Beispiel #1
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage3").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage3").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage3").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage3").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage3").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Tower        = GameObject.Find("Stage3").transform.FindChild("Tower").GetComponent <Tower>();
        s_Switch       = GameObject.Find("Stage3").transform.FindChild("Switch").GetComponent <Switch>();
        s_Ladder1      = GameObject.Find("Stage3").transform.FindChild("Ladder1").GetComponent <Ladder>();
        s_Ladder2      = GameObject.Find("Stage3").transform.FindChild("Ladder2").GetComponent <Ladder>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(4.6f, -48.9f, -1);
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(24.3f, -52.1f, -2);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Tower.Init();
        s_Switch.Init();
        s_Ladder1.Init();
        s_Ladder2.Init();
    }
Beispiel #2
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage6").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage6").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage6").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage6").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage6").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Tower        = GameObject.Find("Stage6").transform.FindChild("Tower").GetComponent <Tower>();
        s_Switch1      = GameObject.Find("Stage6").transform.FindChild("Switch1").GetComponent <Switch>();
        s_Switch       = GameObject.Find("Stage6").transform.FindChild("Switch").GetComponent <Switch>();
        s_RotateStep1  = GameObject.Find("Stage6").transform.FindChild("RotateStep1").GetComponent <RotateStep>();
        s_RotateStep2  = GameObject.Find("Stage6").transform.FindChild("RotateStep2").GetComponent <RotateStep>();
        s_RotateStep3  = GameObject.Find("Stage6").transform.FindChild("RotateStep3").GetComponent <RotateStep>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();
        s_Ladder       = GameObject.Find("Stage6").transform.FindChild("Ladder").GetComponent <Ladder>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(5.1f, -28.5f, 0);
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(17, -32.1f, -1);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Tower.Init();
        s_Switch.Init();
        s_Switch1.Init();
        s_Ladder.Init();
        s_RotateStep1.Init();
        s_RotateStep2.Init();
        s_RotateStep3.Init();
    }
Beispiel #3
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage8").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Tower        = GameObject.Find("Stage8").transform.FindChild("Tower").GetComponent <Tower>();
        s_Ove          = GameObject.Find("Stage8").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage8").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage8").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage8").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Switch       = GameObject.Find("Stage8").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch1      = GameObject.Find("Stage8").transform.FindChild("Switch2").GetComponent <Switch>();
        s_RailStep     = GameObject.Find("Stage8").transform.FindChild("RailStep").GetComponent <RailStep>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(3.6f, -33.3f, 0);
        s_Tower.Init();
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(16, -35.8f, -1);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Switch.Init();
        s_Switch1.Init();
        s_RailStep.Init();
    }
Beispiel #4
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage1").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Switch       = GameObject.Find("Stage1").transform.FindChild("Switch").GetComponent <Switch>();
        s_BigFlower    = GameObject.Find("Stage1").transform.FindChild("BigFlower").GetComponent <Flower>();
        s_SmallFlower1 = GameObject.Find("Stage1").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_SmallFlower2 = GameObject.Find("Stage1").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Ove          = GameObject.Find("Stage1").transform.FindChild("Ove").GetComponent <Ove>();
        s_Tower        = GameObject.Find("Stage1").transform.FindChild("Tower").GetComponent <Tower>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(4.3f, -49.6f, -1);
        s_Switch.Init();
        s_BigFlower.Init();
        s_SmallFlower1.Init();
        s_SmallFlower2.Init();
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(51.7f, -51.9f, -2);
        s_Tower.Init();
    }
Beispiel #5
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage7").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage7").transform.FindChild("Ove").GetComponent <Ove>();
        s_Switch       = GameObject.Find("Stage7").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch1      = GameObject.Find("Stage7").transform.FindChild("Switch1").GetComponent <Switch>();
        s_Switch2      = GameObject.Find("Stage7").transform.FindChild("Switch2").GetComponent <Switch>();
        s_Tower        = GameObject.Find("Stage7").transform.FindChild("Tower").GetComponent <Tower>();
        s_Flower1      = GameObject.Find("Stage7").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage7").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage7").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        t_TimeStep1    = GameObject.Find("Stage7").transform.FindChild("TimeStep1").transform;
        t_TimeStep2    = GameObject.Find("Stage7").transform.FindChild("TimeStep2").transform;
        t_TimeStep3    = GameObject.Find("Stage7").transform.FindChild("TimeStep3").transform;
        t_TimeStep4    = GameObject.Find("Stage7").transform.FindChild("TimeStep4").transform;
        s_Ladder       = GameObject.Find("Stage7").transform.FindChild("Ladder").GetComponent <Ladder>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(3.4f, -33.3f, 0);
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(12.6f, -36, -1);
        s_Switch.Init();
        s_Switch1.Init();
        s_Switch2.Init();
        s_Tower.Init();
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        t_TimeStep1.gameObject.SetActive(false);
        t_TimeStep2.gameObject.SetActive(false);
        t_TimeStep3.gameObject.SetActive(false);
        t_TimeStep4.gameObject.SetActive(false);
        s_Ladder.Init();

