Beispiel #1
0
    void Start()
    {
        EnterFreeState();

        playerMovement    = GetComponent <PLAYER_movement_directional_2d> ();
        playerInteraction = GetComponent <PLAYER_interaction> ();
        playerAnimation   = GetComponent <PLAYER_animation> ();
    }
 // Constructor:
 public PLAYER_STATE_Menu(GameObject player)
 {
     playerObject   = player;
     movementScript = playerObject.GetComponent <PLAYER_movement_directional_2d>();
 }
Beispiel #3
0
 // Constructor:
 public PLAYER_STATE_FreeControl(GameObject player)
 {
     playerObject      = player;
     movementScript    = playerObject.GetComponent <PLAYER_movement_directional_2d>();
     interactionScript = playerObject.GetComponent <PLAYER_interaction>();
 }