public override void PlaceAttribute(EditorOverworldTile tile)
    {
        if (tile.TileMainMaterial.GetType() != typeof(GroundMainMaterial))
        {
            return;
        }

        EditorOverworldTileAttributePlacer tileAttributePlacer  = new EditorOverworldTileAttributePlacer(tile);
        OverworldTileAttributeRemover      tileAttributeRemover = new OverworldTileAttributeRemover(tile);

        ITileAttribute playerSpawnpoint = (PlayerSpawnpoint)tile.GetAttributes().FirstOrDefault(attribute => attribute is PlayerSpawnpoint);

        if (playerSpawnpoint == null)
        {
            //tileAttributeRemover.RemoveTileObstacle();

            tileAttributePlacer.PlacePlayerSpawnpoint();
            return;
        }

        tileAttributeRemover.RemovePlayerSpawnpoint();
    }
    public override void PlaceAttribute(EditorOverworldTile tile)
    {
        if (tile.TileMainMaterial.GetType() != typeof(GroundMainMaterial))
        {
            return;
        }

        EditorOverworldTileAttributePlacer tileAttributePlacer  = new EditorOverworldTileAttributePlacer(tile);
        OverworldTileAttributeRemover      tileAttributeRemover = new OverworldTileAttributeRemover(tile);

        ITileAttribute MazeLevelEntry = (MazeLevelEntry)tile.GetAttributes().FirstOrDefault(attribute => attribute is MazeLevelEntry);

        if (MazeLevelEntry == null)
        {
            tileAttributeRemover.RemovePlayerSpawnpoint();
            tileAttributeRemover.RemoveTileObstacle();

            Logger.Log(Logger.Editor, $"Now place maze entry at {tile.GridLocation.X}, {tile.GridLocation.Y}");
            tileAttributePlacer.PlaceMazeLevelEntry();
            return;
        }

        tileAttributeRemover.RemoveMazeLevelEntry();
    }