Beispiel #1
0
/// <summary>
        /// 置顶常驻UI
        /// </summary>
        /// <param name="type">常驻UI逻辑类</param>
        public void PlaceTopUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        PlaceTopUIEntity(OverlayUIs[type] as UILogicResident);
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        PlaceTopUIEntity(CameraUIs[type] as UILogicResident);
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        WorldUIs[attribute.WorldUIDomainName].PlaceTop(type);
                    }
                    break;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// 销毁UI
        /// </summary>
        /// <param name="type">UI逻辑类</param>
        public void DestroyUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        DestroyUIEntity(OverlayUIs[type]);
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        DestroyUIEntity(CameraUIs[type]);
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        WorldUIs[attribute.WorldUIDomainName].DestroyUI(type);
                    }
                    break;
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// 置顶常驻UI
        /// </summary>
        /// <param name="type">常驻UI逻辑类</param>
        public void PlaceTopUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicResident ui = OverlayUIs[type] as UILogicResident;

                        if (!ui.IsOpened)
                        {
                            return;
                        }

                        ui.UIEntity.transform.SetAsLastSibling();
                        ui.OnPlaceTop();
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "置顶UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicResident ui = CameraUIs[type] as UILogicResident;

                        if (!ui.IsOpened)
                        {
                            return;
                        }

                        ui.UIEntity.transform.SetAsLastSibling();
                        ui.OnPlaceTop();
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "置顶UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        WorldUIs[attribute.WorldUIDomainName].PlaceTop(type);
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "置顶UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!");
                    }
                    break;
                }
            }
        }
Beispiel #4
0
        /// <summary>
        /// 获取已经打开的UI
        /// </summary>
        /// <param name="type">UI逻辑类</param>
        /// <returns>UI逻辑对象</returns>
        public UILogicBase GetOpenedUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicBase ui = OverlayUIs[type];

                        if (ui.IsOpened)
                        {
                            return(ui);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        return(null);
                    }

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicBase ui = CameraUIs[type];

                        if (ui.IsOpened)
                        {
                            return(ui);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        return(null);
                    }

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].GetOpenedUI(type));
                    }
                    else
                    {
                        return(null);
                    }
                }
            }
            return(null);
        }
Beispiel #5
0
        /// <summary>
        /// 获取已经打开的UI
        /// </summary>
        /// <param name="type">UI逻辑类</param>
        /// <returns>UI逻辑对象</returns>
        public UILogicBase GetOpenedUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicBase ui = OverlayUIs[type];

                        if (ui.IsOpened)
                        {
                            return(ui);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "获取UI失败:UI对象 " + type.Name + " 并未存在,或并未打开!");
                    }

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicBase ui = CameraUIs[type];

                        if (ui.IsOpened)
                        {
                            return(ui);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "获取UI失败:UI对象 " + type.Name + " 并未存在,或并未打开!");
                    }

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].GetOpenedUI(type));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "获取UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!");
                    }
                }
            }
            return(null);
        }
Beispiel #6
0
        /// <summary>
        /// 预加载非常驻UI
        /// </summary>
        /// <param name="type">非常驻UI逻辑类</param>
        /// <returns>加载协程</returns>
        public Coroutine PreloadingTemporaryUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicBase ui = OverlayUIs[type];

                        if (!ui.IsCreated)
                        {
                            return(CreateUIEntity(attribute, type.FullName, ui, _overlayTemporaryPanel));
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "预加载UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicBase ui = CameraUIs[type];

