Beispiel #1
0
        private void initialize(BinaryReader i_reader)
        {
            DataReader reader = new DataReader(i_reader);



            PMD_Header pPMDHeader = new PMD_Header();

            pPMDHeader.read(reader);
            if (!pPMDHeader.szMagic.Equals("PMD", StringComparison.CurrentCultureIgnoreCase))
            {
                throw new MmdException();
            }

            this._name = pPMDHeader.szName;

            // -----------------------------------------------------
            // 頂点数取得
            this._number_of_vertex = reader.readInt();//
            if (this._number_of_vertex < 0)
            {
                throw new MmdException();
            }

            // 頂点配列をコピー
            this._position_array  = MmdVector3.createArray(this._number_of_vertex);
            this._normal_array    = MmdVector3.createArray(this._number_of_vertex);
            this._texture_uv      = MmdTexUV.createArray(this._number_of_vertex);
            this._skin_info_array = new PmdSkinInfo[this._number_of_vertex];

            PMD_Vertex tmp_pmd_vertex = new PMD_Vertex();

            for (int i = 0; i < _number_of_vertex; i++)
            {
                tmp_pmd_vertex.read(reader);

                _position_array[i].setValue(tmp_pmd_vertex.vec3Pos);
                _normal_array[i].setValue(tmp_pmd_vertex.vec3Normal);
                _texture_uv[i].setValue(tmp_pmd_vertex.uvTex);

                this._skin_info_array[i]             = new PmdSkinInfo();
                this._skin_info_array[i].fWeight     = tmp_pmd_vertex.cbWeight / 100.0f;
                this._skin_info_array[i].unBoneNo[0] = tmp_pmd_vertex.unBoneNo[0];
                this._skin_info_array[i].unBoneNo[1] = tmp_pmd_vertex.unBoneNo[1];
            }
            // -----------------------------------------------------
            // 頂点インデックス数取得
            short[] indices_array = createIndicesArray(reader);


            // -----------------------------------------------------
            // マテリアル数取得
            int number_of_materials = reader.readInt();

            // マテリアル配列をコピー
            this._materials = new PmdMaterial[number_of_materials];

            PMD_Material tmp_pmd_material = new PMD_Material();

            int indices_ptr = 0;

            for (int i = 0; i < number_of_materials; i++)
            {
                tmp_pmd_material.read(reader);

                this._materials[i]         = new PmdMaterial();
                this._materials[i].unknown = tmp_pmd_material.unknown;

                this._materials[i].indices = new short[tmp_pmd_material.ulNumIndices];
                System.Array.Copy(indices_array, indices_ptr, this._materials[i].indices, 0, tmp_pmd_material.ulNumIndices);
                indices_ptr += tmp_pmd_material.ulNumIndices;

                this._materials[i].col4Diffuse.setValue(tmp_pmd_material.col4Diffuse);

                this._materials[i].col4Specular.r = tmp_pmd_material.col3Specular.r;
                this._materials[i].col4Specular.g = tmp_pmd_material.col3Specular.g;
                this._materials[i].col4Specular.b = tmp_pmd_material.col3Specular.b;
                this._materials[i].col4Specular.a = 1.0f;

                this._materials[i].col4Ambient.r = tmp_pmd_material.col3Ambient.r;
                this._materials[i].col4Ambient.g = tmp_pmd_material.col3Ambient.g;
                this._materials[i].col4Ambient.b = tmp_pmd_material.col3Ambient.b;
                this._materials[i].col4Ambient.a = 1.0f;

                this._materials[i].fShininess = tmp_pmd_material.fShininess;

                this._materials[i].texture_name = tmp_pmd_material.szTextureFileName;
                if (this._materials[i].texture_name.Length < 1)
                {
                    this._materials[i].texture_name = null;
                }
            }

            //Boneの読み出し
            this.m_pBoneArray = createBoneArray(reader);
            //IK配列の読み出し
            this.m_pIKArray = createIKArray(reader, this.m_pBoneArray);
            //Face配列の読み出し
            this.m_pFaceArray = createFaceArray(reader);
            return;
        }
Beispiel #2
0
        public void ReadPmdFile(BinaryReader i_reader)
        {
            DataReader reader = new DataReader(i_reader);

