combine("update_count_back.png")) { Position = new Vector2(20, 90), Hidden = true, Alpha = 0.75f }; scoreUpdateCountBack.AddChild(scoreUpdateCount = new NumberPictureObject(device, resourceManager, Utility.Path.Combine("result", "scoresmall.png")) { Position = new Vector2(17, 5), Alignment = PPDFramework.Alignment.Center, MaxDigit = -1, Scale = new Vector2(0.75f) }); modUpdateCountBack = new PictureObject(device, resourceManager, Utility.Path.Combine("update_count_back.png")) { Position = new Vector2(20, 330), Hidden = true, Alpha = 0.75f }; modUpdateCountBack.AddChild(modUpdateCount = new NumberPictureObject(device, resourceManager, Utility.Path.Combine("result", "scoresmall.png")) { Position = new Vector2(17, 5), Alignment = PPDFramework.Alignment.Center, MaxDigit = -1, Scale = new Vector2(0.75f) }); WebSongInformationManager.Instance.Updated += Instance_Updated; WebSongInformationManager.Instance.Update(true); this.Inputed += LeftMenu_Inputed; this.GotFocused += LeftMenu_GotFocused; }
public ListBoxComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, PathManager pathManager, string text, params object[] items) : base(device) { if (items.Length == 1 && items[0].GetType().IsArray) { var array = (Array)items[0]; this.items = new object[array.Length]; for (int i = 0; i < array.Length; i++) { this.items[i] = array.GetValue(i); } } else { this.items = items; } this.AddChild(right = new PictureObject(device, resourceManager, pathManager.Combine("optionlistboxright.png")) { Scale = new Vector2(0.5f), Alpha = 0 }); this.AddChild(left = new PictureObject(device, resourceManager, pathManager.Combine("optionlistboxleft.png")) { Scale = new Vector2(0.5f), Alpha = 0 }); this.AddChild(str = new TextureString(device, text, 20, PPDColors.White)); str.Update(); this.strItems = new TextureString[this.items.Length]; for (int i = 0; i < this.items.Length; i++) { this.AddChild(strItems[i] = new TextureString(device, this.items[i].ToString(), 20, PPDColors.White) { Hidden = true }); strItems[i].Update(); } left.Position = new Vector2(str.Width + 20, -5); AdjustPosition(); }
public MenuRankingBoard(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { this.resourceManager = resourceManager; PictureObject info; this.AddChild(info = new PictureObject(device, resourceManager, Utility.Path.Combine("infoboard2.png"))); this.AddChild(yourRankText = new TextureString(device, "", 12, PPDColors.White) { Position = new SharpDX.Vector2(280, -10), Alignment = Alignment.Right, Border = new Border { Color = PPDColors.Black, Thickness = 1 } }); this.AddChild(rankKindText = new TextureString(device, "", 12, PPDColors.White) { Position = new SharpDX.Vector2(5, -10), Border = new Border { Color = PPDColors.Black, Thickness = 1 } }); ranks = new RankingChild[3]; info.AddChild(ranks[0] = new RankingChild(device, resourceManager) { Position = new SharpDX.Vector2(15, 10) }); info.AddChild(ranks[1] = new RankingChild(device, resourceManager) { Position = new SharpDX.Vector2(15, 30) }); info.AddChild(ranks[2] = new RankingChild(device, resourceManager) { Position = new SharpDX.Vector2(15, 50) }); }
public UserMenuDialog(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { this.resourceManager = resourceManager; this.AddChild(new TextureString(device, Utility.Language["Menu"], 14, PPDColors.White) { Position = new Vector2(10, 7) }); this.AddChild(textSprite = new SpriteObject(device) { Position = new Vector2(5, 35) }); this.AddChild(selectRectangle = new RectangleComponent(device, resourceManager, PPDColors.White) { RectangleWidth = 100, RectangleHeight = 22 }); this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("small_dialog_back.png"))); this.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleWidth = back.Width, RectangleHeight = back.Height, Alpha = 0.75f }); textSprite.AddChild(new TextureString(device, Utility.Language["ChangeLeader"], 16, 80, PPDColors.White) { Position = new Vector2(10, 0) }); textSprite.AddChild(new TextureString(device, Utility.Language["KickPlayer"], 16, 80, PPDColors.White) { Position = new Vector2(10, 25) }); index = 0; ChangeSelect(); Inputed += DifficultyDialog_Inputed; }
