Beispiel #1
0
 public void PartySubmitted(Player player, PBETeamShell teamShell)
 {
     if (_state != ServerState.WaitingForParties)
     {
         return;
     }
     lock (this)
     {
         if (_state != ServerState.WaitingForParties)
         {
             return;
         }
         foreach (PBEPokemonShell shell in teamShell)
         {
             try
             {
                 // Not currently necessary, but it would be necessary eventually because PBEMovesetBuilder cannot check if a moveset "makes sense" for the method the Pokémon was obtained in
                 // Eventually we would probably want to store that sort of information in PBEPokemonShell
                 PBELegalityChecker.MoveLegalityCheck(shell.Moveset);
             }
             catch (Exception e)
             {
                 Console.WriteLine($"Illegal moveset received from {player.TrainerName}");
                 Console.WriteLine(e.Message);
                 CancelMatch();
                 return;
             }
         }
         PBEBattle.CreateTeamParty(_battle.Teams[player.BattleId], teamShell, player.TrainerName);
     }
 }
Beispiel #2
0
 public void PartySubmitted(Player player)
 {
     if (state != ServerState.WaitingForParties)
     {
         return;
     }
     lock (this)
     {
         if (state != ServerState.WaitingForParties)
         {
             return;
         }
         PBEBattle.CreateTeamParty(battle.Teams[player.BattleId], player.Party);
     }
 }
 public void PartySubmitted(Player player)
 {
     if (_state != ServerState.WaitingForParties)
     {
         return;
     }
     lock (this)
     {
         if (_state != ServerState.WaitingForParties)
         {
             return;
         }
         PBEBattle.CreateTeamParty(_battle.Teams[player.BattleId], player.TeamShell, player.TrainerName);
     }
 }