// -------------------------------------------------------------------------------------------------------------------------------- public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage() && _cachedPlayerName == PAPIApplication.GetPlayer()._name) { return; } _cachedPlayerName = PAPIApplication.GetPlayer()._name; using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, language_label); Translate(resSet, design_label); Translate(resSet, return_button); Translate(resSet, player_name_label); Translate(resSet, player_id_label); playerName_inputField.Text = _cachedPlayerName; player_id_textbox.Text = PAPIApplication.GetPlayer()._id; design_dropdown.Items[0] = TranslatedEnum(resSet, DesignEnum.PAPYRUS); design_dropdown.Items[1] = TranslatedEnum(resSet, DesignEnum.DIGITAL); design_dropdown.Items[2] = TranslatedEnum(resSet, DesignEnum.NOVEL); language_dropdown.Items[0] = TranslatedEnum(resSet, LanguageEnum.ENGLISH); language_dropdown.Items[1] = TranslatedEnum(resSet, LanguageEnum.GERMAN); } WfLogger.Log(this, LogLevel.DEBUG, "All text set to " + PAPIApplication.GetLanguage()); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Set all text in this view to the language which was set in the settings /// </summary> public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage() && _lastClickTranslated) { return; } _shownLanguage = PAPIApplication.GetLanguage(); using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, return_button); Translate(resSet, selection_label); Translate(resSet, description_label); Translate(resSet, game_selection_button); Translate(resSet, character_selection_button); Translate(resSet, item_selection_button); Translate(resSet, vehicle_selection_button); Translate(resSet, building_selection_button); Translate(resSet, open_creator_button); if (selection_description_label.Text == "selection_description") { selection_description_label.Text = ""; } if (_lastClicked != null) { selection_description_label.Text = TranslatedString(resSet, _lastClicked.Name + "_DESCRIPTION"); _lastClickTranslated = true; } } WfLogger.Log(this, LogLevel.DEBUG, "All text of start view set to " + PAPIApplication.GetLanguage()); }
// -------------------------------------------------------------------------------------------------------------------------------- private void designDropdown_SelectedIndexChanged(object sender, EventArgs e) { DesignEnum chosenDesign = PAPIApplication.GetDesign(); switch (design_dropdown.SelectedIndex) { case 0: chosenDesign = DesignEnum.PAPYRUS; break; case 1: chosenDesign = DesignEnum.DIGITAL; break; case 2: chosenDesign = DesignEnum.NOVEL; break; default: break; } if (chosenDesign != PAPIApplication.GetDesign()) { PAPIApplication.SetDesign(chosenDesign); WfLogger.Log(this, LogLevel.DEBUG, "Set design to " + PAPIApplication.GetDesign() + " in dropdown"); SetDesign(); SetButtonDesign(); } }
public Player(string _name, string _id) { this._name = (_name == null || _name == "") ? "NOT_VALID_FROM_CTOR" : _name; this._id = (_id == null || _id == "") ? PAPIApplication.GetUniqueId() : _id; WfLogger.Log(this, LogLevel.DETAILED, "Created new Player " + _name); }
/* -------------------------------------------------------------------------------------------------------------------------------- * Functionality removed, but code saved for other views * public void AddPlayer(Player player) * { * foreach(KeyValuePair<Player, Button> playerButton in players_removeButtons) * { * if(playerButton.Key._id == player._id) * { * WfLogger.Log(this, LogLevel.WARNING, "Add player " + player._name + " not possible, there already is a player with this id"); * return; * } * } * WfLogger.Log(this, LogLevel.DEBUG, "Add player " + player._name + " to list of players"); * * playerListPanel.RowStyles.Add(new RowStyle(SizeType.Absolute, 44)); * playerListPanel.RowCount++; * * // Show name of player and put it into list * playerListPanel.Controls.Add(new Label() * { * Text = player._name, * Anchor = AnchorStyles.Left | AnchorStyles.Top, * Width = 200 * }, 0, players_removeButtons.Count+1); * * * // Create formatted button and its functionality * Button button = new Button() * { * Text = "", * FlatStyle = FlatStyle.Flat, * Anchor = AnchorStyles.Right | AnchorStyles.Top, * Size = new Size(40, 40), * Name = "removePlayerButton" + (players_removeButtons.Count + 1) * }; * * string imagePath = GameDirectory.GetFilePath_Images(PAPIApplication.GetDesign()) + "\\cancel.bmp"; * Image image = Image.FromFile(imagePath); * button.Image = (Image)(new Bitmap(image, new Size(40, 40))); * * playerListPanel.Controls.Add(button, 1, players_removeButtons.Count + 1); * _buttons.Add(button); * button.Click += RemovePlayerButton_Click; * * players_removeButtons.Add(player, button); * * // Set all rows to same size * foreach (RowStyle rowStyle in playerListPanel.RowStyles) * { * rowStyle.SizeType = SizeType.Absolute; * rowStyle.Height = 44; * } * WfLogger.Log(this, LogLevel.DEBUG, "Added player " + player._name + " to List"); * SetButtonDesign(); * } * * private void RemovePlayerButton_Click(object sender, EventArgs e) * { * string value = ((Button)sender).Name; * Player playerToRemove = null; * foreach(KeyValuePair<Player, Button> playerButton in players_removeButtons) * { * if(playerButton.Value == (Button)sender) * { * playerToRemove = playerButton.Key; * break; * } * } * if (playerToRemove != null) * { * int rowNumber = -1; * foreach(Control control in playerListPanel.Controls) * { * if(control.Text == playerToRemove._name) * { * rowNumber = playerListPanel.GetRow(control); * break; * } * } * * WfLogger.Log(this, LogLevel.DEBUG, "Remove Player " + playerToRemove._name + " from List (Number " + rowNumber + ")"); * players_removeButtons.Remove(playerToRemove); * * TableLayoutHelper.RemoveRowNumber(playerListPanel, rowNumber); * } * else * { * WfLogger.Log(this, LogLevel.WARNING, "For the given Button no player was found, who could be removed"); * } * } */ // -------------------------------------------------------------------------------------------------------------------------------- public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage()) { return; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, gm_name_label); Translate(resSet, game_id_label); gm_name.Text = PAPIApplication.GetPlayer()._name; id_textbox.Text = PAPIApplication.GetUniqueId(); Translate(resSet, cancel_button); Translate(resSet, create_and_start_button); Translate(resSet, create_and_return_button); Translate(resSet, genre_label); genreDropdown.Items[0] = TranslatedString(resSet, "GenreEnum_NUCLEAR_FALLOUT"); genreDropdown.Items[1] = TranslatedString(resSet, "GenreEnum_MEDIEVAL_FANTASY"); genreDropdown.Items[2] = TranslatedString(resSet, "GenreEnum_MAGICAL_WORLD"); genreDropdown.Items[3] = TranslatedString(resSet, "GenreEnum_SPACE_OPERA"); _genreDescriptions.Clear(); _genreDescriptions.Add(GenreEnum.NUCLEAR_FALLOUT, TranslatedDescription(resSet, "GenreEnum_NUCLEAR_FALLOUT")); _genreDescriptions.Add(GenreEnum.MEDIEVAL_FANTASY, TranslatedDescription(resSet, "GenreEnum_MEDIEVAL_FANTASY")); _genreDescriptions.Add(GenreEnum.MAGICAL_WORLD, TranslatedDescription(resSet, "GenreEnum_MAGICAL_WORLD")); _genreDescriptions.Add(GenreEnum.SPACE_OPERA, TranslatedDescription(resSet, "GenreEnum_SPACE_OPERA")); _genreDescriptions.Add(GenreEnum.NOT_VALID, TranslatedDescription(resSet, "GenreEnum_NOT_VALID")); } }