public Button(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, PathManager pathManager, string text) : base(device) { this.resourceManager = resourceManager; textureString = new TextureString(device, text, 20, true, PPDColors.White) { Position = new Vector2(0, -10) }; button = new EffectObject(device, resourceManager, pathManager.Combine("difficulty.etd")) { Alignment = EffectObject.EffectAlignment.Center, PlayType = Effect2D.EffectManager.PlayType.Loop }; button.Play(); disableButton = new PictureObject(device, resourceManager, pathManager.Combine("difficulty.png"), true) { Hidden = true }; this.AddChild(textureString); this.AddChild(button); this.AddChild(disableButton); }
public ModSettingComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ModSetting modSetting, string currentValue) : base(device) { this.AddChild(nameText = new TextureString(device, modSetting.Name, 24, 500, PPDColors.White) { AllowScroll = false }); this.AddChild(infoText = new TextureString(device, GetInfoText(modSetting), 12, PPDColors.White) { Position = new Vector2(690, 30), Alignment = Alignment.Right }); this.AddChild(descriptionText = new TextureString(device, modSetting.Description, 18, 660, int.MaxValue, true, PPDColors.White) { Position = new Vector2(15, 40) }); this.AddChild(valueText = new TextureString(device, currentValue, 24, 400, PPDColors.White) { Position = new Vector2(690, 0), Alignment = Alignment.Right }); }
public MainGame(PPDDevice device, MyGame mygame, PPDFramework.Resource.ResourceManager resourceManager, SquareGrid squareGrid) : base(device) { this.resourceManager = resourceManager; AddChild(mpd = new MarkPointDrawer(device, resourceManager)); AddChild(kasi = new TextureString(device, "", 20, true, PPDColors.White) { Position = new Vector2(400, 415) }); AddChild(mgt = new MainGameTop(device, resourceManager)); AddChild(mgb = new MainGameBottom(device, resourceManager)); AddChild(up = new PictureObject(device, resourceManager, Utility.Path.Combine("assist", "up.png"))); AddChild(upSelect = new PictureObject(device, resourceManager, Utility.Path.Combine("assist", "upselect.png"))); AddChild(right = new PictureObject(device, resourceManager, Utility.Path.Combine("assist", "right.png"))); AddChild(rightSelect = new PictureObject(device, resourceManager, Utility.Path.Combine("assist", "rightselect.png"))); AddChild(area = new PictureObject(device, resourceManager, Utility.Path.Combine("assist", "area.png"))); AddChild(angleLine = new LineComponent(device, resourceManager, PPDColors.Blue) { LineWidth = 3 }); AddChild(dummy = new DummyDrawComponent(device)); AddChild(grid = new GridComponent(device, resourceManager, squareGrid)); }
public Mark(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, MarkImagePathsBase filenames, MarkData md, ButtonType type, float[] eval, float gap, DisplayState dState, NoteType noteType, int sameTimingMarks, KeyValuePair <string, string>[] parameters, PostDrawManager postDrawManager) : base(device) { Position = new Vector2(md.X, md.Y); Angle = md.Angle; Time = md.Time; this.resourceManager = resourceManager; this.eval = eval; this.filenames = filenames; this.adjustGapTime = gap; this.sameTimingMarks = sameTimingMarks; this.ButtonType = type; this.displayState = dState; this.NoteType = noteType; this.ID = md.ID; Parameters = new Dictionary <object, object>(); foreach (var parameter in parameters) { Parameters[parameter.Key] = parameter.Value; } this.postDrawManager = postDrawManager; }
public ChatComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, IGameHost gameHost) : base(device) { this.resourceManager = resourceManager; this.gameHost = gameHost; SpriteObject scrollSprite; this.AddChild((messageSprite = new SpriteObject(device) { Clip = new ClipInfo(gameHost) { PositionX = 450, PositionY = 0, Width = 340, Height = 374 } })); this.AddChild(scrollSprite = new SpriteObject(device) { Position = new Vector2(352, 5) }); scrollSprite.AddChild((scrollBar = new PictureObject(device, resourceManager, Utility.Path.Combine("chat_scrollbar.png")))); this.AddChild((back = new PictureObject(device, resourceManager, Utility.Path.Combine("chat_back.png")))); }
