public void TeamProtection_Works(PBEMove move, PBEMove move2, PBETeamStatus teamStatus)
        {
            #region Setup
            PBERandom.SetSeed(0);
            PBESettings settings = PBESettings.DefaultSettings;

            var p0 = new TestPokemonCollection(1);
            p0[0] = new TestPokemon(settings, PBESpecies.Mienshao, 0, 100, move);

            var p1 = new TestPokemonCollection(1);
            p1[0] = new TestPokemon(settings, PBESpecies.Lucario, 0, 100, move2);

            var battle = new PBEBattle(PBEBattleFormat.Single, settings, new PBETrainerInfo(p0, "Trainer 0"), new PBETrainerInfo(p1, "Trainer 1"));
            battle.OnNewEvent += PBEBattle.ConsoleBattleEventHandler;
            battle.Begin();

            PBETrainer       t0       = battle.Trainers[0];
            PBETrainer       t1       = battle.Trainers[1];
            PBEBattlePokemon mienshao = t0.Party[0];
            PBEBattlePokemon lucario  = t1.Party[0];
            #endregion

            #region Use move and check
            Assert.True(PBEBattle.SelectActionsIfValid(t0, new PBETurnAction(mienshao, move, PBETurnTarget.AllyCenter)));
            Assert.True(PBEBattle.SelectActionsIfValid(t1, new PBETurnAction(lucario, move2, PBETurnTarget.FoeCenter)));

            battle.RunTurn();

            Assert.True(battle.VerifyTeamStatusHappened(t0.Team, teamStatus, PBETeamStatusAction.Damage, damageVictim: mienshao) && !t0.Team.TeamStatus.HasFlag(teamStatus));
            #endregion

            #region Cleanup
            battle.OnNewEvent -= PBEBattle.ConsoleBattleEventHandler;
            #endregion
        }
        }                                             // PBEFieldPosition.None means no victim

        public PBETeamStatusPacket(PBETeam team, PBETeamStatus teamStatus, PBETeamStatusAction teamStatusAction, PBEPokemon damageVictim)
        {
            var bytes = new List <byte>();

            bytes.AddRange(BitConverter.GetBytes(Code));
            bytes.Add((Team = team).Id);
            bytes.Add((byte)(TeamStatus = teamStatus));
            bytes.Add((byte)(TeamStatusAction = teamStatusAction));
            bytes.Add((byte)(DamageVictim = damageVictim == null ? PBEFieldPosition.None : damageVictim.FieldPosition));
            Buffer = BitConverter.GetBytes((short)bytes.Count).Concat(bytes);
        }
Beispiel #3
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 internal PBETeamStatusPacket(PBETeam team, PBETeamStatus teamStatus, PBETeamStatusAction teamStatusAction)
 {
     using (var ms = new MemoryStream())
         using (var w = new EndianBinaryWriter(ms, encoding: EncodingType.UTF16))
         {
             w.Write(Code);
             w.Write((Team = team).Id);
             w.Write(TeamStatus       = teamStatus);
             w.Write(TeamStatusAction = teamStatusAction);
             Data = new ReadOnlyCollection <byte>(ms.ToArray());
         }
 }
        }                                             // PBEFieldPosition.None means no victim

        internal PBETeamStatusPacket(PBETeam team, PBETeamStatus teamStatus, PBETeamStatusAction teamStatusAction, PBEPokemon damageVictim)
        {
            using (var ms = new MemoryStream())
                using (var w = new EndianBinaryWriter(ms, encoding: EncodingType.UTF16))
                {
                    w.Write(Code);
                    w.Write((Team = team).Id);
                    w.Write(TeamStatus       = teamStatus);
                    w.Write(TeamStatusAction = teamStatusAction);
                    w.Write(DamageVictim     = damageVictim == null ? PBEFieldPosition.None : damageVictim.FieldPosition);
                    Data = new ReadOnlyCollection <byte>(ms.ToArray());
                }
        }
Beispiel #5
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 internal PBETeamStatusPacket(PBETeam team, PBETeamStatus teamStatus, PBETeamStatusAction teamStatusAction, PBEBattlePokemon damageVictim = null)
 {
     using (var ms = new MemoryStream())
         using (var w = new EndianBinaryWriter(ms, encoding: EncodingType.UTF16))
         {
             w.Write(Code);
             w.Write((Team = team).Id);
             w.Write(TeamStatus       = teamStatus);
             w.Write(TeamStatusAction = teamStatusAction);
             w.Write(damageVictim != null);
             if (damageVictim != null)
             {
                 w.Write((DamageVictimTrainer = damageVictim.Trainer).Id);
                 w.Write(DamageVictim = damageVictim.FieldPosition);
             }
             Data = new ReadOnlyCollection <byte>(ms.GetBuffer());
         }
 }
Beispiel #6
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 public static bool VerifyTeamStatusHappened(this PBEBattle battle, PBETeam team, PBETeamStatus teamStatus, PBETeamStatusAction teamStatusAction, PBEBattlePokemon damageVictim = null)
 {
     foreach (IPBEPacket packet in battle.Events)
     {
         if (packet is PBETeamStatusPacket tsp &&
             tsp.Team == team &&
             tsp.TeamStatus == teamStatus &&
             tsp.TeamStatusAction == teamStatusAction &&
             tsp.DamageVictimTrainer?.TryGetPokemon(tsp.DamageVictim) == damageVictim)
         {
             return(true);
         }
     }
     return(false);
 }