/* -----------------------------------------------------------------------------------
     * INITIAL SETUP
     */

    public void Start()
    {
        // set the editor platform to get correct input while testing in the editor
        OuyaInput.SetEditorPlatform(editorWorkPlatform);

        // set button state scanning to receive input state events for trigger and d-pads
        OuyaInput.SetContiniousScanning(continiousScan);

        // define the deadzone if you want to use advanced joystick and trigger access
        OuyaInput.SetDeadzone(deadzoneType, deadzone);
        OuyaInput.SetTriggerTreshold(triggerTreshold);

        // do one controller update here to get everything started as soon as possible
        OuyaInput.UpdateControllers();
    }