                        if (!ui.IsCreated)
                        {
                            return(CreateUIEntity(attribute, type.FullName, ui, _cameraTemporaryPanel));
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "预加载UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].PreloadingTemporaryUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "预加载UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!");
                    }
                }
            }
            return(null);
        }
Beispiel #7
0
        /// <summary>
        /// 打开常驻UI
        /// </summary>
        /// <param name="type">常驻UI逻辑类</param>
        /// <param name="args">可选参数</param>
        /// <returns>加载协程</returns>
        public Coroutine OpenResidentUI(Type type, params object[] args)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        return(CreateOpenUIEntity(attribute, type.FullName, OverlayUIs[type], _overlayResidentPanel, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        return(CreateOpenUIEntity(attribute, type.FullName, CameraUIs[type], _cameraResidentPanel, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].OpenResidentUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 的域 {1} 并未存在!", type.Name, attribute.WorldUIDomainName));
                    }
                }
            }
            return(null);
        }
Beispiel #8
0
        /// <summary>
        /// 预加载非常驻UI
        /// </summary>
        /// <param name="type">非常驻UI逻辑类</param>
        /// <returns>加载协程</returns>
        public Coroutine PreloadingTemporaryUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        return(CreateUIEntity(attribute, type.FullName, OverlayUIs[type], _overlayTemporaryPanel));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("预加载UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        return(CreateUIEntity(attribute, type.FullName, CameraUIs[type], _cameraTemporaryPanel));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("预加载UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].PreloadingTemporaryUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("预加载UI失败:UI对象 {0} 的域 {1} 并未存在!", type.Name, attribute.WorldUIDomainName));
                    }
                }
            }
            return(null);
        }
Beispiel #9
0
        /// <summary>
        /// 终结助手
        /// </summary>
        public void OnTermination()
        {
            _defineUIAndEntitys.Clear();

            foreach (var ui in OverlayUIs)
            {
                UILogicBase uiLogic = ui.Value;

                if (!uiLogic.IsCreated)
                {
                    continue;
                }

                uiLogic.OnDestroy();
                Main.Kill(uiLogic.UIEntity);
                uiLogic.UIEntity = null;
            }
            OverlayUIs.Clear();

            foreach (var ui in CameraUIs)
            {
                UILogicBase uiLogic = ui.Value;

                if (!uiLogic.IsCreated)
                {
                    continue;
                }

                uiLogic.OnDestroy();
                Main.Kill(uiLogic.UIEntity);
                uiLogic.UIEntity = null;
            }
            CameraUIs.Clear();

            foreach (var ui in WorldUIs)
            {
                ui.Value.OnTermination();
            }
            WorldUIs.Clear();
        }
Beispiel #10
0
        /// <summary>
        /// 终结助手
        /// </summary>
        public void OnTermination()
        {
            _defineUIAndEntitys.Clear();

            foreach (var ui in OverlayUIs)
            {
                DestroyUIEntity(ui.Value);
            }
            OverlayUIs.Clear();

            foreach (var ui in CameraUIs)
            {
                DestroyUIEntity(ui.Value);
            }
            CameraUIs.Clear();

            foreach (var ui in WorldUIs)
            {
                ui.Value.OnTermination();
            }
            WorldUIs.Clear();
        }
Beispiel #11
0
 public UILogicBase GetOpenedUI()
 {
     return(OverlayUIs.Where(x => x.Value.IsOpened && (x.Value is UILogicResident)).FirstOrDefault().Value);
 }
Beispiel #12
0
        /// <summary>
        /// 打开非常驻UI
        /// </summary>
        /// <param name="type">非常驻UI逻辑类</param>
        /// <param name="args">可选参数</param>
        /// <returns>加载协程</returns>
        public Coroutine OpenTemporaryUI(Type type, params object[] args)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        if (_currentOverlayTemporaryUI != null && _currentOverlayTemporaryUI.IsOpened)
                        {
                            if (IsLockTemporaryUI)
                            {
                                return(null);
                            }
                            if (!_navigataBackUI)
                            {
                                _temporaryUIStack.Add(_currentOverlayTemporaryUI);
                            }
                            CloseUIEntity(_currentOverlayTemporaryUI);
                            _currentOverlayTemporaryUI = null;
                        }
                        _currentOverlayTemporaryUI = OverlayUIs[type] as UILogicTemporary;

                        return(CreateOpenUIEntity(attribute, type.FullName, OverlayUIs[type], _overlayTemporaryPanel, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        if (_currentCameraTemporaryUI != null && _currentCameraTemporaryUI.IsOpened)
                        {
                            if (IsLockTemporaryUI)
                            {
                                return(null);
                            }