// -------------------------------------------------------------------------------------------------------------------------------- public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage()) { return; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, saved_games_label); Translate(resSet, return_button); Translate(resSet, load_game_button); Translate(resSet, game_creator_button); Translate(resSet, date_game_creation_label); Translate(resSet, genre_label); Translate(resSet, date_last_save_label); ShowSavedGamesTranslation(resSet); /*for (int row = 0; row < _savedGames.Count; ++row) * { * gameTable.Controls.Add(new Label() * { * Text = TranslatedString(resSet, "genre_" + _savedGames[row]._genre.ToString().ToLower()), * Anchor = AnchorStyles.Left | AnchorStyles.Top, * Width = 250 * }, 0, row + 1); * }*/ } WfLogger.Log(this, LogLevel.DEBUG, "All text set to " + PAPIApplication.GetLanguage()); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Opens the Game Overview /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void startButton_Click(object sender, EventArgs e) { StartView startView = new StartView(); startView.Open(this); SaveFileManager.Save(PAPIApplication.GetSettings()); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Set all text in this view to the language which was set in the settings /// </summary> public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage() && _playerName == PAPIApplication.GetPlayer()._name) { return; } _playerName = PAPIApplication.GetPlayer()._name; if (PAPIApplication._isFirstStart) // not valid { whats_your_name_label.Visible = true; welcome_label.Visible = false; } else { whats_your_name_label.Visible = false; welcome_label.Visible = true; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, welcome_label); welcome_label.Text += ", " + _playerName; Translate(resSet, quit_button); Translate(resSet, start_button); Translate(resSet, options_button); Translate(resSet, whats_your_name_label); } }
// -------------------------------------------------------------------------------------------------------------------------------- private void languageDropdown_SelectedIndexChanged(object sender, EventArgs e) { LanguageEnum chosenLanguage; switch (language_dropdown.SelectedIndex) { case 0: chosenLanguage = LanguageEnum.ENGLISH; break; case 1: chosenLanguage = LanguageEnum.GERMAN; break; default: chosenLanguage = LanguageEnum.ENGLISH; break; } if (chosenLanguage != PAPIApplication.GetLanguage()) { PAPIApplication.SetLanguage(chosenLanguage); WfLogger.Log(this, LogLevel.DEBUG, "Set language to " + PAPIApplication.GetLanguage() + " in dropdown"); SetTextToActiveLanguage(); } }
private void create_and_return_button_Click(object sender, EventArgs e) { if (_cachedGenre != GenreEnum.NOT_VALID) { PAPIApplication.CreateNewGame(_cachedGenre, id_textbox.Text); WfLogger.Log(this, LogLevel.DEBUG, "Create Game and return Button clicked, created a new Game (" + _cachedGenre + ")"); ViewController.gameSelectionView.Open(this); } }
public PAPIGame(GenreEnum _genre, Player _gameMaster, Dictionary <Player, PlayerCharacter> _playerParty, DateTime _dateOfCreation, DateTime _dateOfLastSession, List <UniqueRival> _knownNPCs, string _id) { this._gameMaster = (_gameMaster == null) ? PAPIApplication.GetPlayer() : _gameMaster; this._genre = _genre; this._playerParty = (_playerParty == null) ? new Dictionary <Player, PlayerCharacter>() : _playerParty; this._dateOfCreation = (_dateOfCreation == null) ? DateTime.Now : _dateOfCreation; this._dateOfLastSession = (_dateOfLastSession == null) ? DateTime.Now : _dateOfLastSession; this._knownNPCs = (_knownNPCs == null) ? new List <UniqueRival>() : _knownNPCs; WfLogger.Log(this, LogLevel.DETAILED, "Created new Game (GameMaster " + _gameMaster._name + ", Genre " + _genre + ")"); }
public PAPISkill(string _name, SkillEnum _skillEnum, SkillTypeEnum _skillTypeEnum, Value _value, CharacteristicEnum _characteristicEnum, List <GenreEnum> _availableGenres, bool _isCareer) { this._skillEnum = _skillEnum; this._name = (_name == null || _name == "" || _skillEnum != SkillEnum.CUSTOM) ? ("Skill_" + _skillEnum.ToString()) : _name; this._skillTypeEnum = _skillTypeEnum; this._value = (_value._value <MIN_VALUE || _value._value> MAX_VALUE)? this._value = new Value(0, null) : this._value = _value; this._characteristicEnum = this._characteristicEnum; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; this._isCareer = _isCareer; WfLogger.Log(this, LogLevel.DETAILED, "Skill '" + this._name + "' was created"); }
