public void Delete(Game g) { p = new PGame(); List <Game> del = p.Open(); for (int i = 0; i < del.Count; i++) { if (del[i].GetID() == g.GetID()) { del.RemoveAt(i); break; } } p.Save(del); }
public void Delete(Game c) { PGame p = new PGame(); List <Game> cs = p.Open(); for (int i = 0; i < cs.Count; i++) { if (cs[i].Id == c.Id) { cs.RemoveAt(i); break; } } p.Save(cs); }
public void Update(Game g) { p = new PGame(); List <Game> up = p.Open(); for (int i = 0; i < up.Count; i++) { if (up[i].GetID() == g.GetID()) { up.RemoveAt(i); break; } } up.Add(g); p.Save(up); }
public void Update(MGame c) { PGame p = new PGame(); List <MGame> cs = p.Open(); for (int i = 0; i < cs.Count; i++) { if (cs[i].Id == c.Id) { cs.RemoveAt(i); break; } } cs.Add(c); p.Save(cs); }
public void Insert(Game c) { PGame p = new PGame(); List <Game> cs = p.Open(); int m = 0; foreach (Game x in cs) { if (x.Id > m) { m = x.Id; } } c.Id = m + 1; cs.Add(c); p.Save(cs); }
public void Insert(Game g) { lg = p.Open(); lg.Add(g); p.Save(lg); }