Beispiel #1
0
        // Wild Pokémon always select a random usable move (unless they are forced to use a move)
        // They will flee randomly based on their PBEPokemonData.FleeRate only if it's a single battle and they are allowed to flee
        public static void CreateWildAIActions(this PBETrainer trainer)
        {
            if (trainer is null)
            {
                throw new ArgumentNullException(nameof(trainer));
            }
            if (trainer.Battle.BattleState != PBEBattleState.WaitingForActions)
            {
                throw new InvalidOperationException($"{nameof(trainer.Battle.BattleState)} must be {PBEBattleState.WaitingForActions} to create actions.");
            }
            // Try to flee if it's a single wild battle and the Pokémon is a runner
            if (trainer.IsWild && trainer.Battle.BattleFormat == PBEBattleFormat.Single && trainer.IsFleeValid() is null)
            {
                PBEBattlePokemon user  = trainer.ActionsRequired[0];
                IPBEPokemonData  pData = PBEDataProvider.Instance.GetPokemonData(user);
                if (PBEDataProvider.GlobalRandom.RandomBool(pData.FleeRate, 255))
                {
                    string valid = trainer.SelectFleeIfValid();
                    if (valid != null)
                    {
                        throw new Exception("Wild AI tried to flee but couldn't. - " + valid);
                    }
                    return;
                }
            }
            var actions = new PBETurnAction[trainer.ActionsRequired.Count];

            for (int i = 0; i < actions.Length; i++)
            {
                PBEBattlePokemon user = trainer.ActionsRequired[i];
                // If a Pokémon is forced to struggle, it must use Struggle
                if (user.IsForcedToStruggle())
                {
                    actions[i] = new PBETurnAction(user, PBEMove.Struggle, PBEBattleUtils.GetPossibleTargets(user, user.GetMoveTargets(PBEMove.Struggle))[0]);
                    continue;
                }
                // If a Pokémon has a temp locked move (Dig, Dive, ShadowForce) it must be used
                if (user.TempLockedMove != PBEMove.None)
                {
                    actions[i] = new PBETurnAction(user, user.TempLockedMove, user.TempLockedTargets);
                    continue;
                }
                // The Pokémon is free to fight
                PBEMove[] usableMoves = user.GetUsableMoves();
                PBEMove   move        = PBEDataProvider.GlobalRandom.RandomElement(usableMoves);
                actions[i] = new PBETurnAction(user, move, PBEBattle.GetRandomTargetForMetronome(user, move, PBEDataProvider.GlobalRandom));
            }
            string valid2 = trainer.SelectActionsIfValid(actions);

            if (valid2 != null)
            {
                throw new Exception("Wild AI created bad actions. - " + valid2);
            }
        }
Beispiel #2
0
 private void CreateMoveChoices()
 {
     if (_moveChoices is null)
     {
         PBEBattleMoveset moves       = _pkmn.Moves;
         PBEMove[]        usableMoves = _pkmn.GetUsableMoves();
         _moveChoices = new TextGUIChoices(0.75f, 0.75f, bottomAlign: true, backCommand: SetCallbacksForAllChoices,
                                           font: Font.Default, fontColors: Font.DefaultWhite_I, selectedColors: Font.DefaultYellow_O, disabledColors: Font.DefaultDisabled);
         for (int i = 0; i < PkmnConstants.NumMoves; i++)
         {
             PBEBattleMoveset.PBEBattleMovesetSlot slot = moves[i];
             PBEMove m       = slot.Move;
             string  text    = PBEDataProvider.Instance.GetMoveName(m).English;
             bool    enabled = Array.IndexOf(usableMoves, m) != -1;
             Action  command = enabled ? () => SelectMoveForTurn(m) : null;
             _moveChoices.Add(new TextGUIChoice(text, command, isEnabled: enabled));
         }
     }
 }
Beispiel #3
0
        private void FightChoice()
        {
            PBEBattlePokemon pkmn = _pkmn.Pkmn;
            // Check if there's a move we must use
            bool auto = false;

            if (pkmn.IsForcedToStruggle())
            {
                pkmn.TurnAction = new PBETurnAction(pkmn, PBEMove.Struggle, PBEBattleUtils.GetPossibleTargets(pkmn, pkmn.GetMoveTargets(PBEMove.Struggle))[0]);
                auto            = true;
            }
            else if (pkmn.TempLockedMove != PBEMove.None)
            {
                pkmn.TurnAction = new PBETurnAction(pkmn, pkmn.TempLockedMove, pkmn.TempLockedTargets);
                auto            = true;
            }
            if (auto)
            {
                _parent.ActionsLoop(false);
                return;
            }

