Beispiel #1
0
 public PBEBattle(PBEBattlePacket packet)
 {
     BattleFormat  = packet.BattleFormat;
     BattleTerrain = packet.BattleTerrain;
     Weather       = packet.Weather;
     Settings      = packet.Settings;
     Teams         = new PBETeams(this, packet, out ReadOnlyCollection <PBETrainer> trainers);
     Trainers      = trainers;
 }
Beispiel #2
0
        // Remote battle
        internal PBETeams(PBEBattle battle, PBEBattlePacket packet, out ReadOnlyCollection <PBETrainer> trainers)
        {
            var allTrainers = new List <PBETrainer>();

            _team0 = new PBETeam(battle, packet.Teams[0], allTrainers);
            _team1 = new PBETeam(battle, packet.Teams[1], allTrainers);
            _team0.OpposingTeam = _team1;
            _team1.OpposingTeam = _team0;
            trainers            = new ReadOnlyCollection <PBETrainer>(allTrainers);
        }
Beispiel #3
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        public NetworkClient(PBEClient client, PBEBattlePacket bp, byte battleId, string name) : base(name)
        {
            var b = new PBEBattle(bp);

            Battle = b;
            if (battleId != byte.MaxValue)
            {
                Trainer = b.Trainers[battleId];
            }
            BattleView             = new BattleView(this);
            client.Battle          = b;
            _client                = client;
            client.Disconnected   += OnDisconnected;
            client.Error          += OnError;
            client.PacketReceived += OnPacketReceived;
            Send(new PBEResponsePacket());
        }