/// <summary> /// Sets all text in the popup to the selected language /// </summary> public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage()) { return; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, deleteGameQuestionLabel); Translate(resSet, yesButton); Translate(resSet, noButton); } }
public Ability(string _nameKey, bool _isActive, string _descriptionKey, List <GenreEnum> _availableGenres, GameTimeIntervalEnum _gameTimeInterval, BookResource _bookResource, bool _isUsable) { this._nameKey = (_nameKey == null) ? "INVALID_ABILITY" : _nameKey; this._isActive = _isActive; this._descriptionKey = (_descriptionKey == null) ? "INVALID_DESCRIPTION" : _descriptionKey; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? this._availableGenres = new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; this._gameTimeInterval = _gameTimeInterval; this._bookResource = _bookResource; this._isUsable = _isUsable; WfLogger.Log(this, LogLevel.DETAILED, "Ability '" + this._nameKey + "' was created"); }
public PAPIItem(string _nameKey, uint _basePrice, uint _encumbrance, uint _rarity, ItemConditionEnum _condition, Dictionary <ItemQuality, uint> _qualities, List <GenreEnum> _availableGenres, string _descriptionKey) { this._nameKey = (_nameKey == null || _nameKey == "") ? "INVALID_ITEM" : _nameKey; this._basePrice = _basePrice; this._encumbrance = _encumbrance; this._rarity = (_rarity > 5) ? 5 : _rarity; this._condition = _condition; this._qualities = (_qualities == null) ? new Dictionary <ItemQuality, uint>() : _qualities; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; this._descriptionKey = (_descriptionKey == null) ? "INVALIID_DESCRIPTION" : _descriptionKey; WfLogger.Log(this, LogLevel.DETAILED, "PAPIItem '" + this._nameKey + "' was created"); }
private void create_and_start_button_Click(object sender, EventArgs e) { if (_cachedGenre != GenreEnum.NOT_VALID) { PAPIApplication.CreateNewGame(_cachedGenre, id_textbox.Text); WfLogger.Log(this, LogLevel.DEBUG, "Create ans start Game Button clicked, created a new Game (" + _cachedGenre + ")"); // Functionality removed, but keeping code for now as a reference /*foreach(KeyValuePair<Player, Button> playerButton in players_removeButtons) * { * PAPIApplication._runningGame.AddPlayer(playerButton.Key); * }*/ // TODO: change to session overview } }
public Career(string _nameKey, List <GenreEnum> _availableGenres, List <PAPISkill> _careerSkills) { if (_nameKey == null || _nameKey == "" || _careerSkills.Count < 8) { _nameKey = "Career_INVALID_CAREER"; _availableGenres = new List <GenreEnum>(); _careerSkills = new List <PAPISkill>(); return; } this._nameKey = _nameKey; this._careerSkills = new List <PAPISkill>(_careerSkills); this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : new List <GenreEnum>(_availableGenres); WfLogger.Log(this, LogLevel.DETAILED, "Created new Career " + _nameKey); }
public override void SetTextToActiveLanguage() { if (_shownLanguage == PAPIApplication.GetLanguage()) { return; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, foundPlayerNameLabel); Translate(resSet, cancelButton); Translate(resSet, addPlayerButton); Translate(resSet, searchPlayerButton); foundPlayerNameTextbox.Text = ""; } WfLogger.Log(this, LogLevel.DEBUG, "All text set to " + PAPIApplication.GetLanguage()); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Translates a control from it's name /// </summary> /// <param name="resSet"></param> /// <param name="control"></param> public string Translate(ResXResourceSet resSet, Control control) { string textToTranslate = "Translation_" + control.Name.ToUpper(); string text = resSet.GetString(textToTranslate); if (text != null) { control.Text = text; } else { control.Text = control.Name; } WfLogger.Log(this, LogLevel.DEBUG, "Translated " + control.Name + " to " + control.Text + " (Language = " + PAPIApplication.GetLanguage() + ")"); return(control.Text); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Sets