                            CloseUIEntity(_currentCameraTemporaryUI);
                            _currentCameraTemporaryUI = null;
                        }
                        _currentCameraTemporaryUI = CameraUIs[type] as UILogicTemporary;

                        return(CreateOpenUIEntity(attribute, type.FullName, CameraUIs[type], _cameraTemporaryPanel, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 并未存在!", type.Name));
                    }

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].OpenTemporaryUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, string.Format("打开UI失败:UI对象 {0} 的域 {1} 并未存在!", type.Name, attribute.WorldUIDomainName));
                    }
                }
            }
            return(null);
        }
Beispiel #13
0
        /// <summary>
        /// 初始化助手
        /// </summary>
        public void OnInitialization()
        {
            _module = Module as UIManager;

            for (int i = 0; i < _module.DefineUINames.Count; i++)
            {
                if (!_defineUIAndEntitys.ContainsKey(_module.DefineUINames[i]))
                {
                    _defineUIAndEntitys.Add(_module.DefineUINames[i], _module.DefineUIEntitys[i]);
                }
            }

            _UIEntity              = _module.transform.FindChildren("UIEntity");
            _overlayUIRoot         = _UIEntity.transform.Find("OverlayUIRoot");
            _overlayUIRootRect     = _overlayUIRoot.rectTransform();
            _overlayResidentPanel  = _overlayUIRoot.Find("ResidentPanel");
            _overlayTemporaryPanel = _overlayUIRoot.Find("TemporaryPanel");
            _cameraUIRoot          = _UIEntity.transform.Find("CameraUIRoot");
            _cameraUIRootRect      = _cameraUIRoot.rectTransform();
            _cameraResidentPanel   = _cameraUIRoot.Find("ResidentPanel");
            _cameraTemporaryPanel  = _cameraUIRoot.Find("TemporaryPanel");
            _worldUIRoot           = _UIEntity.transform.Find("WorldUIRoot");
            _maskPanel             = _overlayUIRoot.FindChildren("MaskPanel");
            UICamera = _UIEntity.GetComponentByChild <Camera>("UICamera");

            _overlayUIRoot.gameObject.SetActive(_module.IsEnableOverlayUI);
            _cameraUIRoot.gameObject.SetActive(_module.IsEnableCameraUI);
            UICamera.gameObject.SetActive(_module.IsEnableCameraUI);
            _worldUIRoot.gameObject.SetActive(_module.IsEnableWorldUI);

            //创建所有UI的逻辑对象
            List <Type> types = ReflectionToolkit.GetTypesInRunTimeAssemblies(type =>
            {
                return((type.IsSubclassOf(typeof(UILogicResident)) || type.IsSubclassOf(typeof(UILogicTemporary))) && !type.IsAbstract);
            });

            for (int i = 0; i < types.Count; i++)
            {
                UIResourceAttribute attribute = types[i].GetCustomAttribute <UIResourceAttribute>();
                if (attribute != null)
                {
                    switch (attribute.EntityType)
                    {
                    case UIType.Overlay:
                        if (_module.IsEnableOverlayUI)
                        {
                            OverlayUIs.Add(types[i], Activator.CreateInstance(types[i]) as UILogicBase);
                        }
                        break;

                    case UIType.Camera:
                        if (_module.IsEnableCameraUI)
                        {
                            CameraUIs.Add(types[i], Activator.CreateInstance(types[i]) as UILogicBase);
                        }
                        break;

                    case UIType.World:
                        if (_module.IsEnableWorldUI)
                        {
                            if (!WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                            {
                                WorldUIs.Add(attribute.WorldUIDomainName, new UIWorldDomain(attribute.WorldUIDomainName, _worldUIRoot.FindChildren("CanvasTem")));
                            }
                            WorldUIs[attribute.WorldUIDomainName].Injection(types[i]);
                        }
                        break;
                    }
                }
                else
                {
                    throw new HTFrameworkException(HTFrameworkModule.UI, "创建UI逻辑对象失败:UI逻辑类 " + types[i].Name + " 丢失 UIResourceAttribute 标记!");
                }
            }
        }
Beispiel #14
0
        /// <summary>
        /// 销毁UI
        /// </summary>
        /// <param name="type">UI逻辑类</param>
        public void DestroyUI(Type type)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicBase ui = OverlayUIs[type];

