Beispiel #1
0
        public IEnumerator RunEvent(GameObject o)
        {
            GameManager.instance.Paused = true;

            overlay.FadeIn(Color.black, 0.5f);
            yield return(new WaitForSeconds(0.5f));

            o.transform.position = destination;
            o.transform.rotation = Quaternion.Euler(0, rotation, 0);
            yield return(new WaitForSeconds(0.1f));

            overlay.FadeOut(0.5f);
            yield return(new WaitForSeconds(0.5f));

            GameManager.instance.Paused = false;
        }