/// <summary>
 /// Going to game!!
 /// </summary>
 public void NewGame()
 {
     PMR_SceneManager.LoadScene(PMR_SceneSetup.SCENES.GAME, 1f, PMR_EventSetup.Game.GO_TO_GAME);
 }
 /// <summary>
 /// Go back to the menu
 /// </summary>
 public void GoBackToMenu()
 {
     PMR_SceneManager.LoadScene(PMR_SceneSetup.SCENES.MAIN_MENU, 1f, PMR_EventSetup.Game.GO_TO_MENU);
 }
 public void GoBackToMenu()
 {
     m_ingame = false;
     PMR_EventManager.TriggerEvent(PMR_EventSetup.Game.GO_TO_MENU);
     PMR_SceneManager.LoadScene(PMR_SceneSetup.SCENES.MAIN_MENU, 1f, PMR_EventSetup.Menu.INIT);
 }