Beispiel #1
0
 //update is called once per frame
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.tag == "Player")
     {
         player.hurt = true;
         player.Damage(2);
     }
     else
     {
         player.hurt = false;
     }
 }
Beispiel #2
0
 //update is called once per frame
 void OnCollisionEnter2d(Collider2D coll)
 {
     if (coll.gameObject.tag == "Player")
     {
         player.hurt = true;
         player.Damage(1);
         //StartCoroutine (player.knockback (0.02f, 350, transform.position));
     }
     else
     {
         player.hurt = false;
     }
 }