Beispiel #1
0
 public static Weapon[] FactoryEquipments(string[] equipmentName)
 {
     if (equipmentName != null)
     {
         Weapon[] equipments = new Weapon[equipmentName.Length];
         for (int number = 0; number < equipmentName.Length; number++)
         {
             if (equipmentName[number] == "SmallLaserTest")
             {
                 equipments[number] = new SmallLaserTest();
             }
             else if (equipmentName[number] == "LargeLaserTest")
             {
                 equipments[number] = new SmallLaserTest();
             }
             else if (equipmentName[number] == "Overcharge")
             {
                 Debug.Log("mount overcharge on ship");
                 equipments[number] = new Overcharge();
             }
             else if (equipmentName[number] != null)
             {
                 Debug.LogError("invalid weapon name");
             }
         }
         return(equipments);
     }
     else
     {
         return(null);
     }
 }
Beispiel #2
0
    private void Initialisation()
    {
        //Initialisations
        m_eventSystem = GameObject.Find("EventSystem").GetComponent <EventSystem>();

        m_playerStats = GetComponent <PlayerStats>();
        m_rigidbody   = GetComponent <Rigidbody>();
        m_animator    = GetComponent <Animator>();
        m_audioSource = GetComponent <AudioSource>();

        m_steamBlastComponent          = m_steamBlastObject.gameObject.GetComponent <SteamBlast>();
        m_innerFireComponent           = m_innerFireObject.gameObject.GetComponent <InnerFire>();
        m_naturesRejuvenationComponent = m_naturesRejuvenationObject.gameObject.GetComponent <NaturesRejuvenation>();
        m_livingArmorComponent         = m_livingArmorObject.gameObject.GetComponent <LivingArmor>();
        m_overchargeComponent          = m_overchargeObject.gameObject.GetComponent <Overcharge>();
    }