Beispiel #1
0
 void OnTriggerEnter2D(Collider2D other)
 {
     player = gameObject.GetComponentInParent <P1Move>();
     if (other.tag == "Ground")
     {
         player.setGrounded();
     }
 }
Beispiel #2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "PlayerBody")
        {
            P1Move            opponent  = other.gameObject.GetComponentInParent <P1Move>();
            Rigidbody2D       body      = owner.GetComponentInParent <Rigidbody2D>();
            Rigidbody2D       otherBody = other.GetComponentInParent <Rigidbody2D>();
            AnimatorStateInfo anim      = other.GetComponentInParent <Animator>().GetCurrentAnimatorStateInfo(0);
            bool isHurt = false;

            if (anim.IsName("Hurt_Anim") || anim.IsName("Hurt_Air_Anim"))
            {
                isHurt = true;
            }

            if (opponent != null && opponent != owner)
            {
                bool canHurtOpponent = true;

                // Clashes if the enemy is attacking too. On the same attack, both players are sent to opposite ends of the screen
                // Lunge(0) beats anti-air(2) which beats aerial(1) which beats lunge
                if (opponent.getAttack())
                {
                    int ownerType = owner.getAttackType();
                    int otherType = opponent.getAttackType();
                    canHurtOpponent = false;
                    switch (otherType)
                    {
                    // Opponent is using lunge attack
                    case 0:
                        if (ownerType == otherType)
                        {
                            owner.flyback();
                            opponent.flyback();
                            return;
                        }
                        if (ownerType == 1)
                        {
                            canHurtOpponent = true;
                        }
                        break;

                    // Opponent is using aerial attack
                    case 1:
                        if (ownerType == otherType)
                        {
                            owner.flyback();
                            opponent.flyback();
                            return;
                        }
                        if (ownerType == 2)
                        {
                            canHurtOpponent = true;
                        }
                        break;

                    // Opponent is using anti-air attack
                    case 2:
                        if (ownerType == otherType)
                        {
                            owner.flyback();
                            opponent.flyback();
                            return;
                        }
                        if (ownerType == 0)
                        {
                            canHurtOpponent = true;
                        }
                        break;

                    default: break;
                    }
                }
                // Able to hurt the enemy if they are not currently in hit stun
                if (!opponent.isInvincible() && canHurtOpponent && !isHurt)
                {
                    if (opponent.isBlocking())
                    {
                        opponent.block();
                        if (owner.faceRight)
                        {
                            body.velocity      = new Vector2(-15, 5);
                            otherBody.velocity = new Vector2(10, 10);
                        }
                        else
                        {
                            body.velocity      = new Vector2(15, 10);
                            otherBody.velocity = new Vector2(-10, 10);
                        }
                    }
                    else
                    {
                        opponent.getHurt();
                        if (owner.faceRight)
                        {
                            body.velocity      = new Vector2(-55, 10);
                            otherBody.velocity = new Vector2(35, 5);
                        }
                        else
                        {
                            body.velocity      = new Vector2(55, 10);
                            otherBody.velocity = new Vector2(-35, 5);
                        }
                    }
                }
            }
        }
    }