public static void SystemMsg(this PNetR.Player player, string msg) { player.Rpc(15, ChatType.System, string.Empty, string.Empty, msg, -1, -1, ChatIcon.System, DateTime.Now); }
public static void Announce(this PNetR.Player player, string msg, float duration = Constants.AnnounceDuration) { player.Rpc(201, new RPC201(msg, duration)); }
public static void Error(this PNetR.Player player, string msg) { player.Rpc <StringSerializer>(127, msg); }