            // Create move choices if it's not already created
            if (_moveChoices is null)
            {
                PBEBattleMoveset moves       = pkmn.Moves;
                PBEMove[]        usableMoves = pkmn.GetUsableMoves();
                _moveChoices = new GUIChoices(0.8f, 0.7f, 0.06f, backCommand: () => _isShowingMoves = false,
                                              font: Font.Default, fontColors: Font.DefaultWhite, selectedColors: Font.DefaultSelected, disabledColors: Font.DefaultDisabled);
                for (int i = 0; i < PBESettings.DefaultNumMoves; i++)
                {
                    PBEBattleMoveset.PBEBattleMovesetSlot slot = moves[i];
                    PBEMove m       = slot.Move;
                    string  text    = PBELocalizedString.GetMoveName(m).English;
                    bool    enabled = Array.IndexOf(usableMoves, m) != -1;
                    Action  command = enabled ? () => SelectMoveForTurn(m) : (Action)null;
                    _moveChoices.Add(new GUIChoice(text, command, isEnabled: enabled));
                }
            }

            // Show moves
            _isShowingMoves = true;
        }
        /// <summary>Determines whether chosen actions are valid.</summary>
        /// <param name="trainer">The trainer the inputted actions belong to.</param>
        /// <param name="actions">The actions the team wishes to execute.</param>
        /// <returns>False if the team already chose actions or the actions are illegal, True otherwise.</returns>
        /// <exception cref="InvalidOperationException">Thrown when <see cref="BattleState"/> is not <see cref="PBEBattleState.WaitingForActions"/>.</exception>
        public static bool AreActionsValid(PBETrainer trainer, IReadOnlyList <PBETurnAction> actions)
        {
            if (trainer == null)
            {
                throw new ArgumentNullException(nameof(trainer));
            }
            if (actions == null || actions.Any(a => a == null))
            {
                throw new ArgumentNullException(nameof(actions));
            }
            if (trainer.Battle.BattleState != PBEBattleState.WaitingForActions)
            {
                throw new InvalidOperationException($"{nameof(BattleState)} must be {PBEBattleState.WaitingForActions} to validate actions.");
            }
            if (trainer.ActionsRequired.Count == 0 || actions.Count != trainer.ActionsRequired.Count)
            {
                return(false);
            }
            var verified = new List <PBEBattlePokemon>(trainer.ActionsRequired.Count);
            var standBy  = new List <PBEBattlePokemon>(trainer.ActionsRequired.Count);

            foreach (PBETurnAction action in actions)
            {
                PBEBattlePokemon pkmn = trainer.TryGetPokemon(action.PokemonId);
                if (pkmn == null || !trainer.ActionsRequired.Contains(pkmn) || verified.Contains(pkmn))
                {
                    return(false);
                }
                switch (action.Decision)
                {
                case PBETurnDecision.Fight:
                {
                    if (Array.IndexOf(pkmn.GetUsableMoves(), action.FightMove) == -1 ||
                        (action.FightMove == pkmn.TempLockedMove && action.FightTargets != pkmn.TempLockedTargets) ||
                        !AreTargetsValid(pkmn, action.FightMove, action.FightTargets)
                        )
                    {
                        return(false);
                    }
                    break;
                }

                case PBETurnDecision.SwitchOut:
                {
                    if (!pkmn.CanSwitchOut())
                    {
                        return(false);
                    }
                    PBEBattlePokemon switchPkmn = trainer.TryGetPokemon(action.SwitchPokemonId);
                    if (switchPkmn == null ||
                        switchPkmn.HP == 0 ||
                        switchPkmn.FieldPosition != PBEFieldPosition.None ||     // Also takes care of trying to switch into yourself
                        standBy.Contains(switchPkmn)
                        )
                    {
                        return(false);
                    }
                    standBy.Add(switchPkmn);
                    break;
                }

                default: return(false);
                }
                verified.Add(pkmn);
            }
            return(true);
        }
Beispiel #5
0
        private PBETurnAction DecideAction(PBEBattlePokemon user, List <PBETurnAction> actions, List <PBEBattlePokemon> standBy)
        {
            // Gather all options of switching and moves
            PBEMove[] usableMoves     = user.GetUsableMoves();
            var       possibleActions = new List <(PBETurnAction Action, float Score)>();

            for (int m = 0; m < usableMoves.Length; m++) // Score moves
            {
                PBEMove         move            = usableMoves[m];
                PBEType         moveType        = user.GetMoveType(move);
                PBEMoveTarget   moveTargets     = user.GetMoveTargets(move);
                PBETurnTarget[] possibleTargets = PBEDataUtils.IsSpreadMove(moveTargets)
                            ? new PBETurnTarget[] { PBEBattleUtils.GetSpreadMoveTargets(user, moveTargets) }
                            : PBEBattleUtils.GetPossibleTargets(user, moveTargets);
                foreach (PBETurnTarget possibleTarget in possibleTargets)
                {
                    // TODO: RandomFoeSurrounding (probably just account for the specific effects that use this target type)
                    // TODO: Don't queue up to do the same thing (two trying to afflict the same target when there are multiple targets)
                    var targets = new List <PBEBattlePokemon>();
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyLeft))
                    {
                        Trainer.Team.TryAddPokemonToCollection(PBEFieldPosition.Left, targets);
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyCenter))
                    {
                        Trainer.Team.TryAddPokemonToCollection(PBEFieldPosition.Center, targets);
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyRight))
                    {
                        Trainer.Team.TryAddPokemonToCollection(PBEFieldPosition.Right, targets);
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeLeft))
                    {
                        Trainer.Team.OpposingTeam.TryAddPokemonToCollection(PBEFieldPosition.Left, targets);
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeCenter))
                    {
                        Trainer.Team.OpposingTeam.TryAddPokemonToCollection(PBEFieldPosition.Center, targets);
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeRight))
                    {
                        Trainer.Team.OpposingTeam.TryAddPokemonToCollection(PBEFieldPosition.Right, targets);
                    }
                    float score = ScoreMove(targets, user, move, moveType, actions);
                    possibleActions.Add((new PBETurnAction(user, move, possibleTarget), score));
                }
            }
            if (user.CanSwitchOut())
            {
                PBEBattlePokemon[] availableForSwitch = Trainer.Party.Except(standBy).Where(p => p.FieldPosition == PBEFieldPosition.None && p.CanBattle).ToArray();
                for (int s = 0; s < availableForSwitch.Length; s++) // Score switches
                {
                    PBEBattlePokemon switchPkmn = availableForSwitch[s];
                    // TODO: Entry hazards
                    // TODO: Known moves of active battlers
                    // TODO: Type effectiveness
                    float score = -10;
                    possibleActions.Add((new PBETurnAction(user, switchPkmn), score));
                }
            }

