private void PushSplit() { Matter m = SplitterMatterType; OutputOne.Get(m).Push(FlowPerSecond / 2f * Time.fixedDeltaTime); OutputTwo.Get(m).Push(FlowPerSecond / 2f * Time.fixedDeltaTime); }
private void PushSingle() { Matter m = SplitterMatterType; if (OutputOne != null) { OutputOne.Get(m).Push(FlowPerSecond * Time.fixedDeltaTime); } else if (OutputTwo != null) { OutputTwo.Get(m).Push(FlowPerSecond * Time.fixedDeltaTime); } }