public HomeBottomMenu(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound) : base(device) { this.resourceManager = resourceManager; this.sound = sound; back = new PictureObject(device, resourceManager, Utility.Path.Combine("bottom_back.png")); back.Position = new SharpDX.Vector2(400 - back.Width / 2, 0); icons = new PictureObject[ModeArray.Length]; strings = new TextureString[ModeArray.Length]; for (int i = 0; i < icons.Length; i++) { icons[i] = new PictureObject(device, resourceManager, Utility.Path.Combine(String.Format("{0}_icon.png", ((Mode)i))), true); this.AddChild(icons[i]); strings[i] = new TextureString(device, Utility.Language[((Mode)i).ToString()], 20, true, PPDColors.White); this.AddChild(strings[i]); } this.AddChild(back); this.Position = new SharpDX.Vector2(0, 421); HandleOverFocusInput = true; Inputed += HomeUnderMenu_Inputed; }
public ModSettingPanel(PPDDevice device, IGameHost gameHost, PPDFramework.Resource.ResourceManager resourceManager, ISound sound, ModInfo modInfo) : base(device) { this.gameHost = gameHost; this.sound = sound; this.resourceManager = resourceManager; this.modInfo = modInfo; back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png")); black = new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.65f }; back.AddChild(new TextureString(device, String.Format("{0}-{1}", Utility.Language["ModSetting"], modInfo.FileName), 30, PPDColors.White) { Position = new Vector2(35, 30) }); StackObject stackObject; back.AddChild(stackObject = new StackObject(device, new StackObject(device, new SpaceObject(device, 0, 2), new PictureObject(device, resourceManager, Utility.Path.Combine("circle.png"))) { IsHorizontal = false }, new TextureString(device, String.Format(":{0}", Utility.Language["ChangeSetting"]), 18, PPDColors.White)) { IsHorizontal = true }); stackObject.Update(); stackObject.Position = new Vector2(760 - stackObject.Width, 50); settingSprite = new SpriteObject(device) { Position = new Vector2(50, SpriteY) }; settingSprite.AddChild(settingListSprite = new SpriteObject(device) { Clip = new ClipInfo(gameHost) { PositionX = 40, PositionY = ClipY, Width = 750, Height = ClipHeight } }); float height = 0; foreach (ModSetting modSetting in modInfo.Settings) { var component = new ModSettingComponent(device, resourceManager, modSetting, modSetting.GetStringValue(modInfo.ModSettingManager[modSetting.Key])) { Position = new Vector2(0, height) }; component.Update(); settingListSprite.AddChild(component); height += component.Height + 10; } CurrentComponent.IsSelected = true; settingSprite.AddChild(rectangle = new LineRectangleComponent(device, resourceManager, PPDColors.Selection) { RectangleWidth = 700, RectangleHeight = 100 }); this.AddChild(settingSprite); this.AddChild(back); this.AddChild(black); UpdateBorderPosition(true); Inputed += ModSettingPanel_Inputed; }
public StartPanel(PPDDevice device, MyGame myGame, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { this.myGame = myGame; this.resourceManager = resourceManager; contentSprite = new SpriteObject(device); this.AddChild(contentSprite); var sprite = new SpriteObject(device); sprite.AddChild(new TextureString(device, Utility.Language["WelcomeToPPD"], 20, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 200) }); sprite.AddChild(new TextureString(device, Utility.Language["StartInitialSetting"], 16, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 240) }); Add(sprite); sprite = new SpriteObject(device); sprite.AddChild(new TextureString(device, Utility.Language["StartKeyButtonSetting"], 20, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 200) }); sprite.AddChild(new TextureString(device, Utility.Language["InsertKeyboardAndController"], 16, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 240) }); Add(sprite); sprite = new SpriteObject(device); sprite.AddChild((controllerNameText = new TextureString(device, "", 14, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 10) })); reload = new FadableButton(device, resourceManager, Utility.Path.Combine("reload.png"), Utility.Path.Combine("reload_select.png"), ""); reload.MouseLeftClick += reload_MouseLeftClick; up = new FadableButton(device, resourceManager, Utility.Path.Combine("up.png"), Utility.Path.Combine("up_select.png"), ""); up.MouseLeftClick += up_MouseLeftClick; down = new FadableButton(device, resourceManager, Utility.Path.Combine("down.png"), Utility.Path.Combine("down_select.png"), ""); down.MouseLeftClick += down_MouseLeftClick; sprite.AddChild(up); sprite.AddChild(down); sprite.AddChild(reload); up.Position = down.Position = reload.Position = new SharpDX.Vector2(400, 225); sprite.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("keysettinggrid.png")) { Position = new SharpDX.Vector2(290, 30) }); sprite.AddChild(new TextButton(device, resourceManager) { Position = new SharpDX.Vector2(320, 390), Text = Utility.Language["Start"] }); sprite.AddChild(new TextButton(device, resourceManager) { Position = new SharpDX.Vector2(320, 420), Text = Utility.Language["Home"] }); keys = new TextureString[ButtonUtility.Array.Length]; buttons = new TextureString[ButtonUtility.Array.Length]; if (myGame.KeyConfigManager.Configs.Length > 0) { keyConfig = myGame.KeyConfigManager[0]; } for (int i = 0; i < ButtonUtility.Array.Length; i++) { var textButton = new TextButton(device, resourceManager) { Position = new SharpDX.Vector2(530, 90 + i * 30), Text = Utility.Language["Change"], Index = i }; textButton.MouseLeftDown += textButton_MouseLeftDown; keys[i] = new TextureString(device, keyConfig.GetKeyMap((ButtonType)i).ToString(), 14, true, PPDColors.White) { Position = new SharpDX.Vector2(388, 82 + i * 30) }; buttons[i] = new TextureString(device, keyConfig.GetButtonMap((ButtonType)i).ToString(), 14, true, PPDColors.White) { Position = new SharpDX.Vector2(460, 82 + i * 30) }; sprite.AddChild(textButton); sprite.AddChild(keys[i]); sprite.AddChild(buttons[i]); } Add(sprite); sprite = new SpriteObject(device); sprite.AddChild(new TextureString(device, Utility.Language["SettingCompleted"], 20, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 200) }); sprite.AddChild(new TextureString(device, Utility.Language["UserKeyboardOrController"], 16, true, PPDColors.White) { Position = new SharpDX.Vector2(400, 240) }); Add(sprite); right = new FadableButton(device, resourceManager, Utility.Path.Combine("right.png"), Utility.Path.Combine("right_select.png"), "Next") { Position = new SharpDX.Vector2(770, 225) }; this.AddChild(right); left = new FadableButton(device, resourceManager, Utility.Path.Combine("left.png"), Utility.Path.Combine("left_select.png"), "Back") { Position = new SharpDX.Vector2(30, 225) }; this.AddChild(left); left.MouseLeftClick += left_MouseLeftClick; right.MouseLeftClick += right_MouseLeftClick; focusManager = new FocusManager(); focusManager.Focus(this); left.Alpha = 0; this.Alpha = 0; }
public TextButton(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { this.AddChild((textString = new TextureString(device, "", 12, true, PPDColors.White))); this.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("keysettingbutton.png"), true)); textString.Position = new SharpDX.Vector2(0, -textString.Height / 2); }
/// <summary> /// DirectXを初期化します。 /// </summary> /// <returns></returns> public bool InitializeDirectX(int?width = 800, int?height = 450, int?expectedWidth = 800, int?expectedHeight = 450, float?expectedAspectRatio = 16f / 9) { try { if (width <= 0) { width = 800; } if (height <= 0) { height = 450; } Control.Size = new System.Drawing.Size(width.Value, height.Value); InitializeUI(); device = PPDDevice.Initialize(Control.Handle, width.Value, height.Value, expectedWidth.Value, expectedHeight.Value, expectedAspectRatio.Value); device.RegisterModule(new AlphaBlendContextCache(1024)); device.RegisterModule(new ShaderCommon(device)); device.RegisterModule(new ColorTextureAllcator(device)); device.RegisterModule(new CharCacheManager(device)); device.RegisterModule(new AlphaBlend(device)); device.RegisterModule(new GaussianFilter(device)); device.RegisterModule(new