Beispiel #1
0
        /// <summary>
        /// Process all scheduled activities for the given time. Each activity is
        /// given one "step", equivalent to one frame of animation.
        /// </summary>
        /// <param name="currentTime">The time for which to process each activity.</param>
        public virtual void ProcessActivities(long currentTime)
        {
            int size = activities.Count;

            if (size > 0)
            {
                processingActivities.Clear();
                processingActivities.AddRange(activities);
                for (int i = size - 1; i >= 0; i--)
                {
                    PActivity each = processingActivities[i];
                    each.ProcessStep(currentTime);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Process all scheduled activities for the given time. Each activity is
        /// given one "step", equivalent to one frame of animation.
        /// </summary>
        /// <param name="currentTime">The time for which to process each activity.</param>
        public virtual void ProcessActivities(long currentTime)
        {
            // In some cases, starting another timer or setting its interval can
            // cause ProcessActivities to get re-called.  So, we need to catch re-entrances here.
            if (processActivitiesRecur > 0)
            {
                return;
            }

            processActivitiesRecur++;
            int size = activities.Count;

            if (size > 0)
            {
                processingActivities.Clear();
                processingActivities.AddRange(activities);
                for (int i = size - 1; i >= 0; i--)
                {
                    PActivity each = processingActivities[i];
                    each.ProcessStep(currentTime);
                }
            }
            processActivitiesRecur--;
        }