static int _s_set_endingCondition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.XPath gen_to_be_invoked = (PF.XPath)translator.FastGetCSObj(L, 1); gen_to_be_invoked.endingCondition = (PF.PathEndingCondition)translator.GetObject(L, 2, typeof(PF.PathEndingCondition)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_endingCondition(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); PF.XPath gen_to_be_invoked = (PF.XPath)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.endingCondition); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { PF.XPath gen_ret = new PF.XPath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.XPath constructor!")); }
static int _m_Construct_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2) && translator.Assignable <PF.OnPathDelegate>(L, 3)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _end; translator.Get(L, 2, out _end); PF.OnPathDelegate _callback = translator.GetDelegate <PF.OnPathDelegate>(L, 3); PF.XPath gen_ret = PF.XPath.Construct( _start, _end, _callback); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <UnityEngine.Vector3>(L, 1) && translator.Assignable <UnityEngine.Vector3>(L, 2)) { UnityEngine.Vector3 _start; translator.Get(L, 1, out _start); UnityEngine.Vector3 _end; translator.Get(L, 2, out _end); PF.XPath gen_ret = PF.XPath.Construct( _start, _end); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to PF.XPath.Construct!")); }