            IOrderedEnumerable <(PBETurnAction Action, float Score)> byScore = possibleActions.OrderByDescending(t => t.Score);

            Debug_LogGeneratedActions(user, byScore);
            float bestScore = byScore.First().Score;

            return(PBEDataProvider.GlobalRandom.RandomElement(byScore.Where(t => t.Score == bestScore).ToArray()).Action); // Pick random action of the ones that tied for best score
        }
Beispiel #6
0
        private static PBETurnAction DecideAction(PBETrainer trainer, PBEBattlePokemon user, IEnumerable <PBETurnAction> actions, IEnumerable <PBEBattlePokemon> standBy)
        {
            // Gather all options of switching and moves
            PBEMove[] usableMoves     = user.GetUsableMoves();
            var       possibleActions = new List <(PBETurnAction Action, double Score)>();

            for (int m = 0; m < usableMoves.Length; m++) // Score moves
            {
                PBEMove         move            = usableMoves[m];
                PBEType         moveType        = user.GetMoveType(move);
                PBEMoveTarget   moveTargets     = user.GetMoveTargets(move);
                PBETurnTarget[] possibleTargets = PBEDataUtils.IsSpreadMove(moveTargets)
                            ? new PBETurnTarget[] { PBEBattleUtils.GetSpreadMoveTargets(user, moveTargets) }
                            : PBEBattleUtils.GetPossibleTargets(user, moveTargets);
                foreach (PBETurnTarget possibleTarget in possibleTargets)
                {
                    // TODO: RandomFoeSurrounding (probably just account for the specific effects that use this target type)
                    // TODO: Don't queue up to do the same thing (two trying to afflict the same target when there are multiple targets)
                    var targets = new List <PBEBattlePokemon>();
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyLeft))
                    {
                        targets.Add(trainer.TryGetPokemon(PBEFieldPosition.Left));
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyCenter))
                    {
                        targets.Add(trainer.TryGetPokemon(PBEFieldPosition.Center));
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.AllyRight))
                    {
                        targets.Add(trainer.TryGetPokemon(PBEFieldPosition.Right));
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeLeft))
                    {
                        targets.Add(trainer.Team.OpposingTeam.TryGetPokemon(PBEFieldPosition.Left));
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeCenter))
                    {
                        targets.Add(trainer.Team.OpposingTeam.TryGetPokemon(PBEFieldPosition.Center));
                    }
                    if (possibleTarget.HasFlag(PBETurnTarget.FoeRight))
                    {
                        targets.Add(trainer.Team.OpposingTeam.TryGetPokemon(PBEFieldPosition.Right));
                    }
                    double score;
                    if (targets.All(p => p == null))
                    {
                        score = -100;
                    }
                    else
                    {
                        score = 0;
                        targets.RemoveAll(p => p == null);
                        IPBEMoveData mData = PBEDataProvider.Instance.GetMoveData(move);
                        if (!mData.IsMoveUsable())
                        {
                            throw new ArgumentOutOfRangeException(nameof(trainer), $"{move} is not yet implemented in Pokémon Battle Engine.");
                        }
                        switch (mData.Effect)
                        {
                        case PBEMoveEffect.Acrobatics:
                        case PBEMoveEffect.Bounce:
                        case PBEMoveEffect.BrickBreak:
                        case PBEMoveEffect.Brine:
                        case PBEMoveEffect.ChipAway:
                        case PBEMoveEffect.CrushGrip:
                        case PBEMoveEffect.Dig:
                        case PBEMoveEffect.Dive:
                        case PBEMoveEffect.Eruption:
                        case PBEMoveEffect.Facade:
                        case PBEMoveEffect.Feint:
                        case PBEMoveEffect.Flail:
                        case PBEMoveEffect.Fly:
                        case PBEMoveEffect.FoulPlay:
                        case PBEMoveEffect.Frustration:
                        case PBEMoveEffect.GrassKnot:
                        case PBEMoveEffect.HeatCrash:
                        case PBEMoveEffect.Hex:
                        case PBEMoveEffect.HiddenPower:
                        case PBEMoveEffect.Hit:
                        case PBEMoveEffect.Hit__2Times:
                        case PBEMoveEffect.Hit__2Times__MaybePoison:
                        case PBEMoveEffect.Hit__2To5Times:
                        case PBEMoveEffect.Hit__MaybeBurn:
                        case PBEMoveEffect.Hit__MaybeBurn__10PercentFlinch:
                        case PBEMoveEffect.Hit__MaybeBurnFreezeParalyze:
                        case PBEMoveEffect.Hit__MaybeConfuse:
                        case PBEMoveEffect.Hit__MaybeFlinch:
                        case PBEMoveEffect.Hit__MaybeFreeze:
                        case PBEMoveEffect.Hit__MaybeFreeze__10PercentFlinch:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_ACC_By1:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_ATK_By1:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_DEF_By1:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_SPATK_By1:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_SPDEF_By1:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_SPDEF_By2:
                        case PBEMoveEffect.Hit__MaybeLowerTarget_SPE_By1:
                        case PBEMoveEffect.Hit__MaybeLowerUser_ATK_DEF_By1:
                        case PBEMoveEffect.Hit__MaybeLowerUser_DEF_SPDEF_By1:
                        case PBEMoveEffect.Hit__MaybeLowerUser_SPATK_By2:
                        case PBEMoveEffect.Hit__MaybeLowerUser_SPE_By1:
                        case PBEMoveEffect.Hit__MaybeLowerUser_SPE_DEF_SPDEF_By1:
                        case PBEMoveEffect.Hit__MaybeParalyze:
                        case PBEMoveEffect.Hit__MaybeParalyze__10PercentFlinch:
