public static void SystemMsg(this PNetR.Player player, string msg)
 {
     player.Rpc(15, ChatType.System, string.Empty, string.Empty, msg, -1, -1, ChatIcon.System, DateTime.Now);
 }
 public static void Announce(this PNetR.Player player, string msg, float duration = Constants.AnnounceDuration)
 {
     player.Rpc(201, new RPC201(msg, duration));
 }
 public static void Error(this PNetR.Player player, string msg)
 {
     player.Rpc <StringSerializer>(127, msg);
 }