            // -----------------------------------------------------
            // ヘッダー情報取得
            pmd_header = new PMD_Header();
            pmd_header.read(reader);
            if (!pmd_header.szMagic.Equals("PMD", StringComparison.CurrentCultureIgnoreCase))
            {
                throw new MmdException();
            }

            // -----------------------------------------------------
            // 頂点数取得
            number_of_vertex = reader.readInt();//
            if (number_of_vertex < 0)
            {
                throw new MmdException();
            }

            // 頂点配列取得
            pmd_vertex = new PMD_Vertex[number_of_vertex];

            for (int i = 0; i < number_of_vertex; i++)
            {
                pmd_vertex[i] = new PMD_Vertex();
                pmd_vertex[i].read(reader);
            }

            // -----------------------------------------------------
            // 頂点インデックス数取得
            number_of_indices = reader.readInt();

            // 頂点インデックス配列取得
            indices_array = new short[number_of_indices];
            for (int i = 0; i < number_of_indices; i++)
            {
                indices_array[i] = reader.readShort();
            }

            // -----------------------------------------------------
            // マテリアル数取得
            number_of_materials = reader.readInt();

            // マテリアル配列取得
            pmd_material = new PMD_Material[number_of_materials];
            for (int i = 0; i < number_of_materials; i++)
            {
                pmd_material[i] = new PMD_Material();
                pmd_material[i].read(reader);
            }

            // -----------------------------------------------------
            // Bone数取得
            number_of_bone = reader.readShort();

            // Bone配列取得
            pmd_bone = new PMD_Bone[number_of_bone];
            for (int i = 0; i < number_of_bone; i++)
            {
                pmd_bone[i] = new PMD_Bone();
                pmd_bone[i].read(reader);
            }

            // ボーンIDを名前に置き換え
            // Bone
            foreach (PMD_Bone bone in pmd_bone)
            {
                if (bone.nParentNo <= -1)
                {
                    bone.ParentName = null;
                }
                else
                {
                    bone.ParentName = pmd_bone[bone.nParentNo].szName;
                }
                if (bone.nChildNo <= 0)
                {
                    bone.ChildName = null;
                }
                else
                {
                    bone.ChildName = pmd_bone[bone.nChildNo].szName;
                }
                if (bone.unIKTarget <= 0)
                {
                    bone.IKTargetName = null;
                }
                else
                {
                    bone.IKTargetName = pmd_bone[bone.unIKTarget].szName;
                }
            }
            // Vertex
            foreach (PMD_Vertex vertex in pmd_vertex)
            {
                if (vertex.unBoneNo[0] <= -1)
                {
                    vertex.unBoneName[0] = null;
                }
                else
                {
                    vertex.unBoneName[0] = pmd_bone[vertex.unBoneNo[0]].szName;
                }
                if (vertex.unBoneNo[1] <= -1)
                {
                    vertex.unBoneName[1] = null;
                }
                else
                {
                    vertex.unBoneName[1] = pmd_bone[vertex.unBoneNo[1]].szName;
                }
            }

            // -----------------------------------------------------
            // IK配列数取得
            number_of_ik = reader.readShort();

            // IK配列取得
            pmd_ik = new PMD_IK[number_of_ik];
            if (number_of_ik > 0)
            {
                for (int i = 0; i < number_of_ik; i++)
                {
                    pmd_ik[i] = new PMD_IK();
                    pmd_ik[i].read(reader);
                }
            }
            // ボーンIDを名前に置き換え
            foreach (PMD_IK ik in pmd_ik)
            {
                if (ik.nTargetNo <= -1)
                {
                    ik.nTargetName = null;
                }
                else
                {
                    ik.nTargetName = pmd_bone[ik.nTargetNo].szName;
                }
                if (ik.nEffNo <= -1)
                {
                    ik.nEffName = null;
                }
                else
                {
                    ik.nEffName = pmd_bone[ik.nEffNo].szName;
                }

                for (int i = 0; i < ik.cbNumLink; i++)
                {
                    if (ik.punLinkNo[i] <= -1)
                    {
                        ik.punLinkName[i] = null;
                    }
                    else
                    {
                        ik.punLinkName[i] = pmd_bone[ik.punLinkNo[i]].szName;
                    }
                }
            }

            // -----------------------------------------------------
            // Face数取得
            number_of_face = reader.readShort();

            // Face配列取得
            pmd_face = new PMD_FACE[number_of_face];
            if (number_of_face > 0)
            {
                for (int i = 0; i < number_of_face; i++)
                {
                    pmd_face[i] = new PMD_FACE();
                    pmd_face[i].read(reader);
                }
            }