the desisgn of the buttons to the same as the view /// </summary> protected void SetButtonDesign() { foreach (Button button in _buttons) { button.BackColor = BackColor; button.ForeColor = ForeColor; button.FlatStyle = FlatStyle.Flat; if (button.Text != "") { button.Size = new Size(200, 40); } else { button.Size = new Size(40, 40); } } WfLogger.Log(this, LogLevel.DEBUG, "Button design was set to " + PAPIApplication.GetDesign()); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Sets the design of the view to the one, that was set in the settings /// </summary> protected void SetDesign() { switch (PAPIApplication.GetDesign()) { case DesignEnum.PAPYRUS: BackColor = System.Drawing.Color.AntiqueWhite; ForeColor = System.Drawing.Color.Black; Font = new Font("Papyrus", 12, FontStyle.Bold); break; case DesignEnum.DIGITAL: BackColor = System.Drawing.Color.Black; ForeColor = System.Drawing.Color.Lime; Font = new Font("Consolas", 12); break; default: BackColor = System.Drawing.Color.White; ForeColor = System.Drawing.Color.Black; Font = new Font("Calibri", 12); break; } FormBorderStyle = FormBorderStyle.Sizable; StartPosition = FormStartPosition.Manual; if (ViewController.lastView != null) { Location = ViewController.lastView.Location; Size = ViewController.lastView.Size; } else { Location = new Point(0, 0); Size = new Size(800, 600); } WindowState = FormWindowState.Normal; MaximizeBox = true; MinimizeBox = true; ShowIcon = false; ShowInTaskbar = true; AutoScaleMode = AutoScaleMode.None; ControlBox = true; WfLogger.Log(this, LogLevel.DEBUG, "Design was set to " + PAPIApplication.GetDesign()); SetButtonDesign(); }
// -------------------------------------------------------------------------------------------------------------------------------- private void Load_Game_Button_Click(object sender, EventArgs e) { PAPIGame selectedGame = null; foreach (KeyValuePair <PAPIGame, Button> gameButton in _gameButtons) { if (gameButton.Value == (Button)sender) { selectedGame = gameButton.Key; break; } } if (selectedGame == null) { throw new GameNotFoundException("There is no game for the clicked button"); } WfLogger.Log(this, LogLevel.DEBUG, "Button 'Load' was clicked, open Popup"); PAPIApplication.StartSession(selectedGame); ((ShowGameOverviewView)ViewController.showGameOverviewView).Open(this); }
// -------------------------------------------------------------------------------------------------------------------------------- public override void SetTextToActiveLanguage() { if ((_shownLanguage == PAPIApplication.GetLanguage() && PAPIApplication._runningGame != null && shownGenre == PAPIApplication._runningGame._genre)) { return; } using (ResXResourceSet resSet = new ResXResourceSet(GetTranslationFile())) { Translate(resSet, genreLabel); if (PAPIApplication._runningGame != null) { genreLabel.Text += ": " + TranslatedString(resSet, EnumConverter.Convert(PAPIApplication._runningGame._genre)); Translate(resSet, creationDateLabel); creationDateLabel.Text += ": " + PAPIApplication._runningGame._dateOfCreation.ToString(); Translate(resSet, lastSaveLabel); lastSaveLabel.Text += ": " + PAPIApplication._runningGame._dateOfLastSession.ToString(); } } }
public CriticalInjury(string _nameKey, uint _lowerBoundD100, uint _upperBoundD100, DifficultyEnum _severity, string _descriptionKey, bool _hasPermanentEffect, BookResource _bookResource, List <GenreEnum> _availableGenres) { this._nameKey = (_nameKey == null || _nameKey == "") ? "INVALID_CRITICAL_INJURY" : _nameKey; this._lowerBoundD100 = _lowerBoundD100; this._upperBoundD100 = (_upperBoundD100 < this._lowerBoundD100) ? this._lowerBoundD100 : _upperBoundD100; this._severity = _severity; this._descriptionKey = (_descriptionKey == null || _descriptionKey == "") ? "INVALID_DESCRIPTION" : _descriptionKey; this._hasPermanentEffect = _hasPermanentEffect; this._bookResource = (_bookResource == null) ? new BookResource(RuleBookEnum.NO_RULE_BOOK, 