public InGamePage() { _background = new FSprite("JungleBlurryBG"); AddChild(_background); _player1 = new PDPaddle("Player1"); _player2 = new PDPaddle("Player2"); _ball = new PDBall(); ResetPaddles(); ResetBall(); AddChild(_player1); AddChild(_player2); AddChild(_ball); ListenForUpdate(Update); lblScore1 = new FLabel("arial", _player1.name + ": " + _player1.score); lblScore1.anchorX = 0; lblScore1.anchorY = 0; lblScore1.x = -Futile.screen.halfWidth; lblScore1.y = -Futile.screen.halfHeight; lblScore2 = new FLabel("arial", _player2.name + ": " + _player2.score); lblScore2.anchorX = 1.0f; //Anchor at the right edge. lblScore2.anchorY = 0; lblScore2.x = Futile.screen.halfWidth; lblScore2.y = -Futile.screen.halfHeight; AddChild(lblScore1); AddChild(lblScore2); }
public PDGame() { player1 = new PDPaddle("player1"); player2 = new PDPaddle("player2"); ResetPaddles(); ball = new PDBall(); ball.Reset(); Futile.stage.AddChild(player1); Futile.stage.AddChild(player2); Futile.stage.AddChild(ball); }
public PDGame() { player1 = new PDPaddle("player1", "w", "s"); player2 = new PDPaddle("player2", "up", "down"); ResetPaddles(); ball = new PDBall(); ResetBall(); mouse = new MyMouse(); Futile.stage.AddChild(player1); Futile.stage.AddChild(player2); Futile.stage.AddChild(ball); }