ColorScreenFilter()); device.RegisterModule(new GlassFilter(device)); device.RegisterModule(new BorderFilter(device)); device.RegisterModule(new MosaicFilter(device)); device.GetModule <ShaderCommon>().InitializeScreenVertex(device); resourceManager = new PPDFramework.Resource.ResourceManager(); blackRectangles = new RectangleComponent[2]; for (var i = 0; i < blackRectangles.Length; i++) { blackRectangles[i] = new RectangleComponent(device, resourceManager, PPDColors.Black); } var invScale = 1 / device.Scale.X; if (device.Offset.X == 0) { blackRectangles[0].Position = new Vector2(0, -device.Offset.Y * invScale); blackRectangles[0].RectangleWidth = width.Value * invScale; blackRectangles[0].RectangleHeight = device.Offset.Y * invScale; blackRectangles[1].Position = new Vector2(0, device.ExpectedHeight); blackRectangles[1].RectangleWidth = width.Value * invScale; blackRectangles[1].RectangleHeight = device.Offset.Y * invScale; } else { blackRectangles[0].Position = new Vector2(-device.Offset.X * invScale, 0); blackRectangles[0].RectangleWidth = device.Offset.X * invScale; blackRectangles[0].RectangleHeight = height.Value * invScale; blackRectangles[1].Position = new Vector2(device.ExpectedWidth, 0); blackRectangles[1].RectangleWidth = device.Offset.X * invScale; blackRectangles[1].RectangleHeight = height.Value * invScale; } blackRectangles[0].Update(); blackRectangles[1].Update(); return(true); } #if DEBUG catch (Exception e) { MessageBox.Show(e.StackTrace); throw; #else catch { //初期化失敗 return(false); #endif } }
public OptionControl(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound) : base(device) { this.resourceManager = resourceManager; this.sound = sound; back = new PictureObject(device, resourceManager, Utility.Path.Combine("option.png")); width = back.Width; Position = new Vector2(-width, 0); string[] langs = { "Auto", "ExceptSlide", "Random", "MuteSE", "Connect", "PerfectTrial", "RivalGhost", "RivalGhostCount", "Speed", "Profile" }; selectables = new SelectableComponent[langs.Length]; for (int i = 0; i < selectables.Length; i++) { if (i >= (int)State.RivalGhostCount) { switch ((State)i) { case State.RivalGhostCount: var counts = new int[SkinSetting.MaxRivalGhostCount]; for (var j = 0; j < counts.Length; j++) { counts[j] = j + 1; } this.AddChild(selectables[i] = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language[langs[i]], counts) { Position = new Vector2(60, 80 + i * 30), SelectedIndex = SkinSetting.Setting.RivalGhostCount - 1 }); break; case State.Speed: this.AddChild(selectables[i] = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language[langs[i]], speeds.Select(s => String.Format("x{0:F2}", s)).ToArray()) { Position = new Vector2(60, 80 + i * 30), SelectedIndex = 2 }); break; case State.Profile: this.AddChild(selectables[i] = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language[langs[i]], ProfileManager.Instance.Profiles.Select(p => p.DisplayText).ToArray()) { Position = new Vector2(60, 80 + i * 30) }); break; } } else { float xOffset = i == 1 ? 30 : 0; this.AddChild(selectables[i] = new CheckBoxComponent(device, resourceManager, Utility.Path, Utility.Language[langs[i]]) { Position = new Vector2(30 + xOffset, 80 + i * 30) }); } } selectables[0].Selected = true; this.AddChild(new TextureString(device, Utility.Language["Option"], 32, PPDColors.White) { Position = new Vector2(40, 30) }); this.AddChild(back); Inputed += OptionControl_Inputed; }
public ItemOverrayComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ItemManagerComponent itemManagerComponent) : base(device) { this.resourceManager = resourceManager; this.itemManagerComponent = itemManagerComponent; }