            // -----------------------------------------------------
            // 表情枠
            // -----------------------------------------------------
            // 表情枠に表示する表情数
            skin_disp_count = reader.readByte();

            // 表情番号
            skin_index = new int[skin_disp_count];
            if (skin_disp_count > 0)
            {
                for (int i = 0; i < skin_disp_count; i++)
                {
                    skin_index[i] = reader.readShort();
                }
            }

            // -----------------------------------------------------
            // ボーン枠
            // -----------------------------------------------------
            // ボーン枠用の枠名数
            bone_disp_name_count = reader.readByte();

            // 枠名(50Bytes/枠)
            disp_name = new string[bone_disp_name_count];
            if (bone_disp_name_count > 0)
            {
                for (int i = 0; i < bone_disp_name_count; i++)
                {
                    disp_name[i] = reader.readAscii(50);
                }
            }

            // -----------------------------------------------------
            // ボーン枠に表示するボーン
            // -----------------------------------------------------
            // ボーン枠に表示するボーン数
            bone_disp_count = reader.readInt();

            // 枠用ボーンデータ (3Bytes/bone)
            bone_disp = new PMD_BoneDisp[bone_disp_count];
            if (bone_disp_count > 0)
            {
                for (int i = 0; i < bone_disp_count; i++)
                {
                    bone_disp[i] = new PMD_BoneDisp();
                    bone_disp[i].read(reader);
                }
            }

            // ボーンIDを名前に置き換え
            for (int i = 0; i < bone_disp.Length; i++)
            {
                bone_disp[i].bone_name = pmd_bone[bone_disp[i].bone_index].szName;
            }

            // -----------------------------------------------------
            // 英名対応(0:英名対応なし, 1:英名対応あり)
            // -----------------------------------------------------
            english_name_compatibility = reader.readByte();

            if (english_name_compatibility == 1)
            {
                model_name_eg = reader.readAscii(20);  // モデル名(英語)
                comment_eg    = reader.readAscii(256); // コメント(英語)

                // -----------------------------------------------------
                // ボーン名(英語)
                // -----------------------------------------------------
                bone_name_eg = new string[number_of_bone];
                if (number_of_bone > 0)
                {
                    for (int i = 0; i < number_of_bone; i++)
                    {
                        bone_name_eg[i] = reader.readAscii(20);
                    }
                }

                // -----------------------------------------------------
                // 表情名(英語)
                // -----------------------------------------------------
                skin_name_eg = new string[number_of_face - 1];
                if (number_of_face - 1 > 0)
                {
                    for (int i = 0; i < number_of_face - 1; i++)
                    {
                        skin_name_eg[i] = reader.readAscii(20);
                    }
                }

                // -----------------------------------------------------
                // 枠名(英語)
                // -----------------------------------------------------
                disp_name_eg = new string[bone_disp_name_count];
                if (bone_disp_name_count > 0)
                {
                    for (int i = 0; i < bone_disp_name_count; i++)
                    {
                        disp_name_eg[i] = reader.readAscii(50);
                    }
                }
            }

            // -----------------------------------------------------
            // トゥーンテクスチャファイル名
            // -----------------------------------------------------
            toon_file_name = new string[10];
            for (int i = 0; i < 10; i++)
            {
                toon_file_name[i] = reader.readAscii(100);
            }

            // -----------------------------------------------------
            // 剛体
            // -----------------------------------------------------
            // 剛体数
            rigidbody_count = reader.readInt();

            // 剛体データ(83Bytes/rigidbody)
            rigidbody = new PMD_RigidBody[rigidbody_count];
            if (rigidbody_count > 0)
            {
                for (int i = 0; i < rigidbody_count; i++)
                {
                    rigidbody[i] = new PMD_RigidBody();
                    rigidbody[i].read(reader);
                }
            }

            // -----------------------------------------------------
            // ジョイント
            // -----------------------------------------------------
            // ジョイント数
            joint_count = reader.readInt();

            // ジョイントデータ(124Bytes/joint)
            joint = new PMD_Joint[joint_count];
            if (joint_count > 0)
            {
                for (int i = 0; i < joint_count; i++)
                {
                    joint[i] = new PMD_Joint();
                    joint[i].read(reader);
                }
            }

            return;
        }