                        case PBEMoveEffect.Hit__MaybePoison:
                        case PBEMoveEffect.Hit__MaybeRaiseUser_ATK_By1:
                        case PBEMoveEffect.Hit__MaybeRaiseUser_ATK_DEF_SPATK_SPDEF_SPE_By1:
                        case PBEMoveEffect.Hit__MaybeRaiseUser_DEF_By1:
                        case PBEMoveEffect.Hit__MaybeRaiseUser_SPATK_By1:
                        case PBEMoveEffect.Hit__MaybeRaiseUser_SPE_By1:
                        case PBEMoveEffect.Hit__MaybeToxic:
                        case PBEMoveEffect.HPDrain:
                        case PBEMoveEffect.Judgment:
                        case PBEMoveEffect.Magnitude:
                        case PBEMoveEffect.Payback:
                        case PBEMoveEffect.PayDay:
                        case PBEMoveEffect.Psyshock:
                        case PBEMoveEffect.Punishment:
                        case PBEMoveEffect.Recoil:
                        case PBEMoveEffect.Recoil__10PercentBurn:
                        case PBEMoveEffect.Recoil__10PercentParalyze:
                        case PBEMoveEffect.Retaliate:
                        case PBEMoveEffect.Return:
                        case PBEMoveEffect.SecretPower:
                        case PBEMoveEffect.ShadowForce:
                        case PBEMoveEffect.SmellingSalt:
                        case PBEMoveEffect.StoredPower:
                        case PBEMoveEffect.TechnoBlast:
                        case PBEMoveEffect.Venoshock:
                        case PBEMoveEffect.WakeUpSlap:
                        case PBEMoveEffect.WeatherBall:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Favor hitting ally with move if waterabsorb/voltabsorb etc
                                // TODO: Liquid ooze
                                // TODO: Check items
                                // TODO: Stat changes and accuracy (even thunder/guillotine accuracy)
                                // TODO: Check base power specifically against hp remaining (include spread move damage reduction)
                                PBETypeEffectiveness.IsAffectedByAttack(user, target, moveType, out double damageMultiplier, useKnownInfo: true);
                                if (damageMultiplier <= 0)     // (-infinity, 0.0] Ineffective
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                                else if (damageMultiplier <= 0.25)     // (0.0, 0.25] NotVeryEffective
                                {
                                    score += target.Team == trainer.Team ? -5 : -30;
                                }
                                else if (damageMultiplier < 1)     // (0.25, 1.0) NotVeryEffective
                                {
                                    score += target.Team == trainer.Team ? -10 : -10;
                                }
                                else if (damageMultiplier == 1)     // [1.0, 1.0] Normal
                                {
                                    score += target.Team == trainer.Team ? -15 : +10;
                                }
                                else if (damageMultiplier < 4)     // (1.0, 4.0) SuperEffective
                                {
                                    score += target.Team == trainer.Team ? -20 : +25;
                                }
                                else     // [4.0, infinity) SuperEffective
                                {
                                    score += target.Team == trainer.Team ? -30 : +40;
                                }
                                if (user.ReceivesSTAB(moveType) && damageMultiplier > 0)
                                {
                                    score += (user.Ability == PBEAbility.Adaptability ? 7 : 5) * (target.Team == trainer.Team ? -1 : +1);
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Attract:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Destiny knot
                                if (target.IsAttractionPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Burn:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Heatproof, physical attacker
                                if (target.IsBurnPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_ACC:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Accuracy, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_ATK:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_DEF:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Defense, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_EVA:
                        case PBEMoveEffect.Minimize:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Evasion, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_SPATK:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.SpAttack, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_SPDEF:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.SpDefense, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.ChangeTarget_SPE:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Speed, mData.EffectParam, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.Confuse:
                        case PBEMoveEffect.Flatter:
                        case PBEMoveEffect.Swagger:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Only swagger/flatter if the opponent most likely won't use it against you
                                if (target.IsConfusionPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Growth:
                        {
                            int change = trainer.Battle.WillLeafGuardActivate() ? +2 : +1;
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, change, ref score);
                                ScoreStatChange(user, target, PBEStat.SpAttack, change, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.LeechSeed:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                if (target.IsLeechSeedPossible(useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.LightScreen:
                        {
                            score += trainer.Team.TeamStatus.HasFlag(PBETeamStatus.LightScreen) || IsTeammateUsingEffect(actions, PBEMoveEffect.LightScreen) ? -100 : +40;
                            break;
                        }