public ReviewDialog(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound, IReviewManager reviewManager) : base(device) { this.ReviewManager = reviewManager; reviewManager.ReviewFinished += reviewManager_ReviewFinished; this.Sound = sound; back = new EffectObject(device, resourceManager, Utility.Path.Combine("tweetconfirm.etd")) { Position = new Vector2(400, 225) }; rate = new TextureString(device, String.Format("{0}:", Utility.Language["Evaluate"]), 16, PPDColors.White) { Position = new Vector2(250, 130) }; content = new TextureString(device, String.Format("{0}:", Utility.Language["ReviewContent"]), 16, PPDColors.White) { Position = new Vector2(250, 160) }; review = new TextureString(device, "", 16, 300, 100, true, PPDColors.White) { Position = new Vector2(250, 190) }; processing = new TextureString(device, Utility.Language["Processing"], 16, PPDColors.White) { Position = new Vector2(400, 300) }; processing.Position = new Vector2(400 - processing.Width / 2, processing.Position.Y); black = new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800 }; select = new EffectObject(device, resourceManager, Utility.Path.Combine("greenflare.etd")) { Position = new Vector2(235, 140), Scale = new Vector2(0.5f, 0.5f) }; select.PlayType = Effect2D.EffectManager.PlayType.ReverseLoop; select.Play(); buttons = new Button[2]; for (int i = 0; i < buttons.Length; i++) { string text = ""; switch (i) { case 0: text = Utility.Language["OK"]; break; case 1: text = Utility.Language["Cancel"]; break; } buttons[i] = new Button(device, resourceManager, Utility.Path, text) { Position = new Vector2(300 + i * 200, 315) }; buttons[i].Selected = false; buttons[i].Hidden = true; this.AddChild(buttons[i]); } stars = new StarObject[5]; for (int i = 0; i < stars.Length; i++) { stars[i] = new StarObject(device, resourceManager) { Position = new Vector2(420 + i * 30, 130) }; this.AddChild(stars[i]); } black.Alpha = 0; back.Hidden = true; processing.Hidden = true; hiddenList = new GameComponent[] { content, rate, buttons[0], buttons[1], stars[0], stars[1], stars[2], stars[3], stars[4], select, review }; foreach (GameComponent hidden in hiddenList) { hidden.Hidden = true; } GotFocused += ReviewDialog_GotFocused; LostFocused += ReviewDialog_LostFocused; Inputed += ReviewDialog_Inputed; this.AddChild(select); this.AddChild(content); this.AddChild(rate); this.AddChild(review); this.AddChild(processing); this.AddChild(back); this.AddChild(black); Rate = 3; }
public ItemManagerComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, GameRule gameRule) : base(device) { this.resourceManager = resourceManager; stopwatch = new Stopwatch(); stopwatch.Start(); queue = new List <ItemType>(); effects = new List <ItemEffect>(); var itemTypeArray = (ItemType[])Enum.GetValues(typeof(ItemType)); itemWeight = new int[itemTypeArray.Length - 1]; int sum = 0; for (int i = 1; i < itemTypeArray.Length; i++) { int weight = 0; switch ((ItemType)i) { case ItemType.Auto: weight = 1; break; case ItemType.Barrier: weight = 50; break; case ItemType.DoubleBPM: weight = 20; break; case ItemType.DoubleCombo: weight = 100; break; case ItemType.DoubleScore: weight = 100; break; case ItemType.FogFilter: weight = 20; break; case ItemType.HalfScore: weight = 20; break; case ItemType.HatenaBox: weight = 10; break; case ItemType.Hidden: weight = 20; break; case ItemType.StripeFilter: weight = 20; break; case ItemType.Sudden: weight = 20; break; case ItemType.TripleCombo: weight = 20; break; case ItemType.TripleScore: weight = 20; break; case ItemType.Stealth: weight = 50; break; case ItemType.PingPong: weight = 20; break; } sum += weight; itemWeight[i - 1] = sum; } this.AddChild(new PictureObject(device, resourceManager, Utility.Path.Combine("item", "frame.png"))); lockPicture = new PictureObject[6]; for (int i = 0; i < 6; i++) { this.AddChild(lockPicture[i] = new PictureObject(device, resourceManager, Utility.Path.Combine("item", "lock.png")) { Position = new Vector2(3 + i * 19, 3) }); } ChangeLockPictureVisibility(); this.AddChild(itemSprite = new SpriteObject(device)); MaxItemCount = gameRule.MaxItemCount; }
