Beispiel #1
0
 public bool IsLinkedTo(OverWorldNode otherNode)
 {
     if (linkedNodes.Contains(otherNode))
     {
         return(true);
     }
     return(false);
 }
 private void Update()
 {
     if (moving)
     {
         avatarN0.transform.position = Vector3.MoveTowards(avatarN0.transform.position, destination, avatarN0Speed * Time.deltaTime);
         if (Vector3.Distance(avatarN0.transform.position, destination) <= 0.1f)
         {
             avatarN0.transform.position = destination;
             moving = false;
         }
     }
     else
     {
         if (Input.GetAxisRaw("Horizontal") < 0)   // esquerda
         {
             if (curNode.CanMoveTo(Utils.Direction.LEFT))
             {
                 MoveAvatar(curNode.LEFT);
                 curNode = curNode.LEFT;
             }
         }
         else if (Input.GetAxisRaw("Horizontal") > 0)     // Direita
         {
             if (curNode.CanMoveTo(Utils.Direction.RIGHT))
             {
                 MoveAvatar(curNode.RIGHT);
                 curNode = curNode.RIGHT;
             }
         }
         else if (Input.GetAxisRaw("Vertical") > 0)     // Cima
         {
             if (curNode.CanMoveTo(Utils.Direction.UP))
             {
                 MoveAvatar(curNode.UP);
                 curNode = curNode.UP;
             }
         }
         else if (Input.GetAxisRaw("Vertical") < 0)     // Baixo
         {
             if (curNode.CanMoveTo(Utils.Direction.DOWN))
             {
                 MoveAvatar(curNode.DOWN);
                 curNode = curNode.DOWN;
             }
         }
     }
 }
 public void MoveAvatar(OverWorldNode node)
 {
     moving      = true;
     destination = node.gameObject.transform.position;
 }