Beispiel #1
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void OnDestroy()
    {
        if (m_instance == this)
        {
            m_instance = null;
        }
    }
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void OnPOPUPOptionsButon(POPUPOptions popup, POPUPOptions.BUTON buton)
    {
        if (buton != POPUPOptions.BUTON.CANCEL)
        {
            m_options = popup.options.byval;

            ApplyOptions();
        }
    }
Beispiel #3
0
    //****************************************************************************************************
    //
    //****************************************************************************************************

    public void Awake()
    {
        if (m_instance == null)
        {
            m_instance = this;
        }

        m_group = GetComponent <CanvasGroup>();

        GameObject root = GameObject.Find("POPUPOptions");

        GameObject buts = CORE.HIERARCHY.Find(root, "Butons");

        m_title = CORE.HIERARCHY.FindComp <UnityEngine.UI.Text>(root, "Title");

        m_server = CORE.HIERARCHY.FindComp <UnityEngine.UI.InputField>(root, "ServerAdr");

        m_RESET = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "RESET"));

        m_CANCEL = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "CANCEL"));

        m_OK = new CORE.UIButton(CORE.HIERARCHY.FindComp <UnityEngine.UI.Button>(buts, "OK"));


        m_RESET.SetListener(delegate { OnRESET(); });

        m_CANCEL.SetListener(delegate { OnCANCEL(); });

        m_OK.SetListener(delegate { OnOK(); });


        if (m_title != null)
        {
            m_title.text = "OPTIONS";
        }

        m_fade.Begin(FADE_TYPE.FADE_OUT, 0.0f);

        gameObject.SetActive(false);
    }