void Awake()
    {
        testData = breathInput.GetComponent <PEPTestDataInput>();

        needleLowerRotate = -80f;
        needleUpperRotate = -150f;
        lastFrameBreath   = testData.BreathStrength;
    }
 void Start()
 {
     navMeshAgent = gameObject.GetComponent <NavMeshAgent>();
     backpack     = gameObject.GetComponent <BackpackComponent>();
     horseAnim    = gameObject.GetComponentInChildren <Animator>();
     if (BreathInput != null)
     {
         testData     = BreathInput.GetComponent <PEPTestDataInput>();
         measurements = BreathInput.GetComponent <PepMeasurementsComponent>();
     }
     else
     {
         Debug.LogError("There is no breath input in the scene. This is bad");
     }
 }
Beispiel #3
0
 void Awake()
 {
     testData = gameObject.GetComponent <PEPTestDataInput>();
 }
 void Start()
 {
     navMeshAgent = gameObject.GetComponent<NavMeshAgent>();
     backpack = gameObject.GetComponent<BackpackComponent>();
     horseAnim = gameObject.GetComponentInChildren<Animator>();
     if(BreathInput != null)
     {
         testData = BreathInput.GetComponent<PEPTestDataInput>();
         measurements = BreathInput.GetComponent<PepMeasurementsComponent>();
     }
     else
     {
         Debug.LogError("There is no breath input in the scene. This is bad");
     }
 }