                        case PBEMoveEffect.LowerTarget_ATK_DEF_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, -1, ref score);
                                ScoreStatChange(user, target, PBEStat.Defense, -1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.LowerTarget_DEF_SPDEF_By1_Raise_ATK_SPATK_SPE_By2:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Defense, -1, ref score);
                                ScoreStatChange(user, target, PBEStat.SpDefense, -1, ref score);
                                ScoreStatChange(user, target, PBEStat.Attack, +2, ref score);
                                ScoreStatChange(user, target, PBEStat.SpAttack, +2, ref score);
                                ScoreStatChange(user, target, PBEStat.Speed, +2, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.LuckyChant:
                        {
                            score += trainer.Team.TeamStatus.HasFlag(PBETeamStatus.LuckyChant) || IsTeammateUsingEffect(actions, PBEMoveEffect.LuckyChant) ? -100 : +40;
                            break;
                        }

                        case PBEMoveEffect.Moonlight:
                        case PBEMoveEffect.Rest:
                        case PBEMoveEffect.RestoreTargetHP:
                        case PBEMoveEffect.Roost:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                if (target.Team == trainer.Team)
                                {
                                    score += HPAware(target.HPPercentage, +45, -15);
                                }
                                else
                                {
                                    score -= 100;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Nothing:
                        case PBEMoveEffect.Teleport:
                        {
                            score -= 100;
                            break;
                        }

                        case PBEMoveEffect.Paralyze:
                        case PBEMoveEffect.ThunderWave:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                bool tw = mData.Effect != PBEMoveEffect.ThunderWave || PBETypeEffectiveness.ThunderWaveTypeCheck(user, target, move, useKnownInfo: true) == PBEResult.Success;
                                if (tw && target.IsParalysisPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Poison:
                        case PBEMoveEffect.Toxic:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Poison Heal
                                if (target.IsPoisonPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_ATK_ACC_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Accuracy, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_ATK_DEF_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Defense, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_ATK_DEF_ACC_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Defense, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Accuracy, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_ATK_SPATK_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.SpAttack, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_ATK_SPE_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Speed, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_DEF_SPDEF_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Defense, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.SpDefense, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_SPATK_SPDEF_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.SpAttack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.SpDefense, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_SPATK_SPDEF_SPE_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.SpAttack, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.SpDefense, +1, ref score);
                                ScoreStatChange(user, target, PBEStat.Speed, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.RaiseTarget_SPE_By2_ATK_By1:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                ScoreStatChange(user, target, PBEStat.Speed, +2, ref score);
                                ScoreStatChange(user, target, PBEStat.Attack, +1, ref score);
                            }
                            break;
                        }

                        case PBEMoveEffect.Reflect:
                        {
                            score += trainer.Team.TeamStatus.HasFlag(PBETeamStatus.Reflect) || IsTeammateUsingEffect(actions, PBEMoveEffect.Reflect) ? -100 : +40;
                            break;
                        }

                        case PBEMoveEffect.Safeguard:
                        {
                            score += trainer.Team.TeamStatus.HasFlag(PBETeamStatus.Safeguard) || IsTeammateUsingEffect(actions, PBEMoveEffect.Safeguard) ? -100 : +40;
                            break;
                        }

                        case PBEMoveEffect.Sleep:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                // TODO: Bad Dreams
                                if (target.IsSleepPossible(user, useKnownInfo: true) == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? -20 : +40;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -60;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.Substitute:
                        {
                            foreach (PBEBattlePokemon target in targets)
                            {
                                if (target.IsSubstitutePossible() == PBEResult.Success)
                                {
                                    score += target.Team == trainer.Team ? HPAware(target.HPPercentage, -30, +50) : -60;
                                }
                                else
                                {
                                    score += target.Team == trainer.Team ? 0 : -20;
                                }
                            }
                            break;
                        }

