Beispiel #1
0
        public void Draw(OutPuts.Renderer renderer, string tex)
        {
            if (time < 192)
            {
                alpha = time / 192f;
            }
            else
            {
                alpha = 1f;
            }

            /*if(time > 808)
             * {
             *  scale = (endTime - time) / 192f;
             * }
             * else
             * {
             *  scale = 1f;
             * }*/

            var v = new Vector2(position.X - drawRadius * scale, position.Y - drawRadius * scale);
            var r = new Rectangle((int)(position.X), (int)(position.Y), (int)(64f * scale), (int)(64f * scale));

            if (state == State.DIVERGENCE)
            {
            }

            renderer.DrawTexture(tex, v, scale, Color.White * alpha);
            //renderer.DrawTexture(tex, v, alpha);
        }
Beispiel #2
0
        private void DrawBack(OutPuts.Renderer renderer)
        {
            var v = new Vector2(BattleWindow.Left, BattleWindow.Up);


            renderer.DrawTexture("ie", new Vector2(BattleWindow.Left, BattleWindow.Up - 860f + time / 16 % 860f));
            renderer.DrawTexture("ie", new Vector2(BattleWindow.Left, BattleWindow.Up + time / 16 % 860f));
            renderer.DrawTexture("smog", new Vector2(BattleWindow.Left, BattleWindow.Up + 860f - time / 8 % 860f));
            renderer.DrawTexture("smog", new Vector2(BattleWindow.Left, BattleWindow.Up - time / 8 % 860f));
        }
Beispiel #3
0
        public override void Draw(OutPuts.Renderer renderer)
        {
            DrawBack(renderer);

            player.Draw(renderer);
            enemies.ForEach(e => e.Draw(renderer));
            enemyBullets.ForEach(eb => eb.Draw(renderer));
            items.ForEach(i => i.Draw(renderer));
            effectSystems.ForEach(es => es.Draw(renderer));

            DrawFrame(renderer);
            player.DrawParam(renderer);
        }
Beispiel #4
0
        public override void Draw(OutPuts.Renderer renderer)
        {
            bullets.ForEach(b => b.Draw(renderer));


            Color color = Color.White;

            drawRect.X = time / 200 % 3 * 64;

            if (invincible && (state == State.MOVE || state == State.REBIRTH) && time % 160 < 80)
            {
                color = Color.Blue;
            }


            renderer.DrawTexture("player", new Vector2(position.X - drawRadius, position.Y - drawRadius), drawRect, color);
        }
Beispiel #5
0
        public void DrawParam(OutPuts.Renderer renderer)
        {
            var drawP   = BattleMain.BattleWindow.DrawParam;
            var dPRight = new Vector2(drawP.X + 100f, drawP.Y);

            renderer.DrawFont("k8x12L", "SCORE", drawP);
            renderer.DrawFont("k8x12L", score.ToString(), dPRight);

            drawP.Y   += 50f;
            dPRight.Y += 50f;

            var r = new Rectangle(96, 64, 32, 32);

            renderer.DrawFont("k8x12L", "LIFE", drawP);
            for (int i = 0; i < life; i++)
            {
                renderer.DrawTexture("32tex", new Vector2(dPRight.X + i * 36f, dPRight.Y), r, Color.White);
            }

            drawP.Y   += 50f;
            dPRight.Y += 50f;

            r.X -= 32;

            renderer.DrawFont("k8x12L", "MAGIC", drawP);
            for (int i = 0; i < bomb; i++)
            {
                renderer.DrawTexture("32tex", new Vector2(dPRight.X + i * 36f, dPRight.Y), r, Color.White);
            }

            drawP.Y   += 50f;
            dPRight.Y += 50f;

            renderer.DrawFont("k8x12L", "POWER", drawP);
            renderer.DrawFont("k8x12L", power.ToString(), dPRight);

            if (state == State.PICHUN)
            {
                renderer.DrawTexture("HitRed", new Vector2(BattleMain.BattleWindow.Left, BattleMain.BattleWindow.Up));
            }
        }
Beispiel #6
0
 abstract public void Draw(OutPuts.Renderer renderer);
Beispiel #7
0
 public override void Draw(OutPuts.Renderer renderer)
 {
     renderer.DrawTexture("e1", new Vector2(position.X - radius, position.Y - radius));
 }
Beispiel #8
0
 private void DrawFrame(OutPuts.Renderer renderer)
 {
     renderer.DrawTexture("TestBattleFrame", Vector2.Zero);
 }
Beispiel #9
0
 public void Draw(OutPuts.Renderer renderer)
 {
     //            renderer.DrawTexture(position);
     renderer.DrawTexture("32tex", new Vector2(position.X - radius, position.Y - radius), drawRect, Color.White);
 }
Beispiel #10
0
 public override void Draw(OutPuts.Renderer renderer)
 {
     particles.ForEach(p => p.Draw(renderer, "maho2"));
 }