        b_IsOnStep1 = false;
        b_IsOnStep2 = false;
        b_IsOnStep3 = false;
        b_IsOnStep4 = false;
    }
Beispiel #6
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage9").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage9").transform.FindChild("Ove").GetComponent <Ove>();
        s_Ladder       = GameObject.Find("Stage9").transform.FindChild("Ladder").GetComponent <Ladder>();
        s_Flower1      = GameObject.Find("Stage9").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage9").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage9").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Tower        = GameObject.Find("Stage9").transform.FindChild("Tower").GetComponent <Tower>();
        s_RailStep1    = GameObject.Find("Stage9").transform.FindChild("RailStep1").GetComponent <RailStep>();
        t_TimeStep1    = GameObject.Find("Stage9").transform.FindChild("TimeStep1").transform;
        t_TimeStep2    = GameObject.Find("Stage9").transform.FindChild("TimeStep2").transform;
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();
        s_Switch       = GameObject.Find("Stage9").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch2      = GameObject.Find("Stage9").transform.FindChild("Switch2").GetComponent <Switch>();
        s_Switch3      = GameObject.Find("Stage9").transform.FindChild("Switch3").GetComponent <Switch>();
        s_Switch4      = GameObject.Find("Stage9").transform.FindChild("Switch4").GetComponent <Switch>();
        s_RotateStep   = GameObject.Find("Stage9").transform.FindChild("ShortRotateStep").GetComponent <RotateStep>();

        s_Player.Init();
        s_Player.transform.position = new Vector3(3.5f, -32.9f, 0);
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(9, -35.6f, -1);
        s_Ladder.Init();
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Tower.Init();
        s_RailStep1.Init();
        s_Switch.Init();
        s_Switch2.Init();
        s_Switch3.Init();
        s_Switch4.Init();
        s_RotateStep.Init();

        s_Tower.gameObject.SetActive(false);
        t_TimeStep1.gameObject.SetActive(false);
        t_TimeStep2.gameObject.SetActive(false);
    }
Beispiel #7
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage4").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Switch       = GameObject.Find("Stage4").transform.FindChild("Switch").GetComponent <Switch>();
        s_Switch1      = GameObject.Find("Stage4").transform.FindChild("Switch1").GetComponent <Switch>();
        s_Tower        = GameObject.Find("Stage4").transform.FindChild("Tower").GetComponent <Tower>();
        s_Ove          = GameObject.Find("Stage4").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage4").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage4").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage4").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_RotateStep1  = GameObject.Find("Stage4").transform.FindChild("RotateStep1").GetComponent <RotateStep>();
        s_RotateStep2  = GameObject.Find("Stage4").transform.FindChild("RotateStep2").GetComponent <RotateStep>();
        s_Ladder1      = GameObject.Find("Stage4").transform.FindChild("Ladder1").GetComponent <Ladder>();
        s_Ladder2      = GameObject.Find("Stage4").transform.FindChild("Ladder2").GetComponent <Ladder>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();
        t_LadderCheck1 = GameObject.Find("Stage4").transform.FindChild("LadderCheck1").transform;
        t_LadderCheck2 = GameObject.Find("Stage4").transform.FindChild("LadderCheck2").transform;

        s_Player.Init();
        s_Player.transform.position = new Vector3(4.4f, -36.6f, -1);
        s_Switch.Init();
        s_Switch1.Init();
        s_Tower.Init();
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(16.5f, -40, -2);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_RotateStep1.Init();
        s_RotateStep2.Init();
        s_Ladder1.Init();
        s_Ladder2.Init();

        s_Ladder1.gameObject.SetActive(false);
        s_Ladder2.gameObject.SetActive(false);
        t_LadderCheck1.gameObject.SetActive(true);
        t_LadderCheck2.gameObject.SetActive(true);
    }
Beispiel #8
0
    void Init()
    {
        s_Player       = GameObject.Find("Stage5").transform.FindChild("Player").GetComponent <PlayerControl>();
        s_Ove          = GameObject.Find("Stage5").transform.FindChild("Ove").GetComponent <Ove>();
        s_Flower1      = GameObject.Find("Stage5").transform.FindChild("SmallFlower1").GetComponent <Flower>();
        s_Flower2      = GameObject.Find("Stage5").transform.FindChild("SmallFlower2").GetComponent <Flower>();
        s_Flower3      = GameObject.Find("Stage5").transform.FindChild("SmallFlower3").GetComponent <Flower>();
        s_Tower        = GameObject.Find("Stage5").transform.FindChild("Tower").GetComponent <Tower>();
        s_Switch       = GameObject.Find("Stage5").transform.FindChild("Switch").GetComponent <Switch>();
        s_MovingStep1  = GameObject.Find("Stage5").transform.FindChild("MovingStep1").GetComponent <MovingStep>();
        s_MovingStep2  = GameObject.Find("Stage5").transform.FindChild("MovingStep2").GetComponent <MovingStep>();
        s_StageManager = GameObject.Find("Stage").GetComponent <StageManager>();

        s_Player.transform.position = new Vector3(4.2f, -29.2f, 0);
        s_Player.Init();
        s_Ove.Init();
        s_Ove.transform.position = new Vector3(14.8f, -31.7f, -1);
        s_Flower1.Init();
        s_Flower2.Init();
        s_Flower3.Init();
        s_Switch.Init();
        s_MovingStep1.Init();
        s_MovingStep2.Init();
    }