                        case PBEMoveEffect.BellyDrum:
                        case PBEMoveEffect.Camouflage:
                        case PBEMoveEffect.ChangeTarget_SPATK__IfAttractionPossible:
                        case PBEMoveEffect.Conversion:
                        case PBEMoveEffect.Curse:
                        case PBEMoveEffect.Endeavor:
                        case PBEMoveEffect.Entrainment:
                        case PBEMoveEffect.FinalGambit:
                        case PBEMoveEffect.FocusEnergy:
                        case PBEMoveEffect.Foresight:
                        case PBEMoveEffect.GastroAcid:
                        case PBEMoveEffect.Hail:
                        case PBEMoveEffect.Haze:
                        case PBEMoveEffect.HelpingHand:
                        case PBEMoveEffect.HPDrain__RequireSleep:
                        case PBEMoveEffect.LockOn:
                        case PBEMoveEffect.MagnetRise:
                        case PBEMoveEffect.Metronome:
                        case PBEMoveEffect.MiracleEye:
                        case PBEMoveEffect.Nightmare:
                        case PBEMoveEffect.OneHitKnockout:
                        case PBEMoveEffect.PainSplit:
                        case PBEMoveEffect.PowerTrick:
                        case PBEMoveEffect.Protect:
                        case PBEMoveEffect.PsychUp:
                        case PBEMoveEffect.Psywave:
                        case PBEMoveEffect.QuickGuard:
                        case PBEMoveEffect.RainDance:
                        case PBEMoveEffect.ReflectType:
                        case PBEMoveEffect.Refresh:
                        case PBEMoveEffect.RolePlay:
                        case PBEMoveEffect.Sandstorm:
                        case PBEMoveEffect.SeismicToss:
                        case PBEMoveEffect.Selfdestruct:
                        case PBEMoveEffect.SetDamage:
                        case PBEMoveEffect.SimpleBeam:
                        case PBEMoveEffect.Sketch:
                        case PBEMoveEffect.Snore:
                        case PBEMoveEffect.Soak:
                        case PBEMoveEffect.Spikes:
                        case PBEMoveEffect.StealthRock:
                        case PBEMoveEffect.SuckerPunch:
                        case PBEMoveEffect.SunnyDay:
                        case PBEMoveEffect.SuperFang:
                        case PBEMoveEffect.Tailwind:
                        case PBEMoveEffect.ToxicSpikes:
                        case PBEMoveEffect.Transform:
                        case PBEMoveEffect.TrickRoom:
                        case PBEMoveEffect.Whirlwind:
                        case PBEMoveEffect.WideGuard:
                        case PBEMoveEffect.WorrySeed:
                        {
                            // TODO
                            break;
                        }

                        default: throw new ArgumentOutOfRangeException(nameof(IPBEMoveData.Effect));
                        }
                    }
                    possibleActions.Add((new PBETurnAction(user, move, possibleTarget), score));
                }
            }
            if (user.CanSwitchOut())
            {
                PBEBattlePokemon[] availableForSwitch = trainer.Party.Except(standBy).Where(p => p.FieldPosition == PBEFieldPosition.None && p.HP > 0).ToArray();
                for (int s = 0; s < availableForSwitch.Length; s++) // Score switches
                {
                    PBEBattlePokemon switchPkmn = availableForSwitch[s];
                    // TODO: Entry hazards
                    // TODO: Known moves of active battlers
                    // TODO: Type effectiveness
                    double score = -10d;
                    possibleActions.Add((new PBETurnAction(user, switchPkmn), score));
                }
            }

            string ToDebugString((PBETurnAction Action, double Score) t)
            {
                string str = "{";

                if (t.Action.Decision == PBETurnDecision.Fight)
                {
                    str += string.Format("Fight {0} {1}", t.Action.FightMove, t.Action.FightTargets);
                }
                else
                {
                    str += string.Format("Switch {0}", trainer.TryGetPokemon(t.Action.SwitchPokemonId).Nickname);
                }
                str += " [" + t.Score + "]}";
                return(str);
            }

            IOrderedEnumerable <(PBETurnAction Action, double Score)> byScore = possibleActions.OrderByDescending(t => t.Score);

            Debug.WriteLine("{0}'s possible actions: {1}", user.Nickname, byScore.Select(t => ToDebugString(t)).Print());
            double bestScore = byScore.First().Score;

            return(PBEDataProvider.GlobalRandom.RandomElement(byScore.Where(t => t.Score == bestScore).ToArray()).Action); // Pick random action of the ones that tied for best score
        }
Beispiel #7
0
        internal static string AreActionsValid(PBETrainer trainer, IReadOnlyCollection <PBETurnAction> actions)
        {
            if (actions == null || actions.Any(a => a == null))
            {
                throw new ArgumentNullException(nameof(actions));
            }
            if (trainer.Battle._battleState != PBEBattleState.WaitingForActions)
            {
                throw new InvalidOperationException($"{nameof(BattleState)} must be {PBEBattleState.WaitingForActions} to validate actions.");
            }
            if (trainer.ActionsRequired.Count == 0)
            {
                return("Actions were already submitted");
            }
            if (actions.Count != trainer.ActionsRequired.Count)
            {
                return($"Invalid amount of actions submitted; required amount is {trainer.ActionsRequired.Count}");
            }
            var verified = new List <PBEBattlePokemon>(trainer.ActionsRequired.Count);
            var standBy  = new List <PBEBattlePokemon>(trainer.ActionsRequired.Count);
            var items    = new Dictionary <PBEItem, int>(trainer.ActionsRequired.Count);

