private void RspGuide(object sender, GameEventArgs e)
    {
        OnReceiveSCPacketBaseEventArgs ne = e as OnReceiveSCPacketBaseEventArgs;

        if (ne.msgID != CMD.RspGuide)
        {
            return;
        }
        RspGuide data = (RspGuide)ne.scPacketBase;

        GameEntry.UI.AddTips(Constants.Color("任务奖励 金币+" + m_CurtTaskData.coin + "  经验+" + m_CurtTaskData.exp, TxtColor.Blue));
        switch (m_CurtTaskData.actID)
        {
        case 0:
            //与智者对话
            break;

        case 1:
            EnterFuben();
            break;

        case 2:
            //进入强化界面
            OpenStrongWnd();
            break;

        case 3:
            //进入体力购买
            OpenBuyWnd(0);
            break;

        case 4:
            //进入金币铸造
            OpenBuyWnd(1);
            break;

        case 5:
            //进入世界聊天
            OpenChatWnd();
            break;
        }
        PECommon.SetPlayerDataByGuide(data);
        OnRefreshUIFormEventArgs eventArgs = ReferencePool.Acquire <OnRefreshUIFormEventArgs>();

        eventArgs.Fill(UIFormId.MainCityForm);
        GameEntry.Event.Fire(this, eventArgs);
    }