                        if (!ui.IsCreated)
                        {
                            return;
                        }

                        if (ui.IsOpened)
                        {
                            return;
                        }

                        ui.OnDestroy();
                        Main.Kill(ui.UIEntity);
                        ui.UIEntity = null;
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "销毁UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicBase ui = CameraUIs[type];

                        if (!ui.IsCreated)
                        {
                            return;
                        }

                        if (ui.IsOpened)
                        {
                            return;
                        }

                        ui.OnDestroy();
                        Main.Kill(ui.UIEntity);
                        ui.UIEntity = null;
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "销毁UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        WorldUIs[attribute.WorldUIDomainName].DestroyUI(type);
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "销毁UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!");
                    }
                    break;
                }
            }
        }
Beispiel #15
0
        /// <summary>
        /// 打开非常驻UI
        /// </summary>
        /// <param name="type">非常驻UI逻辑类</param>
        /// <param name="args">可选参数</param>
        /// <returns>加载协程</returns>
        public Coroutine OpenTemporaryUI(Type type, params object[] args)
        {
            UIResourceAttribute attribute = type.GetCustomAttribute <UIResourceAttribute>();

            if (attribute != null)
            {
                switch (attribute.EntityType)
                {
                case UIType.Overlay:
                    if (OverlayUIs.ContainsKey(type))
                    {
                        UILogicTemporary ui = OverlayUIs[type] as UILogicTemporary;

                        if (ui.IsOpened)
                        {
                            return(null);
                        }

                        if (_currentOverlayTemporaryUI != null && _currentOverlayTemporaryUI.IsOpened)
                        {
                            if (IsLockTemporaryUI)
                            {
                                return(null);
                            }
                            _currentOverlayTemporaryUI.UIEntity.SetActive(false);
                            _currentOverlayTemporaryUI.OnClose();
                            _currentOverlayTemporaryUI = null;
                        }
                        _currentOverlayTemporaryUI = ui;

                        if (!ui.IsCreated)
                        {
                            return(CreateOpenUIEntity(attribute, type.FullName, ui, _overlayTemporaryPanel, args));
                        }
                        else
                        {
                            ui.UIEntity.transform.SetAsLastSibling();
                            ui.UIEntity.SetActive(true);
                            ui.OnOpen(args);
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.Camera:
                    if (CameraUIs.ContainsKey(type))
                    {
                        UILogicTemporary ui = CameraUIs[type] as UILogicTemporary;

                        if (ui.IsOpened)
                        {
                            return(null);
                        }

                        if (_currentCameraTemporaryUI != null && _currentCameraTemporaryUI.IsOpened)
                        {
                            if (IsLockTemporaryUI)
                            {
                                return(null);
                            }
                            _currentCameraTemporaryUI.UIEntity.SetActive(false);
                            _currentCameraTemporaryUI.OnClose();
                            _currentCameraTemporaryUI = null;
                        }
                        _currentCameraTemporaryUI = ui;

                        if (!ui.IsCreated)
                        {
                            return(CreateOpenUIEntity(attribute, type.FullName, ui, _cameraTemporaryPanel, args));
                        }
                        else
                        {
                            ui.UIEntity.transform.SetAsLastSibling();
                            ui.UIEntity.SetActive(true);
                            ui.OnOpen(args);
                        }
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 并未存在!");
                    }
                    break;

                case UIType.World:
                    if (WorldUIs.ContainsKey(attribute.WorldUIDomainName))
                    {
                        return(WorldUIs[attribute.WorldUIDomainName].OpenTemporaryUI(type, _defineUIAndEntitys.ContainsKey(type.FullName) ? _defineUIAndEntitys[type.FullName] : null, args));
                    }
                    else
                    {
                        throw new HTFrameworkException(HTFrameworkModule.UI, "打开UI失败:UI对象 " + type.Name + " 的域 " + attribute.WorldUIDomainName + " 并未存在!");
                    }
                }
            }
            return(null);
        }