public ItemListComponent(PPDDevice device, IGameHost gameHost, PPDFramework.Resource.ResourceManager resourceManager, ISound sound) : base(device) { this.gameHost = gameHost; this.resourceManager = resourceManager; this.sound = sound; PictureObject back; waitSprite = new SpriteObject(device) { Hidden = true }; this.AddChild(waitSprite); waitSprite.AddChild(new TextureString(device, Utility.Language["LoadingItems"], 20, true, PPDColors.White) { Position = new Vector2(400, 220) }); waitSprite.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.65f }); this.AddChild(stackObject = new StackObject(device, new PictureObject(device, resourceManager, Utility.Path.Combine("delta.png")), new TextureString(device, String.Format(":{0}", Utility.Language["CancelUsingItem"]), 15, PPDColors.White) ) { IsHorizontal = true }); stackObject.Update(); stackObject.Position = new Vector2(760 - stackObject.Width, 50); rectangle = new LineRectangleComponent(device, resourceManager, PPDColors.Selection) { Hidden = true, RectangleWidth = 700, RectangleHeight = ItemHeight }; this.AddChild(rectangle); mainSprite = new SpriteObject(device) { Position = new Vector2(50, SpriteY), Clip = new ClipInfo(gameHost) { PositionX = 40, PositionY = ClipY, Width = 750, Height = ClipHeight } }; this.AddChild(mainSprite); this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png"))); this.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.80f }); back.AddChild(new TextureString(device, Utility.Language["ItemList"], 30, PPDColors.White) { Position = new Vector2(35, 30) }); Inputed += ItemComponent_Inputed; GotFocused += ItemComponent_GotFocused; }
public HoldExMark(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, MarkImagePathsBase filenames, ExMarkData emd, ButtonType type, float[] eval, float gap, DisplayState dState, NoteType noteType, int sameTimingMarks, KeyValuePair <string, string>[] parameters, PostDrawManager postDrawManager) : base(device, resourceManager, filenames, emd, type, eval, gap, dState, noteType, sameTimingMarks, parameters, postDrawManager) { }
public HoldManager(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { pressingButtons = new bool[10]; pressingInfos = new PressInfo[10]; marks = new PictureObject[10]; marks[0] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "sikakuc.png"), true); marks[1] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "batuc.png"), true); marks[2] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "maruc.png"), true); marks[3] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "sankakuc.png"), true); marks[4] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "hidaric.png"), true); marks[5] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "sitac.png"), true); marks[6] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "migic.png"), true); marks[7] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "uec.png"), true); marks[8] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "Rc.png"), true); marks[9] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "Lc.png"), true); for (int i = 0; i < marks.Length; i++) { marks[i].Position = new Vector2(385 + 17 * i, 336); this.AddChild(marks[i]); } this.AddChild(maxplus = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "maxplus.png")) { Position = new Vector2(0, 354) }); this.AddChild(maxnumber = new NumberPictureObject(device, resourceManager, Utility.Path.Combine("hold", "maxnumber.png")) { Position = new Vector2(550, 352), Alignment = Alignment.Right, MaxDigit = -1 }); this.AddChild(holdbonus = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "holdbonus.png"), true) { Position = new Vector2(345, 359) }); this.AddChild(maxeffect = new EffectObject(device, resourceManager, Utility.Path.Combine("hold\\maxback.etd")) { Position = new Vector2(400, 360) }); maxeffect.PlayType = Effect2D.EffectManager.PlayType.Once; this.AddChild(maxback = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "maxback.png"), true) { Position = new Vector2(400, 360) }); this.AddChild(holdplus = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "holdplus.png")) { Position = new Vector2(0, 327) }); this.AddChild(holdnumber = new NumberPictureObject(device, resourceManager, Utility.Path.Combine("hold", "holdnumber.png")) { Position = new Vector2(600, 326), Alignment = Alignment.Right, MaxDigit = -1 }); numbers = new PictureObject[6]; bonuses = new PictureObject[6]; for (int i = 1; i <= 6; i++) { numbers[i - 1] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", String.Format("{0}.png", i)), true) { Position = new Vector2(195, 335) }; bonuses[i - 1] = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", String.Format("{0}bonus.png", i))) { Position = new Vector2(210, 325) }; bonuses[i - 1].Position = new Vector2(210, (int)(337 - bonuses[i - 1].Height / 2)); this.AddChild(numbers[i - 1]); this.AddChild(bonuses[i - 1]); } this.AddChild(holdeffect = new EffectObject(device, resourceManager, Utility.Path.Combine("hold\\holdback.etd")) { Position = new Vector2(400, 335) }); holdeffect.PlayType = Effect2D.EffectManager.PlayType.Once; this.AddChild(holdback = new PictureObject(device, resourceManager, Utility.Path.Combine("hold", "holdback.png"), true) { Position = new Vector2(400, 335) }); Hide(); }
public UserListComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager) : base(device) { this.resourceManager = resourceManager; }
public GameRuleComponent(PPDDevice device, PPDFramework.Resource.ResourceManager resourceManager, ISound sound) : base(device) { this.resourceManager = resourceManager; this.sound = sound; this.AddChild(back = new PictureObject(device, resourceManager, Utility.Path.Combine("dialog_back.png"))); this.AddChild(new RectangleComponent(device, resourceManager, PPDColors.Black) { RectangleHeight = 450, RectangleWidth = 800, Alpha = 0.75f }); back.AddChild(ruleSprite = new SpriteObject(device)); ruleSprite.AddChild(itemSupplyTypeSprite = new SpriteObject(device)); back.AddChild(new TextureString(device, Utility.Language["ChangeRule"], 30, PPDColors.White) { Position = new Vector2(35, 30) }); ruleSprite.AddChild(resultSort = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language["RankOrder"], Utility.Language["Score"], Utility.Language["Accuracy"]) { Position = new SharpDX.Vector2(80, 80), Selected = true }); ruleSprite.AddChild(itemAvailable = new CheckBoxComponent(device, resourceManager, Utility.Path, Utility.Language["ItemAvailable"]) { Position = new SharpDX.Vector2(50, 120) }); ruleSprite.AddChild(okButton = new ButtonComponent(device, resourceManager, Utility.Path, Utility.Language["OK"]) { Position = new Vector2(270, 380) }); ruleSprite.AddChild(cancelButton = new ButtonComponent(device, resourceManager, Utility.Path, Utility.Language["Cancel"]) { Position = new Vector2(470, 380) }); ruleSprite.AddChild(maxItemCount = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language["MaxItemCount"], 1, 2, 3, 4, 5, 6) { Position = new Vector2(110, 160) }); itemSupplyTypeSprite.AddChild(comboSupply = new RadioBoxComponent(device, resourceManager, Utility.Path, Utility.Language["DependentOnComboOrWorst"]) { Position = new Vector2(80, 200) }); ruleSprite.AddChild(comboSupplyCount = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language["ItemPerCombo"], 50, 60, 70, 80, 90, 100) { Position = new Vector2(130, 240) }); ruleSprite.AddChild(worstSupplyCount = new ListBoxComponent(device, resourceManager, Utility.Path, Utility.Language["ItemPerWorst"], 50, 60, 70, 80, 90, 100) { Position = new Vector2(130, 280) }); itemSupplyTypeSprite.AddChild(rankSupply = new RadioBoxComponent(device, resourceManager, Utility.Path, Utility.Language["DependentOnRank"]) { Position = new Vector2(80, 320) }); selectList = new SelectableComponent[] { resultSort, itemAvailable, maxItemCount, comboSupply, comboSupplyCount, worstSupplyCount, rankSupply, okButton, cancelButton }; gridSelection = new GridSelection(); foreach (SelectableComponent comp in selectList) { gridSelection.Add(comp.Position); } resultSort.SelectedItem = Utility.Language[gameRule.ResultSortType.ToString()]; itemAvailable.Checked = gameRule.ItemAvailable; comboSupply.Checked = gameRule.ItemSupplyType == ItemSupplyType.ComboWorstCount; rankSupply.Checked = gameRule.ItemSupplyType == ItemSupplyType.Rank; comboSupplyCount.SelectedItem = gameRule.ItemSupplyComboCount; worstSupplyCount.SelectedItem = gameRule.ItemSupplyWorstCount; maxItemCount.SelectedItem = gameRule.MaxItemCount; Inputed += ItemSettingComponent_Inputed; GotFocused += ItemSettingComponent_GotFocused; }