void Start() { gcobj = GameObject.FindGameObjectWithTag("GameController"); gc = gcobj.GetComponent <GameController>(); plnet = GameObject.FindGameObjectWithTag("PLNetwork"); pl = plnet.GetComponent <PLNetwork>(); DirectionLight = GameObject.FindGameObjectWithTag("DNC"); dnc = DirectionLight.GetComponent <DayNightCycle>(); //PhotonView = GetComponent<PhotonView>(); num = pl.playerNumber; StartCoroutine(SetPositions()); Initialize(); }
// Update is called once per frame void Update() { Instance = this; //PlayerName = "Player#" + Random.Range(1000,9999); }