            foreach (PBETurnAction action in actions)
            {
                PBEBattlePokemon pkmn = trainer.TryGetPokemon(action.PokemonId);
                if (pkmn is null)
                {
                    return($"Invalid Pokémon ID ({action.PokemonId})");
                }
                if (!trainer.ActionsRequired.Contains(pkmn))
                {
                    return($"Pokémon {action.PokemonId} not looking for actions");
                }
                if (verified.Contains(pkmn))
                {
                    return($"Pokémon {action.PokemonId} was multiple actions");
                }
                switch (action.Decision)
                {
                case PBETurnDecision.Fight:
                {
                    if (Array.IndexOf(pkmn.GetUsableMoves(), action.FightMove) == -1)
                    {
                        return($"{action.FightMove} is not usable by Pokémon {action.PokemonId}");
                    }
                    if (action.FightMove == pkmn.TempLockedMove && action.FightTargets != pkmn.TempLockedTargets)
                    {
                        return($"Pokémon {action.PokemonId} must target {pkmn.TempLockedTargets}");
                    }
                    if (!AreTargetsValid(pkmn, action.FightMove, action.FightTargets))
                    {
                        return($"Invalid move targets for Pokémon {action.PokemonId}'s {action.FightMove}");
                    }
                    break;
                }

                case PBETurnDecision.Item:
                {
                    if (pkmn.TempLockedMove != PBEMove.None)
                    {
                        return($"Pokémon {action.PokemonId} must use {pkmn.TempLockedMove}");
                    }
                    if (!trainer.Inventory.TryGetValue(action.UseItem, out PBEBattleInventory.PBEBattleInventorySlot slot))
                    {
                        return($"Trainer \"{trainer.Name}\" does not have any {action.UseItem}");    // Handles wild Pokémon
                    }
                    bool used = items.TryGetValue(action.UseItem, out int amtUsed);
                    if (!used)
                    {
                        amtUsed = 0;
                    }
                    long newAmt = slot.Quantity - amtUsed;
                    if (newAmt <= 0)
                    {
                        return($"Tried to use too many {action.UseItem}");
                    }
                    if (trainer.Battle.BattleType == PBEBattleType.Wild && trainer.Team.OpposingTeam.ActiveBattlers.Count() > 1 &&
                        PBEDataUtils.AllBalls.Contains(action.UseItem))
                    {
                        return($"Cannot throw a ball at multiple wild Pokémon");
                    }
                    amtUsed++;
                    if (used)
                    {
                        items[action.UseItem] = amtUsed;
                    }
                    else
                    {
                        items.Add(action.UseItem, amtUsed);
                    }
                    break;
                }

                case PBETurnDecision.SwitchOut:
                {
                    if (!pkmn.CanSwitchOut())
                    {
                        return($"Pokémon {action.PokemonId} cannot switch out");
                    }
                    PBEBattlePokemon switchPkmn = trainer.TryGetPokemon(action.SwitchPokemonId);
                    if (switchPkmn is null)
                    {
                        return($"Invalid switch Pokémon ID ({action.PokemonId})");
                    }
                    if (switchPkmn.HP == 0)
                    {
                        return($"Switch Pokémon {action.PokemonId} is fainted");
                    }
                    if (switchPkmn.FieldPosition != PBEFieldPosition.None)
                    {
                        return($"Switch Pokémon {action.PokemonId} is already on the field");
                    }
                    if (standBy.Contains(switchPkmn))
                    {
                        return($"Switch Pokémon {action.PokemonId} was asked to be switched in multiple times");
                    }
                    standBy.Add(switchPkmn);
                    break;
                }

                default: return($"Invalid turn decision ({action.Decision})");
                }
                verified.Add(pkmn);
            }
            return(null);
        }
        private static void CreatePokemonEmbed(PBEBattlePokemon pkmn, bool addReactionChars, out string outStr, out EmbedFieldBuilder[] outFields)
        {
            var    sb      = new StringBuilder();
            string formStr = PBEDataUtils.HasForms(pkmn.Species, false) ? $" ({PBEDataProvider.Instance.GetFormName(pkmn).English})" : string.Empty;