0) : _bookResource; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; WfLogger.Log(this, LogLevel.DETAILED, "Created new Critical Injury " + this._nameKey); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Puts all saved games to the table /// </summary> private void ShowSavedGamesTranslation(ResXResourceSet resSet) { // Show all saved Games int rowNr = 1; foreach (PAPIGame game in _savedGames) { if (_shownGames.Contains(game)) { continue; } WfLogger.Log(this, LogLevel.DEBUG, "Added game to list of saved games: " + game._genre + ", " + game._dateOfLastSession.ToString()); // Add Genre gameTable.Controls.Add(new Label() { Text = TranslatedString(resSet, "genre_" + _savedGames[rowNr - 1]._genre.ToString().ToLower()), Anchor = AnchorStyles.Left | AnchorStyles.Top, Width = 250 }, 0, rowNr); // Date of creation label gameTable.Controls.Add(new Label() { Text = game._dateOfCreation.ToShortDateString(), Anchor = AnchorStyles.Left | AnchorStyles.Top, }, 1, rowNr); // Date of last save label gameTable.Controls.Add(new Label() { Text = game._dateOfLastSession.ToShortDateString(), Anchor = AnchorStyles.Left | AnchorStyles.Top, }, 2, rowNr); // Add show Game Button to current row Button showGameBtn = new Button() { Text = "", FlatStyle = FlatStyle.Flat, Anchor = AnchorStyles.Right | AnchorStyles.Top, Size = new Size(40, 40), Name = "load_game_button_" + rowNr }; string imagePath = GameDirectory.GetFilePath_Images(PAPIApplication.GetDesign()) + "\\show.bmp"; Image image = Image.FromFile(imagePath); showGameBtn.Image = (Image)(new Bitmap(image, new Size(40, 40))); _gameButtons.Add(game, showGameBtn); gameTable.Controls.Add(showGameBtn, 2, rowNr++); _buttons.Add(showGameBtn); _shownGames.Add(game); } // Set size of each row to same foreach (RowStyle rowStyle in gameTable.RowStyles) { rowStyle.SizeType = SizeType.Absolute; rowStyle.Height = 44; } _buttons.Add(return_button); _buttons.Add(game_creator_button); SetButtonDesign(); // Add eventhandler for click on every show game button foreach (KeyValuePair <PAPIGame, Button> button in _gameButtons) { button.Value.Click += Load_Game_Button_Click; } }
// -------------------------------------------------------------------------------------------------------------------------------- private void returnButton_Click(object sender, EventArgs e) { SaveFileManager.Save(PAPIApplication.GetSettings()); WfLogger.Log(this, LogLevel.DEBUG, "Return button was clicked, options are being saved and view changes to " + ViewController.lastView.GetType()); ViewController.lastView.Open(this); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Creates a default game with the current player as game master /// </summary> public PAPIGame() : this(GenreEnum.NOT_VALID, null, null, DateTime.Now, DateTime.Now, null, PAPIApplication.GetUniqueId()) { WfLogger.Log(this, LogLevel.DETAILED, "Created new default Game"); }
// -------------------------------------------------------------------------------------------------------------------------------- /// <summary> /// Returns the filepath of the translation file (Language from settings) /// </summary> /// <returns></returns> public string GetTranslationFile() { string resFile = GameDirectory.GetTranslationFile(PAPIApplication.GetLanguage()); return(resFile); }
public Motivation(MotivationTypeEnum _type, string _nameKey, string _descriptionKey, List <GenreEnum> _availableGenres) { this._type = _type; this._nameKey = (_nameKey == null || _nameKey == "") ? "INVALID_MOTIVATION" : _nameKey; this._descriptionKey = (_descriptionKey == null || _descriptionKey == "") ? "INVALID_DESCRIPTION" : _descriptionKey;; this._availableGenres = (_availableGenres == null || _availableGenres.Count == 0) ? new List <GenreEnum>(PAPIApplication.GetAllGenres()) : _availableGenres; WfLogger.Log(this, LogLevel.DETAILED, "Created new Motivation " + this._type + ": " + _nameKey); }
public static PAPIView Start() { PAPIApplication.Start(); ((WelcomeView)welcomeView).Open(); return(welcomeView); }