            sb.AppendLine($"{pkmn.Nickname}/{PBEDataProvider.Instance.GetSpeciesName(pkmn.Species).English}{formStr} {pkmn.Gender.ToSymbol()} Lv.{pkmn.Level}{(pkmn.Shiny ? $" {_shinyEmoji}" : string.Empty)}");
            sb.AppendLine($"**HP:** {pkmn.HP}/{pkmn.MaxHP} ({pkmn.HPPercentage:P2})");
            sb.Append($"**Types:** {Utils.TypeEmotes[pkmn.Type1]}");
            if (pkmn.Type2 != PBEType.None)
            {
                sb.Append($" {Utils.TypeEmotes[pkmn.Type2]}");
            }
            sb.AppendLine();
            if (pkmn.Status1 != PBEStatus1.None)
            {
                sb.AppendLine($"**Main status:** {Utils.Status1Emotes[pkmn.Status1]}");
            }
            if (pkmn.FieldPosition != PBEFieldPosition.None)
            {
                if (pkmn.Status1 == PBEStatus1.Asleep)
                {
                    sb.AppendLine($"**{Utils.Status1Emotes[PBEStatus1.Asleep]} turns:** {pkmn.Status1Counter}");
                }
                else if (pkmn.Status1 == PBEStatus1.BadlyPoisoned)
                {
                    sb.AppendLine($"**{Utils.Status1Emotes[PBEStatus1.BadlyPoisoned]} counter:** {pkmn.Status1Counter}");
                }
                if (pkmn.Status2 != PBEStatus2.None)
                {
                    sb.AppendLine($"**Volatile status:** {pkmn.Status2}");
                    if (pkmn.Status2.HasFlag(PBEStatus2.Confused))
                    {
                        sb.AppendLine($"**Confusion turns:** {pkmn.ConfusionCounter}");
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.Disguised))
                    {
                        formStr = PBEDataUtils.HasForms(pkmn.KnownSpecies, false) ? $" ({PBEDataProvider.Instance.GetFormName(pkmn.KnownSpecies, pkmn.KnownForm).English})" : string.Empty;
                        sb.AppendLine($"**Disguised as:** {pkmn.KnownNickname}/{PBEDataProvider.Instance.GetSpeciesName(pkmn.KnownSpecies).English}{formStr} {pkmn.KnownGender.ToSymbol()}");
                    }
                    if (pkmn.Status2.HasFlag(PBEStatus2.Substitute))
                    {
                        sb.AppendLine($"**Substitute HP:** {pkmn.SubstituteHP}");
                    }
                }
            }
            sb.AppendLine($"**Stats:** [A] {pkmn.Attack}, [D] {pkmn.Defense}, [SA] {pkmn.SpAttack}, [SD] {pkmn.SpDefense}, [S] {pkmn.Speed}, [W] {pkmn.Weight:0.0}");
            if (pkmn.FieldPosition != PBEFieldPosition.None)
            {
                AddStatChanges(pkmn, sb);
            }
            sb.AppendLine($"**Ability:** {PBEDataProvider.Instance.GetAbilityName(pkmn.Ability).English}");
            sb.AppendLine($"**Item:** {PBEDataProvider.Instance.GetItemName(pkmn.Item).English}");
            if (pkmn.Moves.Contains(PBEMoveEffect.Frustration) || pkmn.Moves.Contains(PBEMoveEffect.Return))
            {
                sb.AppendLine($"**Friendship:** {pkmn.Friendship} ({pkmn.Friendship / (double)byte.MaxValue:P2})");
            }
            if (pkmn.Moves.Contains(PBEMoveEffect.HiddenPower))
            {
                sb.AppendLine($"**{PBEDataProvider.Instance.GetMoveName(PBEMove.HiddenPower).English}:** {Utils.TypeEmotes[pkmn.IndividualValues.GetHiddenPowerType()]}|{pkmn.IndividualValues.GetHiddenPowerBasePower(PBESettings.DefaultSettings)}");
            }
            outStr = sb.ToString();
            sb.Clear();
            outFields = new EmbedFieldBuilder[2];
            EmbedFieldBuilder field = new EmbedFieldBuilder()
                                      .WithName("**Moves:**")
                                      .WithIsInline(true);

            outFields[0] = field;
            for (int i = 0; i < PBESettings.DefaultNumMoves; i++)
            {
                PBEBattleMoveset.PBEBattleMovesetSlot slot = pkmn.Moves[i];
                PBEMove move = slot.Move;
                if (move != PBEMove.None)
                {
                    PBEType moveType = pkmn.GetMoveType(move);
                    sb.Append($"{Utils.TypeEmotes[moveType]} {PBEDataProvider.Instance.GetMoveName(move).English} ({slot.PP}/{slot.MaxPP})");
                    if (i < PBESettings.DefaultNumMoves - 1)
                    {
                        sb.AppendLine();
                    }
                }
            }
            field.WithValue(sb.ToString());
            sb.Clear();
            field = new EmbedFieldBuilder()
                    .WithName("**Usable moves:**")
                    .WithIsInline(true);
            outFields[1] = field;
            PBEMove[] usableMoves = pkmn.GetUsableMoves();
            for (int i = 0; i < usableMoves.Length; i++)
            {
                PBEMove move     = usableMoves[i];
                PBEType moveType = pkmn.GetMoveType(move);
                if (addReactionChars)
                {
                    sb.Append($"{_moveEmotes[i][moveType]} ");
                }
                else
                {
                    sb.Append($"{Utils.TypeEmotes[moveType]} ");
                }
                sb.Append(PBEDataProvider.Instance.GetMoveName(move).English);
                if (i < usableMoves.Length - 1)
                {
                    sb.AppendLine();
                }
            }
            field.WithValue(sb.ToString());
        }